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Describe the synergy[ies] you would create for specific champs

Mr.0-8-4Mr.0-8-4 Posts: 470 ★★★
Hey MCOC community,

If you could create a synergy between 2 characters or a synergy that benefitted the entire team, what would you create?

You don't have to be specific regarding numbers and percentages (although the more details, the better).

Lastly, synergies aren't limited to characters we have in-game. You can create synergies between champs you want to see in the Battlerealm.

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    The_Sentry06The_Sentry06 Posts: 7,782 ★★★★★
    edited January 2021
    1)Sentry + Mister Fantastic:
    Mister Fantastic- Gain an additional 20% crit rating and crit damage rating for every debuff on the opponent
    Sentry: Reality Warps have no limit and each reality warp grants an additional 10% attack per reality warp

    I know Mister Fantastic and Sentry already have a synergy, but it's a shared synergy and there should be separate synergy for them since they are like best friends.


    2)Silver Surfer + Terrax:
    Silver Surfer- Gain +10% attack for every buff on himself
    Terrax: Expiring armor breaks have a 30% chance to get converted to a permanent armor break.

    I have low hopes of this synergy coming with Terrax's buff but it would be cool. It would satisfy all the surfer haters too.
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    The_Sentry06The_Sentry06 Posts: 7,782 ★★★★★
    Crcrcrc said:

    iHulk and Doom
    Synergy name: Gods of the Contest
    iHulk: Rage falls off 2 at a time instead of immediately
    Doom: If a nullify is active on the opponent and you are in the Aura of Haazareth, all heavies give 2 nullifies

    What if it was that each rage stack increases the rage timer by X seconds?
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    Mr.0-8-4Mr.0-8-4 Posts: 470 ★★★
    edited January 2021
    "Warriors of the deep"

    - Synergy between Orka and Namor.


    Namor: Instantly regenerate up to 20% of health after performing a special #3 once you go below 15% health. Can only activate once per fight.

    Orka the Killer Whale: Gain 1000 Physical Resistance along with a Unstoppable Buff during heavy hits (which goes into cooldown for 10 seconds)
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    CrcrcrcCrcrcrc Posts: 7,942 ★★★★★

    Crcrcrc said:

    iHulk and Doom
    Synergy name: Gods of the Contest
    iHulk: Rage falls off 2 at a time instead of immediately
    Doom: If a nullify is active on the opponent and you are in the Aura of Haazareth, all heavies give 2 nullifies

    What if it was that each rage stack increases the rage timer by X seconds?
    Maybe, that works too. I was try to make them function like binary charges.
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    Barani7daBarani7da Posts: 667 ★★
    edited January 2021
    I'll make corvus with ghost and ghost with quake
    Corvus with ghost: "conquerers of the contest"
    Corvus:- he gains 5 cruelty buff at start of every fight which deals 600% of damage
    Ghost:- her sps gains more damage
    Ghost with quake: "empowered womens"
    Ghost:- when the phase removes the first hit done by the opponent is been evaded
    Quake:- her damage output from aftershock is more effective and longer.
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    Mr.0-8-4Mr.0-8-4 Posts: 470 ★★★
    edited January 2021
    Synergy name: "Just need one more piece..."

    Synergy members: Rocket Raccoon and Nebula

    Rocket: Retrofits all members of the Guardians of the Galaxy with a permanent Armor up buff which increases armor by X value. This extends to all members of the team, provided that there's a minimum of 3 Guardian of the Galaxy members.

    Nebula: Gains the ability to manually activate one of her regeneration buffs by dashing back and holding block for 2.5 seconds. This does not count as an additional regen, this would be activated from her current regen stacks. Cooldown is 9 seconds.
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    Mr.0-8-4Mr.0-8-4 Posts: 470 ★★★
    Synergy name: "Tremble before my cosmic Axe"

    Unique synergy: Terrax with Air-Walker

    Terrax gains a temporary passive True Strike buff whenever he lands his final 5th basic hit. This ignore physical resistance, evasion and it refreshes armor break.
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    Steel_Ball_RunSteel_Ball_Run Posts: 534 ★★★
    edited January 2021
    “Daughters of Infinity”
    -Gamora: Ending an combo with a Medium attack pauses all buffs for 2 seconds. Additionally, each Cruelty buffs reduce robot’s ability accuracy and power gain rate by 50%
    -Nebula: +10% Crit Damage per Shock charges. Additionally, whenever Nebula gains a Shock charge, she has 100% chance to gain an extra charge
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    Luke9523Luke9523 Posts: 912 ★★★
    Synergy Title - Double Trouble

    Champions - Immortal Hulk and Red Hulk



    Red Hulk - Red Hulk can now stack up to an increased maximum of 20 Heat Charges. (Doubled from original maximum of 10 stacks)

    Immortal Hulk - IHulk can now stack up to an increased maximum of 50 RAGE. (Doubled from original maximum of 25 stacks)
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    JueVioleGraceJueVioleGrace Posts: 1,424 ★★★★★
    "Size doesn't matter!"

    Synergy members: Wasp and She Hulk

    Wasp: When Wasp shrinks in size, all damaging debuffs are removed.

    She Hulk: When fighting smaller opponents, their chance to launch a special is increased by 30% for each of She Hulk's personal passive Fury effects.
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    Mr.0-8-4Mr.0-8-4 Posts: 470 ★★★
    Synergy name: "Swift Atlantean Judgement"

    Synergy members: Namor and Attuma

    Namor: Becomes immune to pressurize debuffs

    Attuma: Reduces the amount of pressurized debuffs needed to create a passive debuff, from 10 to 7.


    Info on the concept of pressurized debuffs:

    Due to the enormous pressure found in the depths of the ocean, champs that were not born in Atlantis, are susceptible to debuffs known as "pressurized".

    The way they work is, Attuma (or other Atlantean champs) who end their combo with a medium or hard hit (yet to be determined), apply a non-damaging inactive pressurized debuff. When a champ continues to exert him/herself by doing a basic 5 hit combo without preforming a hard hit, they activate a pressurized debuff which immediately suppresses their attack rating and reduces ability accuracy by X value per debuff. These debuffs DO NOT grant willpower regen.

    Once you accumulate a total of 10 pressurized debuffs, they turn into one passive one which causes a significant burst of direct damage and reduce critical rating for a period of time. This can be prevented by doing hard hits which removes inactive pressurized debuffs.


    This was a concept I came up with since I'd like to see more champions of the deep in MCOC.

    Let me know what you guys think @Kabam Miike
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    Mr.0-8-4Mr.0-8-4 Posts: 470 ★★★
    edited January 2021
    Synergy name: Temporal Displacement Field

    Synergy members: Kang and Cable

    Kang: Gains a 35% chance to counter an unblockable attack by taking all damage from the special and sending it to another time period, thus taking no damage.

    Cable: Chances to trigger Regen and Power Gain ability increase to 45% upon reaching a bar of power.
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    SkyLord7000SkyLord7000 Posts: 3,999 ★★★★★
    Awesome thread! I’ve created a few synergies in this one but it’s an old thread. Can’t think of any synergies at the moment.

    https://forums.playcontestofchampions.com/en/discussion/237094/what-s-a-cool-synergy-you-would-like-to-see-added-to-the-contest#latest
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    FiiNCHFiiNCH Posts: 1,664 ★★★★★
    I’d create a synergy that makes hela passively unstoppable whilst she’s charging a heavy attack. Would make her more usable I think
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    Mr.0-8-4Mr.0-8-4 Posts: 470 ★★★
    edited May 2021

    Synergy name: "Point taken..."

    Synergy members: She-Hulk and Super Skrull

    She-Hulk: Start fight with 2 passive furies active

    Super Skrull: 25% incinerate potency
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    ErosenseiogErosenseiog Posts: 287
    Synergy name: (Hated) Girls with Guns
    Synergy Champions : Elsa Bloodstone and Domino
    Effect : Synergy Partners recovers health equalling 10% of the DoT they apply.
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    Colonaut123Colonaut123 Posts: 3,091 ★★★★★
    Mister Sinister:
    "Misters above sisters" with Mister Negative

    Mister Sinister: All debuffs applied on the opponent start paused for 1 second. Paused debuffs cannot be purified.

    Mister Negative: All debuffs applied on the opponent reduce the potency of Regeneration and healing effects by 15%. This cannot reverse healing on its own. When the Despair mastery is active, reduce the potency of Regeneration and healing effects by an extra 5%.
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    Sachhyam257Sachhyam257 Posts: 1,031 ★★★★
    edited May 2021
    Ebony maw with himself
    Name- "Shushhh"
    Ebony maw- when using sp2, the enemy is shushed and cannot activate any of their abilities for 15 secs. Cooldown: 45 secs
    Rest of the team- At the start of the fight, ebony maw shuses the enemy from the sidelines, thus preventing the enemy from activating of their abilities for 15 secs.

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    Shock29Shock29 Posts: 549 ★★★
    Name: The Paper Bag Incident

    Spider-Man (Classic): Gain an indefinite Fury granting 15% of Attack Rating whenever Spider-Man or his opponent are knocked over. Max, 5 Stacks.

    Mister Fantastic: Prepared for Anything Debuffs stack limit is increased to 4 but the 4th stack has -50% Potency

    Human Torch: Against #Villain Champions, Basic Attacks count as Energy based towards his abilities.
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