This will clearly take some effort and not everyone will be happy. Especially considering the slow pace of arena revamps means whatever structure Kabam comes up with will need to age (potentially for years).
A lot of this likely could have been avoided by running these changes by the CCP. While they don't speak for everyone, they obviously understand the pulse of the community and could have foreseen this being such a trainwreck.
Thank you all for your feedback on the new setup for Arenas. We’ve gotten a lot of feedback, especially surrounding the number of fights required to hit all of the Milestones.
One of our goals in this refresh was to keep the number of fights/series required to hit the Milestones more or less equal to what it was before, and the milestones would change based on the ability to use higher Rarity Champions in more Arenas.
While it’s too early to see exactly what the effect is through Data, you’ve all let us know that the current Milestones require more time and effort to obtain than the previous ones.
There are many reasons behind this, including higher point values, multiple Arenas allowing the use of 4,5, and 6-Star Champions, and more Milestone thresholds.
While we don’t have a plan in place for how we want to address these concerns, we want to assure you all that we are exploring a number of options to address your concerns, and are committed to reducing the Grind once again.
We’re going to do our best, but it’s important to note that in some cases, things may still require a little more effort for some Summoners than before. Because everybody is at a different place in their progression, it is very difficult to come up with a solution that addresses the situation for every Summoner.
We won’t be able to address this right away, and there will be more Arenas like this before we can implement a new plan.
There is additional feedback on other topics, and we will continue to explore those, especially after this first iteration of the new Arena ends, but don’t have anything to share on that at this time.
The new arenas are bad for me, TB player, 2.5m account, 90 6*s, 165 5*s. It requires double the time and effort.
And that's what we want to address. We don't want it to take more time than it did before. We're saying that we need a little wiggle room because it's pretty hard for us to come up with a solution that will be perfect for everyone, but are going to do out best to get as close as we can.
Simple cut all the milestones in half. No one asked for them to be put up so high. We asked for them to be made lower. No one likes being in arena longer than they have to be
Thank you all for your feedback on the new setup for Arenas. We’ve gotten a lot of feedback, especially surrounding the number of fights required to hit all of the Milestones.
One of our goals in this refresh was to keep the number of fights/series required to hit the Milestones more or less equal to what it was before, and the milestones would change based on the ability to use higher Rarity Champions in more Arenas.
While it’s too early to see exactly what the effect is through Data, you’ve all let us know that the current Milestones require more time and effort to obtain than the previous ones.
There are many reasons behind this, including higher point values, multiple Arenas allowing the use of 4,5, and 6-Star Champions, and more Milestone thresholds.
While we don’t have a plan in place for how we want to address these concerns, we want to assure you all that we are exploring a number of options to address your concerns, and are committed to reducing the Grind once again.
We’re going to do our best, but it’s important to note that in some cases, things may still require a little more effort for some Summoners than before. Because everybody is at a different place in their progression, it is very difficult to come up with a solution that addresses the situation for every Summoner.
We won’t be able to address this right away, and there will be more Arenas like this before we can implement a new plan.
There is additional feedback on other topics, and we will continue to explore those, especially after this first iteration of the new Arena ends, but don’t have anything to share on that at this time.
If I were the Kabam company I'd consider making an immediate u-turn by restoring the old system until the new fix is available. As it stands, by your words, we're stuck with this for a while. You may lose part of the player base before the fix is available. I'm unable to endure this for much longer. I can keep this up for the shang chi arena, fine. But many of these? My god I have a life
I'll give my complete perception of all the arena changes, but I want to explain my points and show all the math I did and also some ideas of what can be changed: -
Summoner Trials: I think it's the best arena overhaul, with more work but more reword, so what I would like to suggest is a bit more points. Since there was an increase in the rewards, I think the points for 3* and 4* at least could stay the same, but a 2* point increase would help progressing and especially starting players;
Basic Arena: A bit higher of rewards but the amount of work skyrocketed even more, making it really hard for new players, even using max 4*s. What I would suggest is decreasing the quantity of milestones and split those rewards on the remaining milestones: instead of 16.5M points, maybe 12.5M.
Featured Arena: I think it needs to most work, because, just as a heads up, the amount of work and reward for the previous 3* and 4* featured arena is the same as the new 6* featured arena, because the things from the old 5* featured arena were split on the other ones. I would like to suggest an increase in resources on the arena or, like the previous one, less quantity of milestones, with the rewards on the remaining ones.
About the Champions available in the milestones, is an awesome idea, but still needs some teaks. Some could be already fixed with the other things I said before, if not, put them in the milestone right before the one they are today. The Basic versions could stay the same.
And now to show the calculations I did. To explain what I did, I used a proven formula to calculate the amount of points you get per fights (discovered on reddit a long time ago that I've been working a lot recently), so I know what each Stars influence the points.
For the Summoner Trials, the rewards were increased, but if you notice all the fights it takes, it's too high for new players, even considering the new rewards, especially with 2*s
For the Basic Arena, the rewards increase a bit, but just like Trials, it's really painful for new players where it takes too much fights to get the rewards. And here a pattern emerges, 6*s will be as effective as the old arenas.
Now the Featured Arena. This one, like I said, is where the rewards were cut for the previous arenas, and the work to get the rewards are only effective like before if you use 6*s at Rank 2.
For the Champions in the Milestones, I just want to also show the amount of fights, but like I said, the Basic Arena ones seem to be find, but I hope lower values on the Featured ones to help progressing players, especially on the 3*s.
And to end, here's the compiled data from all this, where we can see that the rewards are basically the same, but the discrepancy of fights is even larger now. For the Best Case Scenario on fights, the value is a bit lower, focusing of course on using 6*s...but the huge difference appears on the Worst Case Scenario, considering progressing players, there it more than doubles.
Some of the suggestions I gave I think would change much for top players, but help a lot more of new and progressing players, especially the thing about increasing the base points on lower stars
And I would like to also hear everyone's opinion about this things I said. Thank you!
Thank you all for your feedback on the new setup for Arenas. We’ve gotten a lot of feedback, especially surrounding the number of fights required to hit all of the Milestones.
One of our goals in this refresh was to keep the number of fights/series required to hit the Milestones more or less equal to what it was before, and the milestones would change based on the ability to use higher Rarity Champions in more Arenas.
While it’s too early to see exactly what the effect is through Data, you’ve all let us know that the current Milestones require more time and effort to obtain than the previous ones.
There are many reasons behind this, including higher point values, multiple Arenas allowing the use of 4,5, and 6-Star Champions, and more Milestone thresholds.
While we don’t have a plan in place for how we want to address these concerns, we want to assure you all that we are exploring a number of options to address your concerns, and are committed to reducing the Grind once again.
We’re going to do our best, but it’s important to note that in some cases, things may still require a little more effort for some Summoners than before. Because everybody is at a different place in their progression, it is very difficult to come up with a solution that addresses the situation for every Summoner.
We won’t be able to address this right away, and there will be more Arenas like this before we can implement a new plan.
There is additional feedback on other topics, and we will continue to explore those, especially after this first iteration of the new Arena ends, but don’t have anything to share on that at this time.
ok, i think i might have misunderstood you, sir. Do you mean that there will be no plans to revert back to old arena structure because the game team believe that this new arena structure is in our best interest?
The 3 Arena System is unlikely to change (but not totally out of the question), but there's plenty of wiggle room within that system. A reversion would mean moving away from a 5/6 Star Basic, and a 6 Star Featured, and I don't think people want that, but do want changes to the current system.
Also let me point out something that I think Kabam misunderstands: the introduction of 6s champs that can be obtained in an arena is of course interesting, nevertheless, that concerns exactly 100 people for each arena cycle. 200 if you count the 6s basic as well. Just how many people do you think have the roster or the units to push for that top 100? Let's say 1% of the player base? 2%? I doubt we're talking about more than that. So let's just say that around dunno 1000 people maybe will push for that top 100 and out of them 100 people will get the champ and another 400 will get the 5 s champ. The rest will be 1-10% in the rank rewards. Maybe the 900 who didn't make it will push harder next round and so on. What I mean to explain with this example is very simple: the 6s champ available in the arena rank rewards is NOT a change that involves 100% of the community. 98-99% of the community just can't even think about pushing for 100+ millions in the arena. It's just plain out of reach for our rosters. Therefore we come to the point of my post: you made arena shittier for everyone just so that those 1-2% of the player base can have a chance at getting a 6s champ. Do you believe I honestly care whether the top 100 gets a 6s or a 5s? To me arena was much better earlier because I could get the milestones, the units and some shards. I don't care for the idea of a 6s champ as the top prize which I'll never be able to get. That's why when you say people wouldn't wanna go back to the previous system that's actually not true because the vast majority of the player base doesn't even care if the top 100 get a 6s. Honestly. What we do care about is that we have something to show for our efforts in grinding out the arenas. What you gave us is the illusion of an unobtainable prize while taking away what we were usually getting.
Therefore my conclusion is: of course we'd rather go back to the previous system. We don't benefit in any way from the current one. And speaking about grandmaster crystal shards, I honestly don't care one bit for those. They're pretty much 3s shards. Would be very different if they were cavalier crystal shards, but as it stands I just got a bunch of 3star dupes, which is seriously nothing to show for my effort. No iso, no 5s shards, no 6s shards, bare amount of units. Just why would one think the player base would receive this well? It's beyond my understanding.
P.S. rather, why just why didn't you simply add an extra arena on top of the already existing ones? You could throw an extra 120 units or so in the arena milestones and have that top 100 for the 6s featured and more 6s shards in the top 1-100% and so on. People like me would accept that I can't push for that and given the fact I'd have to use my 5s and 6s in both the 5s featured and 6s featured, meaning in 2 arenas at the same time, I'd come to the same realization (as with the current system) that I just can't push for the milestones in both the 5s featured and 6s featured. But at the same time, I wouldn't feel robbed of the units I'd usually get, because the 6s featured would have EXTRA units, not cut away at the ones we'd usually get. I mean, it was that simple but you had to mess around with the number of arenas and kill the purpose of having 3s champs and even 5s champs as with the current system the only champs that matter are 4s champs and 6s champs. It was just done wrong.
Please bring back the 4* basic arena , that was the only way to get the champs that you are targeting
There are 4-Star Basic and Featured Champions in the Milestones of the new Arenas.
Which now require rank 3 5* champions to reach realistically. While before you could get them with 4 stars. The average points might be the same as before, but because you can encounter r3 6* you can`t really use them anymore. People still interested in 4 star basics are unlickly to decently get their multipier up. While before you could decently stay at 3x multiplier with r3 and a couple r4 4* champions.
If you want to keep the way to obtain the 4 star basics the same. I would highly suggest dropping the 6* basic arena to 4 and 5 star use only. And make the total milestones accordingly back from 6* to 5*, which should be roughly 8m instead of 16,5m. But I guess you have the better math on that. This way it is still a little harder, but r4 4* are enough to maintain your streak. In the buildup it is also better to face a 15k champion than a 18-20k champion when using about 6-8k champions yourself.
I think this would work the best for a lot of players. -Lower level players have a more realistic chance to get 4 star champs -Mid level players with a good chunck of 5 stars have an arena they can focus on well -Higher level players can still you all arena's realistically as they did before. -End game level players can still grand to their hearths desire for 6 star champions.
Ofcourse I realise this will impact the rank rewards of the basic arena. But I think more people care about the units/battlechips/gold than the shards.
As someone who previously completed every milestone in all the arenas, I am really disappointed in the new arena milestones. Im Cavalier and my roster is nowhere near high enough to get the units that I was able to get previously. This was a really crappy move to do to lots of your player base.
No way. Non UC accounts don't have access to 6 arena so no wiggle of current setup will make it back to normal. I have alts that aren't UC and now i don't have access to as much milestones and ones i have are tedious with forcing 4*. Garbage. Lot of youtubers are very narrow minded from their own point of view. Watch ilacskills vid...
As an F2P this update is devastating (TB, 45 6*s). My biggest source of units has been cut in half. This new arena update reminds me of the Valhalla Victories - Vanquishing Blows solo events from a couple months ago. When released, the rewards looked great but the grind was too long. Kabam was able to rectify that immediately, not sure why that’s not possible now.
I used to grind out milestones in most arenas (5* featured, 4* featured, 4* basic, 3* basic) and use it as great practice to improve my skills. Can’t say I’ll be grinding this new arena anytime soon in its current state. Since my main source of unit income will be down I can’t imagine I’ll be playing MCOC as much as I used to.
Right, I’ve finished hitting the milestones in the featured arena and I should be able to finish the basic tomorrow so I wanted to add some proper thoughts on this now.
I’ve got a big enough roster that I hit the milestones by running 5*s for the first 15 rounds then 3 runs of my 6*s. Probably took me about 2.5 hours all in. Even if you just do the 12mil milestone that the old arena went to you get 140 units. Add in the the fact that you can keep going for 60 more and also the grandmaster shards and it’s a big improvement. I don’t think you need to change this arena at all. As long as changes are made to the other arenas I can’t see where anyone is being disadvantaged compared to the old 5* featured.
The basic arena is my issue though. You need a similar roster to do that one. 5 stars won’t cut it. As a comparison, I’ve ran 93 rounds in the featured to get to 16.5mil. I’ve ran 45 rounds in the basic with just 5s and I’m only at 4mil. I can now use the 6s to finish but otherwise I’d be looking at 200 rounds with 5 stars to get the milestones. That’s insane. Instead of getting 135 units for 4mil points in the old 4* featured you only get 55 units for the same milestone here. Add in 6*s causing deathmatches and there’s so many problems there
I wouldn’t have the roster I do now if not for the old arena structure. I could target specific 4s in the basic arena to get uncollected and complete the rest of act 5, and the units I picked up pushed me to cav and beyond. So while I have the roster to handle this new setup and possibly benefit from it due to the new rank rewards, I’m not a fan of pulling the ladder up behind me.
As a very simple first step, why not add the 4* basic hero to the 1.5mil milestone of the 2-4* arena? Do that, and frontload most of the units in the basic arena to the first 6 milestones and I think you’ll have a lot less complaints.
@Kabam Miike you asked for constructive feedback. Here’s mine.
Rewards: the change to rewards in it self is really great. Getting GM shards and a 4* hero is a very big improvement.
Milestones: is an issue. This is totally opposite to QOL-changes. Double the grind is hard for most players. Most people want the units and now you get way less for the same grind.
Here’s my suggestions.
6* basic. Change the numbers of units on the lower milestones so that when u hit 4 million you have gotten 135. That way the same number for the same grind as previous 4* fearured. Then you can keep the rest of the milestones upwards as an incentive to make people play even more.
6* featured. Same as above but you have 135 Units when u hit 12 million milestone.
4* nexus. Same as above but you have 135 Units when u hit 1.5 million milestone.
This way the grind stays the same for the same amount of units. And if you don’t want summoners to get to many units just lower the amount on higher milestones and ad some other rewards like cav shards or so.
This is a very good suggestion would be happy to see something similar implemented @Kabam Miike
Thank you all for your feedback on the new setup for Arenas. We’ve gotten a lot of feedback, especially surrounding the number of fights required to hit all of the Milestones.
One of our goals in this refresh was to keep the number of fights/series required to hit the Milestones more or less equal to what it was before, and the milestones would change based on the ability to use higher Rarity Champions in more Arenas.
While it’s too early to see exactly what the effect is through Data, you’ve all let us know that the current Milestones require more time and effort to obtain than the previous ones.
There are many reasons behind this, including higher point values, multiple Arenas allowing the use of 4,5, and 6-Star Champions, and more Milestone thresholds.
While we don’t have a plan in place for how we want to address these concerns, we want to assure you all that we are exploring a number of options to address your concerns, and are committed to reducing the Grind once again.
We’re going to do our best, but it’s important to note that in some cases, things may still require a little more effort for some Summoners than before. Because everybody is at a different place in their progression, it is very difficult to come up with a solution that addresses the situation for every Summoner.
We won’t be able to address this right away, and there will be more Arenas like this before we can implement a new plan.
There is additional feedback on other topics, and we will continue to explore those, especially after this first iteration of the new Arena ends, but don’t have anything to share on that at this time.
I’m a bit confused. When this re-package was announced, it was advertised as “quicker” and “more free flowing” for players.
Then we get told that the grind was designed to be “more of less equal” AND “things may require a little more effort” from players IN THE SAME POST.
For a player at my stage in the game, it is going to take more than a little more effort to get my roster to a point where I can compete for these milestones or top percentile rank rewards, seeing as I’m mostly going to be getting 3 and 4 star shards from summoners trials and (likely) ~500 5 star shards every round. I predict these changes have unfortunately completely stagnated my progress and that money, not effort, is what is required to get it competitive in these new arenas.
The new Arena Structure is Good but some slide changes can make it better, specially in acquisition of Units and Battle chips. Which is primarily purpose of Arena Grinding for most of the summoners.
An hourly boost each 24 hour cycle that a player may activate to double all arena points earned in fights. (To help get milestones quicker.)
Have more arenas available but restrict access to only being able to choose three of them to do. (To limit the amount of units a player may accumulate in a three day period)
Move all the unit milestones to below ten million threshold and have different milestones without units in the higher tiers.
For the love of Pete, let’s abolish death matches.
I'm thronebreaker with 1.1m account 21 6* champs, 22 maxed 5* and 7 maxed 4*. With old system I could hit all milestones across all arenas including t1a and t2b. Now I have no chance. My solution to this issue is simple. Game is evolving and it's time to evolve points multiplier from x3 to x5
Basically, I know how much I play and how I play. I know how many units I get and rewards I get. I know this is all smoke and mirrors. If by the end of this little fiasco my situation is worsened in ANY WAY I'm quitting this and all my alts. Back to the real world. You don't own me nor my time. With this stunt, you actually tell me that you don't appreciate the time I already spend at all and that there is wiggle room for you to maybe partially appreciate me 5%. This is a bad change and any wiggle room is likely not going to be adequate. Good luck rolling the dice with 95% of the community.
Great video link, thank you! I've been trying to understand why this whole situation has had me feeling so grossed out, and now I understand--it's because we're being lied to and manipulated. I've already started tying up my loose ends in-game and will be uninstalling this week. I'll be heading back to games where my money and time is actually valued, and where I'm not treated like an idiot.
you don't have to leave the game.There isn't even another fighter game that is close to this game except Mortal Kombat but that game is nothing compared to mcoc. At least we can do is see what kabam come up with a solution(s) based on our feedback and if their solution(s) is not in your liking then you can leave the game for all you want.
Not loving the new arena system at all!!!! Almost 6 mil to get a featured Shang chi as a 3 star. Yeah sure ok you can use your 4,5,and 6 stars but what if you don’t have a lot of them ranked up enough to spend less time. I’m not impressed at all. It’s a bunch of bull!!!
maybe the best solution for most new arena's problems is to increase the number of points you get from 5* champions to match 6* based on rank. for example, you get the same amount of point for using 5* r5 and 6* r2 - 5* r4 matches 6* r1. After that points increase 6* should be excluded from 6* basic arena and 4* should be excluded from summoner trial then tune up milestones accordingly.
Comments
A lot of this likely could have been avoided by running these changes by the CCP. While they don't speak for everyone, they obviously understand the pulse of the community and could have foreseen this being such a trainwreck.
-
- Summoner Trials: I think it's the best arena overhaul, with more work but more reword, so what I would like to suggest is a bit more points. Since there was an increase in the rewards, I think the points for 3* and 4* at least could stay the same, but a 2* point increase would help progressing and especially starting players;
- Basic Arena: A bit higher of rewards but the amount of work skyrocketed even more, making it really hard for new players, even using max 4*s. What I would suggest is decreasing the quantity of milestones and split those rewards on the remaining milestones: instead of 16.5M points, maybe 12.5M.
- Featured Arena: I think it needs to most work, because, just as a heads up, the amount of work and reward for the previous 3* and 4* featured arena is the same as the new 6* featured arena, because the things from the old 5* featured arena were split on the other ones. I would like to suggest an increase in resources on the arena or, like the previous one, less quantity of milestones, with the rewards on the remaining ones.
About the Champions available in the milestones, is an awesome idea, but still needs some teaks. Some could be already fixed with the other things I said before, if not, put them in the milestone right before the one they are today. The Basic versions could stay the same.And now to show the calculations I did. To explain what I did, I used a proven formula to calculate the amount of points you get per fights (discovered on reddit a long time ago that I've been working a lot recently), so I know what each Stars influence the points.
For the Summoner Trials, the rewards were increased, but if you notice all the fights it takes, it's too high for new players, even considering the new rewards, especially with 2*s
For the Basic Arena, the rewards increase a bit, but just like Trials, it's really painful for new players where it takes too much fights to get the rewards. And here a pattern emerges, 6*s will be as effective as the old arenas.
Now the Featured Arena. This one, like I said, is where the rewards were cut for the previous arenas, and the work to get the rewards are only effective like before if you use 6*s at Rank 2.
For the Champions in the Milestones, I just want to also show the amount of fights, but like I said, the Basic Arena ones seem to be find, but I hope lower values on the Featured ones to help progressing players, especially on the 3*s.
And to end, here's the compiled data from all this, where we can see that the rewards are basically the same, but the discrepancy of fights is even larger now. For the Best Case Scenario on fights, the value is a bit lower, focusing of course on using 6*s...but the huge difference appears on the Worst Case Scenario, considering progressing players, there it more than doubles.
Some of the suggestions I gave I think would change much for top players, but help a lot more of new and progressing players, especially the thing about increasing the base points on lower stars
And I would like to also hear everyone's opinion about this things I said. Thank you!
Therefore my conclusion is: of course we'd rather go back to the previous system. We don't benefit in any way from the current one. And speaking about grandmaster crystal shards, I honestly don't care one bit for those. They're pretty much 3s shards. Would be very different if they were cavalier crystal shards, but as it stands I just got a bunch of 3star dupes, which is seriously nothing to show for my effort. No iso, no 5s shards, no 6s shards, bare amount of units. Just why would one think the player base would receive this well? It's beyond my understanding.
P.S. rather, why just why didn't you simply add an extra arena on top of the already existing ones? You could throw an extra 120 units or so in the arena milestones and have that top 100 for the 6s featured and more 6s shards in the top 1-100% and so on. People like me would accept that I can't push for that and given the fact I'd have to use my 5s and 6s in both the 5s featured and 6s featured, meaning in 2 arenas at the same time, I'd come to the same realization (as with the current system) that I just can't push for the milestones in both the 5s featured and 6s featured. But at the same time, I wouldn't feel robbed of the units I'd usually get, because the 6s featured would have EXTRA units, not cut away at the ones we'd usually get. I mean, it was that simple but you had to mess around with the number of arenas and kill the purpose of having 3s champs and even 5s champs as with the current system the only champs that matter are 4s champs and 6s champs. It was just done wrong.
If you want to keep the way to obtain the 4 star basics the same. I would highly suggest dropping the 6* basic arena to 4 and 5 star use only. And make the total milestones accordingly back from 6* to 5*, which should be roughly 8m instead of 16,5m. But I guess you have the better math on that. This way it is still a little harder, but r4 4* are enough to maintain your streak. In the buildup it is also better to face a 15k champion than a 18-20k champion when using about 6-8k champions yourself.
I think this would work the best for a lot of players.
-Lower level players have a more realistic chance to get 4 star champs
-Mid level players with a good chunck of 5 stars have an arena they can focus on well
-Higher level players can still you all arena's realistically as they did before.
-End game level players can still grand to their hearths desire for 6 star champions.
Ofcourse I realise this will impact the rank rewards of the basic arena. But I think more people care about the units/battlechips/gold than the shards.
I used to grind out milestones in most arenas (5* featured, 4* featured, 4* basic, 3* basic) and use it as great practice to improve my skills. Can’t say I’ll be grinding this new arena anytime soon in its current state. Since my main source of unit income will be down I can’t imagine I’ll be playing MCOC as much as I used to.
I’ve got a big enough roster that I hit the milestones by running 5*s for the first 15 rounds then 3 runs of my 6*s. Probably took me about 2.5 hours all in. Even if you just do the 12mil milestone that the old arena went to you get 140 units. Add in the the fact that you can keep going for 60 more and also the grandmaster shards and it’s a big improvement. I don’t think you need to change this arena at all. As long as changes are made to the other arenas I can’t see where anyone is being disadvantaged compared to the old 5* featured.
The basic arena is my issue though. You need a similar roster to do that one. 5 stars won’t cut it. As a comparison, I’ve ran 93 rounds in the featured to get to 16.5mil. I’ve ran 45 rounds in the basic with just 5s and I’m only at 4mil. I can now use the 6s to finish but otherwise I’d be looking at 200 rounds with 5 stars to get the milestones. That’s insane. Instead of getting 135 units for 4mil points in the old 4* featured you only get 55 units for the same milestone here. Add in 6*s causing deathmatches and there’s so many problems there
I wouldn’t have the roster I do now if not for the old arena structure. I could target specific 4s in the basic arena to get uncollected and complete the rest of act 5, and the units I picked up pushed me to cav and beyond. So while I have the roster to handle this new setup and possibly benefit from it due to the new rank rewards, I’m not a fan of pulling the ladder up behind me.
As a very simple first step, why not add the 4* basic hero to the 1.5mil milestone of the 2-4* arena? Do that, and frontload most of the units in the basic arena to the first 6 milestones and I think you’ll have a lot less complaints.
Then we get told that the grind was designed to be “more of less equal” AND “things may require a little more effort” from players IN THE SAME POST.
For a player at my stage in the game, it is going to take more than a little more effort to get my roster to a point where I can compete for these milestones or top percentile rank rewards, seeing as I’m mostly going to be getting 3 and 4 star shards from summoners trials and (likely) ~500 5 star shards every round. I predict these changes have unfortunately completely stagnated my progress and that money, not effort, is what is required to get it competitive in these new arenas.
An hourly boost each 24 hour cycle that a player may activate to double all arena points earned in fights. (To help get milestones quicker.)
Have more arenas available but restrict access to only being able to choose three of them to do. (To limit the amount of units a player may accumulate in a three day period)
Move all the unit milestones to below ten million threshold and have different milestones without units in the higher tiers.
For the love of Pete, let’s abolish death matches.
Thanks.
My solution to this issue is simple. Game is evolving and it's time to evolve points multiplier from x3 to x5