I don't know about you but I think LC lacks damage. He doesn't hit hard as I want him to do. If he gets fury or something he will be more useable.
His damage is based on the exhaustion stacks on opponents ..try hitting an sp3 on opponent and then watch him explode
So you need to reach sp3 for damage, man, that is way too long for daily event like AQ.
I find the best way to play him is MLLLL combos, his damage is based off exhaustion stacks. You can chain stun with an LLLL combo followed with a MLLLL with no fear of them reaching S3 due to his indestructible. I rarely use his S3
He's not underrated - people realise he's got value. I think he's 'rated' about right, as someone with specific value to a team; great for an early player, but not really Endgame material.
He's got better ability to power control than many people think. In any champ with a Power Gain ability, he can reverse it with 5 or more Exhaustion.
He's exceptionally fun to play with in the Cav EQ. It's just joyous watching him batter opponents down with 15-20k medium attacks.
It's just because many don't use him anymore. Science has alot of top options, so almost no one looks at the middle of the group class anymore.
I'd actually say he's stood the test of time. He's just as useful as he's been since the buff. He may not be flashy and new, but he hasn't become less useful either.
Agreed. His usefulness hasn't diminished. But in today's very narrow minded Meta, simply being "useful" isn't enough. Only flashy and new champs are on the eyes of Meta followers. Damn shame really
Exactly, so many useful champs get tossed to the curb for not being total monsters just like iHulk, even though he is a monster
To OP, I guess I need to try LC again, I haven't used mine much
Check his abilities re: attack boost per debuff. That helps the attack damage out considerably.
Dr. Zola
Hmm roughly 50% of his attack per debuff. A 6* r3 Luke gets 1347 more attack per debuff on enemy and Luke has 2994 as 6* r3 at base. Considering the ease of stacking debuffs (let's say he gets 4 exhaustion which is reasonable) he gets around 8384 attack.
Luke cage was my second r5 after guilly99. Never regretted the decision. He with guilly99 helped me become cavalier. Luke cage is still super useful in eq aq and in the incursions as well. He is one champ that always finds his place in my roster
Check his abilities re: attack boost per debuff. That helps the attack damage out considerably.
Dr. Zola
Hmm roughly 50% of his attack per debuff. A 6* r3 Luke gets 1347 more attack per debuff on enemy and Luke has 2994 as 6* r3 at base. Considering the ease of stacking debuffs (let's say he gets 4 exhaustion which is reasonable) he gets around 8384 attack.
I’ve always assumed it’s per debuff, not per each type of debuff. It’s been a long time since I had points on the Inequity mastery tree, but for anyone who does I would welcome an analysis of precisely how much it boosts Cage’s attack.
Check his abilities re: attack boost per debuff. That helps the attack damage out considerably.
Dr. Zola
Hmm roughly 50% of his attack per debuff. A 6* r3 Luke gets 1347 more attack per debuff on enemy and Luke has 2994 as 6* r3 at base. Considering the ease of stacking debuffs (let's say he gets 4 exhaustion which is reasonable) he gets around 8384 attack.
I’ve always assumed it’s per debuff, not per each type of debuff. It’s been a long time since I had points on the Inequity mastery tree, but for anyone who does I would welcome an analysis of precisely how much it boosts Cage’s attack.
Dr. Zola
Well, we do have a resident mathematical genius with essay writing skills on the forums. Maybe they know?
Check his abilities re: attack boost per debuff. That helps the attack damage out considerably.
Dr. Zola
Hmm roughly 50% of his attack per debuff. A 6* r3 Luke gets 1347 more attack per debuff on enemy and Luke has 2994 as 6* r3 at base. Considering the ease of stacking debuffs (let's say he gets 4 exhaustion which is reasonable) he gets around 8384 attack.
I’ve always assumed it’s per debuff, not per each type of debuff. It’s been a long time since I had points on the Inequity mastery tree, but for anyone who does I would welcome an analysis of precisely how much it boosts Cage’s attack.
Dr. Zola
Well, we do have a resident mathematical genius with essay writing skills on the forums. Maybe they know?
If DNA isn't going to pick this up: The boost is per debuff, not per unique debuff. That's a major difference between Luke and, say, Void.
I'm guessing you mean Resonate rather than Inequity - Resonate inflicts a Weakness debuff. However, it doesn't stack: it gives you easy access to a single additional debuff. Inequity reduces the opponent's Attack by 3-6% per debuff. It caps at 36%; which Luke can access fairly easily. It's a good Mastery for him.
Luke gains 45% Attack per debuff on the opponent. That's a flat increase, with no upper limit.
Base Attack at 6* 3/45=2994
With Resonate, and fighting an opponent running full suicides, that's three debuffs, for a total 135% Attack increase (7036 at 6* 3/45)
Fighting Kingpin or iAbomination with six debuffs is a 270% increase (Attack rises to 11078 at 6* 3/45)
Fighting in Cavalier EQ, with six Exhaustion debuffs and eight Fragility debuffs on the opponent: Luke's Attack rises to 21,856 as a 6* 3/45.
If you do nothing else with him, play around in Cav and have fun!
Check his abilities re: attack boost per debuff. That helps the attack damage out considerably.
Dr. Zola
Hmm roughly 50% of his attack per debuff. A 6* r3 Luke gets 1347 more attack per debuff on enemy and Luke has 2994 as 6* r3 at base. Considering the ease of stacking debuffs (let's say he gets 4 exhaustion which is reasonable) he gets around 8384 attack.
I’ve always assumed it’s per debuff, not per each type of debuff. It’s been a long time since I had points on the Inequity mastery tree, but for anyone who does I would welcome an analysis of precisely how much it boosts Cage’s attack.
Dr. Zola
Well, we do have a resident mathematical genius with essay writing skills on the forums. Maybe they know?
If DNA isn't going to pick this up: The boost is per debuff, not per unique debuff. That's a major difference between Luke and, say, Void.
I'm guessing you mean Resonate rather than Inequity - Resonate inflicts a Weakness debuff. However, it doesn't stack: it gives you easy access to a single additional debuff. Inequity reduces the opponent's Attack by 3-6% per debuff. It caps at 36%; which Luke can access fairly easily. It's a good Mastery for him.
Luke gains 45% Attack per debuff on the opponent. That's a flat increase, with no upper limit.
Base Attack at 6* 3/45=2994
With Resonate, and fighting an opponent running full suicides, that's three debuffs, for a total 135% Attack increase (7036 at 6* 3/45)
Fighting Kingpin or iAbomination with six debuffs is a 270% increase (Attack rises to 11078 at 6* 3/45)
Fighting in Cavalier EQ, with six Exhaustion debuffs and eight Fragility debuffs on the opponent: Luke's Attack rises to 21,856 as a 6* 3/45.
If you do nothing else with him, play around in Cav and have fun!
Wouldn't this mean that Luke has the highest basic attack damage capability? 21k+ attack damage stat is usually reserved for endgame bosses
I use him constantly and have since his buff years ago. Was my first rank 5 and still is a mainstay in most of my teams. It’s very easy to maintain 3-4 exhaustions and keep his damage at a good level and when you do stack 8-10 , which usually takes an S3 added to the mix, his damage is excellent
Check his abilities re: attack boost per debuff. That helps the attack damage out considerably.
Dr. Zola
Hmm roughly 50% of his attack per debuff. A 6* r3 Luke gets 1347 more attack per debuff on enemy and Luke has 2994 as 6* r3 at base. Considering the ease of stacking debuffs (let's say he gets 4 exhaustion which is reasonable) he gets around 8384 attack.
I’ve always assumed it’s per debuff, not per each type of debuff. It’s been a long time since I had points on the Inequity mastery tree, but for anyone who does I would welcome an analysis of precisely how much it boosts Cage’s attack.
Dr. Zola
Well, we do have a resident mathematical genius with essay writing skills on the forums. Maybe they know?
If DNA isn't going to pick this up: The boost is per debuff, not per unique debuff. That's a major difference between Luke and, say, Void.
I'm guessing you mean Resonate rather than Inequity - Resonate inflicts a Weakness debuff. However, it doesn't stack: it gives you easy access to a single additional debuff. Inequity reduces the opponent's Attack by 3-6% per debuff. It caps at 36%; which Luke can access fairly easily. It's a good Mastery for him.
Luke gains 45% Attack per debuff on the opponent. That's a flat increase, with no upper limit.
Base Attack at 6* 3/45=2994
With Resonate, and fighting an opponent running full suicides, that's three debuffs, for a total 135% Attack increase (7036 at 6* 3/45)
Fighting Kingpin or iAbomination with six debuffs is a 270% increase (Attack rises to 11078 at 6* 3/45)
Fighting in Cavalier EQ, with six Exhaustion debuffs and eight Fragility debuffs on the opponent: Luke's Attack rises to 21,856 as a 6* 3/45.
If you do nothing else with him, play around in Cav and have fun!
Wouldn't this mean that Luke has the highest basic attack damage capability? 21k+ attack damage stat is usually reserved for endgame bosses
You could say the same about Hela, but there aren't a lot of places Luke can ordinarily sustain that number of debuffs.
Put him on a team with Sunspot and Rulk/MODOK, to benefit from the A.I.M Technology synergy; plus The Champion for the Tough Brawlers synergy; and he starts to be able to sustain slightly ridiculous levels of damage.
Check his abilities re: attack boost per debuff. That helps the attack damage out considerably.
Dr. Zola
Hmm roughly 50% of his attack per debuff. A 6* r3 Luke gets 1347 more attack per debuff on enemy and Luke has 2994 as 6* r3 at base. Considering the ease of stacking debuffs (let's say he gets 4 exhaustion which is reasonable) he gets around 8384 attack.
I’ve always assumed it’s per debuff, not per each type of debuff. It’s been a long time since I had points on the Inequity mastery tree, but for anyone who does I would welcome an analysis of precisely how much it boosts Cage’s attack.
Dr. Zola
Well, we do have a resident mathematical genius with essay writing skills on the forums. Maybe they know?
If DNA isn't going to pick this up: The boost is per debuff, not per unique debuff. That's a major difference between Luke and, say, Void.
I'm guessing you mean Resonate rather than Inequity - Resonate inflicts a Weakness debuff. However, it doesn't stack: it gives you easy access to a single additional debuff. Inequity reduces the opponent's Attack by 3-6% per debuff. It caps at 36%; which Luke can access fairly easily. It's a good Mastery for him.
Luke gains 45% Attack per debuff on the opponent. That's a flat increase, with no upper limit.
Base Attack at 6* 3/45=2994
With Resonate, and fighting an opponent running full suicides, that's three debuffs, for a total 135% Attack increase (7036 at 6* 3/45)
Fighting Kingpin or iAbomination with six debuffs is a 270% increase (Attack rises to 11078 at 6* 3/45)
Fighting in Cavalier EQ, with six Exhaustion debuffs and eight Fragility debuffs on the opponent: Luke's Attack rises to 21,856 as a 6* 3/45.
If you do nothing else with him, play around in Cav and have fun!
For the longest time my 5* max sig LC was my best science champions, helped me clear so much content on a monthly basis, but I do agree there are better options now, so mostly just a utility champ for certain times in the game niw
Check his abilities re: attack boost per debuff. That helps the attack damage out considerably.
Dr. Zola
Hmm roughly 50% of his attack per debuff. A 6* r3 Luke gets 1347 more attack per debuff on enemy and Luke has 2994 as 6* r3 at base. Considering the ease of stacking debuffs (let's say he gets 4 exhaustion which is reasonable) he gets around 8384 attack.
I’ve always assumed it’s per debuff, not per each type of debuff. It’s been a long time since I had points on the Inequity mastery tree, but for anyone who does I would welcome an analysis of precisely how much it boosts Cage’s attack.
Dr. Zola
Well, we do have a resident mathematical genius with essay writing skills on the forums. Maybe they know?
If DNA isn't going to pick this up: The boost is per debuff, not per unique debuff. That's a major difference between Luke and, say, Void.
I'm guessing you mean Resonate rather than Inequity - Resonate inflicts a Weakness debuff. However, it doesn't stack: it gives you easy access to a single additional debuff. Inequity reduces the opponent's Attack by 3-6% per debuff. It caps at 36%; which Luke can access fairly easily. It's a good Mastery for him.
Luke gains 45% Attack per debuff on the opponent. That's a flat increase, with no upper limit.
Base Attack at 6* 3/45=2994
With Resonate, and fighting an opponent running full suicides, that's three debuffs, for a total 135% Attack increase (7036 at 6* 3/45)
Fighting Kingpin or iAbomination with six debuffs is a 270% increase (Attack rises to 11078 at 6* 3/45)
Fighting in Cavalier EQ, with six Exhaustion debuffs and eight Fragility debuffs on the opponent: Luke's Attack rises to 21,856 as a 6* 3/45.
If you do nothing else with him, play around in Cav and have fun!
Comments
He's got better ability to power control than many people think. In any champ with a Power Gain ability, he can reverse it with 5 or more Exhaustion.
He's exceptionally fun to play with in the Cav EQ. It's just joyous watching him batter opponents down with 15-20k medium attacks.
Dr. Zola
even though he is a monsterTo OP, I guess I need to try LC again, I haven't used mine much
A 6* r3 Luke gets 1347 more attack per debuff on enemy and Luke has 2994 as 6* r3 at base.
Considering the ease of stacking debuffs (let's say he gets 4 exhaustion which is reasonable) he gets around 8384 attack.
Dr. Zola
The boost is per debuff, not per unique debuff. That's a major difference between Luke and, say, Void.
I'm guessing you mean Resonate rather than Inequity - Resonate inflicts a Weakness debuff.
However, it doesn't stack: it gives you easy access to a single additional debuff. Inequity reduces the opponent's Attack by 3-6% per debuff. It caps at 36%; which Luke can access fairly easily. It's a good Mastery for him.
Luke gains 45% Attack per debuff on the opponent. That's a flat increase, with no upper limit.
Base Attack at 6* 3/45=2994
With Resonate, and fighting an opponent running full suicides, that's three debuffs, for a total 135% Attack increase (7036 at 6* 3/45)
Fighting Kingpin or iAbomination with six debuffs is a 270% increase (Attack rises to 11078 at 6* 3/45)
Fighting in Cavalier EQ, with six Exhaustion debuffs and eight Fragility debuffs on the opponent: Luke's Attack rises to 21,856 as a 6* 3/45.
If you do nothing else with him, play around in Cav and have fun!
Put him on a team with Sunspot and Rulk/MODOK, to benefit from the A.I.M Technology synergy; plus The Champion for the Tough Brawlers synergy; and he starts to be able to sustain slightly ridiculous levels of damage.
Seatin did a video on it once:
https://youtu.be/uJsMYPhTfU4