Why does Alliance Wars Feel Harder than other Content?
Bzee
Member Posts: 258 ★★
If u take a look at the other games mode like the story quest, eq and sq, incursion and aq, Alliance wars are generally one of the hardest (unless u r a quaker). Why is it so? Is this because of the nodes? Or is it because the AI works differently in AW?
Post edited by Kabam Miike on
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My alliance is doing stress free war environment during on-season and off-season. We realized that in a long run it’s better to do everything stress-free because it takes some time to get used to the war fight pressure and learn to harmonize with it. If you died in war then ok, accept it, move on and adapt from that mistake over and over again and again until things suddenly got more easier with soloing most of the nodes and AI defenders. We have been doing this for a month now and it has given great result and now we barely need to use any items at all in gold 2 position because we learned to harmonize with our pressure and now we excels under pressure. You can tell that to your leader as it’s an suggestion.
3-5 min timer
Limited amount of potions allowed
Boosted stats of defenders
Players deciding nodes-champs combination
I think these all adds up to the difficulty of AW
I always feel more pressure in AW then AQ because of mental problems not because of the nodes itself.
The most annoying defenders
The most difficult nodes
3 member teams
Limited time
Also Kabam has at least some mercy with the nodes they put characters on. They design content to be doable.
AW is decided by people who have no such mercy. If there was a node-champ that was undefeatable, I guarantee you that everyone would use it. It is just meant to be cruel
You can't whale your way through war.
It is the content where skill is tested the most. Also the pressure is high bc you don't want to disappoint 29 other allinace members. On top of that items costs ridiculous amout of glory so even a tiny mistake can costs you 6 lvl 4 heals which is over 1.500 glory.
A buddy got hit by the back of Doom’s sp1 and because of mystic dispersion and boosted power gain effects, doom went to sp3 and killed him.
And all of these things are hidden from you so you can’t prep before the fight, and most don’t give an indication during the fight. If Nick Fury is above 5 charges, I can see “evade failed.” I don’t get “parry failed” for assassin.
Players have no choice on AW difficulty. Every time you win a war, your war rating gets higher, and you will face stronger opponents. You will keep getting harder matches until you lose. The nature of war is to try to get similar strength alliance to face each other, and when that happens there's about a 50/50 chance of winning or losing. In other words, unlike in every other game mode where the players decide to play things they are likely to beat, in alliance war the game mode compels players to run content they are just as likely to lose.
Most of us wouldn't voluntarily play a game mode at a difficulty level where we were failing half the time, but alliance war pretty much guarantees that. As a result, Alliance War generally seems harder. It isn't the game mode itself that is harder: tier 14 war is easier than Cavalier EQ. The problem is most people pick content they can beat 90% of the time, but alliance war forces players into 50% match ups. That's always going to seem relatively harder as a result.
If you do, every death counts. That does put pressure on the player to make sure they don't die. And if you do survive but win, the potions that you keep using also contribute since there is a limited usage. That pressure doesn't exist anywhere in the game. You do have to clear your lanes in AQ, but you know the fights and a win or loss doesn't depend on it. And for other content, you can always quit out and restart if you want.