**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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This is noted as a bug. What is the bug here? It seems like this is an adjustment being made to the difficulty of the nodes rather than fixing an issue where the node is not working as intended. The issue here is that most people have finished the quest. If this was announced or acknowledged to be a bug (maybe it has, I just have not seen this), then some people would have not finished the quest until this was fixed (or adjusted).
Can you clarify exactly what adjustment is being made?
It’s easier said than done. The chain stun and enervate are both dependent on bleed. And as you have rightly pointed out, one heavy can keep enervate or stun but it doesn’t necessarily mean you have sufficient time to place enough bleed stack for stun to perpertuate, let alone both at the same time; whilst trying to do it consistently in all your fights. The key word here is ‘consistently’. All I’m saying is GP’s heavy alone is not the catalyst that perpetuated the alleged exploit. Whilst I’m grateful that Kabam is not touching Enervate due to this, I’m simply questioning if this ‘tweak’ is even necessary at all?
I’m no expert in what the acceptable margins are for MMO devs before they deemed it as a clear advantage or ‘exploit’ to players. All I’m pointing out is that are over 100 unique Champions in the game now, and this specific fight style is not an universally applied fight style that will perpetually provide summoners a clear and distinct competitive advantage over all their contents. Try using this fight style versus a 6* Abom or 6* Cable and you’ll start regretting starting the fight using GP. You may win but it will cost you great deal of non-hit damage
This node needs a new description, or idk of its a mistake.
The node starts both you and the opponent with an effect, it doesn't state that should happen. Just says that special attacks activate random effects on both people.
Why not just increase the delay between the bleed being taken off by the heavy and the new one being applied? This would make it so it couldn't be used for long. Or, make it so the heavy attacks ability can't be chained on successive heavy attacks.
I also don't see this being any different than playing the game in otherways like power locking with magik and continually perrying and reapplying power lock/power steal. I don't see it being any different than any other "skill-based" play in the game where you have to play well to beat something and use characters' abilities to your advantage in certain situations.
Think about Goldblum's challenge.. Everyone used magik (even R4 4* to power lock throughout the quest and hulk on loki).... There are enough debuff immune, bleed immune nodes, and bleed immune chars that prevent gwenpool from being the ultimate char in the game even with this exploit. Why even nerf her?
Here is the money you buy for the burger because we get it back use the money to buy something.
-Replace crystal shard crystal with premium , 3* , 4* n 5* shards or increase amount of crystals(every time gives phc shards)
-replace golden crystals with t4cc fragments crystals
A bit change with data downloads , it always starts data download even if u update from google playstore(faced it twice in 15.1.1 n 15.1.2 update)
Reduce the gap between round 3 n round 4 of quests like dave butista , goldblum so we can at least complete it after making 100% till round 3
With that logic, i should expect all power lockers and drainers to be nerfed then.
Instead real bugs are still there, AI breaking blocks, AI interrupting combos, parry not registering, etc...
I'm tired of spammers in global chat
You can do the same with Psylocke and Magik.
- Reduced Gwenpool’s chance to proc a Bleed on her Heavy attack to 5% to prevent an exploitable loop in gameplay
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you say FIXED I say buff and nerf but of course you won't say nerf then people might want RDT
I use to love this game, now it's truly just a chore I do because I have become great friends with many in this game
But isn't this working as intended? This isn't a fix, this constitutes a relative major change to the champion downgrading her ability.
It makes no sense why this would be something you guys would break (or as you call it fix), but then leave Mephisto's seeming never ending Aurora of Incinerate which in some content triggers that it never ends.
I think you're missing what's happening here. you've probably never "bullied" some one in the corner before with heavy attack cycles on repeat.
For those saying other power controllers also need to be nerfed, well those champions don't keep the power control active from heavy attacks so this exploit shouldn't affect anyone else.
Sooo..
Moderators can come out to anounce something
Moderators can come out to explain something
Moderators can come out to "defend" sometihing Kabam did the wrong way
Moderators can't come out to give a decent answer to any of thw bugs, lags, errors ans any other issues related to the problems the game has?
By the way, Less than an hour for the current supermission to end and What a Surprise, NO UPDATE AVAILABLE
Is the picture right?
Yup lol