Champion Update Concern
ChubsWhite
Member Posts: 493 ★★★
Remember last year when Kabam first started updating champions?
An the moment came, they updated Colossus — and he became a god! Kabam decided not to update the 1* version because “it’ll be too complex for new players.”
Black Panther was just updated yesterday with the new update. Kabam also updated the 1*. Y’all don’t think that’ll be too complex and difficult for new players?
I wonder are they gone revert him now, update Colossus, or delete this post.
An the moment came, they updated Colossus — and he became a god! Kabam decided not to update the 1* version because “it’ll be too complex for new players.”
Black Panther was just updated yesterday with the new update. Kabam also updated the 1*. Y’all don’t think that’ll be too complex and difficult for new players?
I wonder are they gone revert him now, update Colossus, or delete this post.
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Comments
He'd smack a majority of the paths in there, and Kabam doesn't want people to go through Variants quickly with the rewards they give.
You sir, are absolutely correct. They know exactly what they’re doing, lol. I just wanted to get their reasoning, even tho I know!
While we all could look back and say "That's easy! New players can deal with Parry!", that's taking advanced knowledge into account, and not the average first-time experience of a new player.
There is a difference between guiding a newer player and handholding them the entire time.
Any new player that goes on the forums or Reddit and says what shall I do, they get told to unlock dex and parry. The two fundamental abilities in the game, they don’t get told to intercept.
An intercept you've never encountered before
So why would one be harder to learn than the other? And why do you think it's that way round?
A few years ago when I was growing up in the game folks usually said you'd do good to learn parry around act 2/3, and you'd do good to learn to intercept around the end of act 5 / start of act 6. Obviously that's just the opinions of Youtubers and other experienced players, but it seemed generally accepted and agreed upon... at least, at the time.
I believe personally that intercepting is significantly harder to pull off than parrying is - there's a higher window for failure with intercepting. If you mess up a parry you're probably going to take some blocked hits. If you mess up an intercept that's a whole combo you're taking to your face, maybe even a special attack...
I get what you guys are going for, but you're solely looking at this through the lens of an experienced player, or a player that is aware of what to do when you start a new game and want the best info available. This is not the common experience of most people that download a new game on their Mobile devices.