IMO, the lifecycle is not the main problem, it's power shield in combination with lifecycle(and also power alternator), beacuse it requires specific counters who put damaging debuffs after specials to kill him in one specials or someone who can throw back to back 2 specials while the lifecycle is down.
Human Torch with prefight AA Hyperion
Can do this fight easily. Please suggest some other counters...
IMO, the lifecycle is not the main problem, it's power shield in combination with lifecycle(and also power alternator), beacuse it requires specific counters who put damaging debuffs after specials to kill him in one specials or someone who can throw back to back 2 specials while the lifecycle is down.
Human Torch with prefight AA Hyperion
Can do this fight easily. Please suggest some other counters...
Anyone actually. Just time lifecycle with the killing blow. I used Guardian
My issue with the Node combination is that it's too narrow for UC. I could see for Cavalier perhaps. It was a slog until I swapped for AA, but even still that's dependent on one Champ for reasonable success.
I actually tried again, because I hardly remember how the fight went the first time I fought him with my Awakened Archangel. Probably I was lucky with the RNG for neuro's, but surely, That Blade didn't last Long.
I tried playing CGR. Knocked him down and then SP1 ( His SP1 is unblockable if not used earlier in the judgement cycle)
Agree.. that node combination is horrible for beginners.. kabam developers have much time to make easy endgame content for Quake & ghost but they are bothering peoples like you buy making weird node combination 😡 i remember when I faced that node in uncollected monthly quest.. i use tons of resources and that was my highest spending at that time in single fight.. that node was nightmare for me so decided to not explore that quest.. i just did the one time completion (if I remember correctly there was limber on that too)😑No tips because I can't tell something new
Uhhh, quake can't do this fight and ghost is just as good as the next champion... If you are uncollected it shouldn't be too much trouble.
Lol..you are uncollected or not? because you are saying quake can't do that... That fight can be done with any champ but it's quite horrible for beginners..
I actually agree, Life cycle was introduced in act 6, which means this EQ will be the first time some uncollected players will come across it. I don't think it's absolutely the biggest issue, but at least in act 6, life cycle is the main issue that is presented in that quest, it's the global. So it's an introduction to it, here, there's a lot of complexity on top of life cycle.
Actually, I think this node combination looks rougher on paper than it actually is in actual play. In fact, it almost seems to be a partial training wheel combination to get players familiar with these nodes.
Take the combination of Flux, Power Shield, and Lifecycle. Flux basically forces you to use heavies to remove flux charges or your damage goes to zero. Power Shield requires you to hit with specials to deal damage. So Flux and PS are priming the player to fight this fight by landing hevies to build power and then land special attacks. And that's exactly what you need to do to get past Lifecycle: getting past Lifecycle is not that much harder than getting past Flux+PS. If you can get past Flux+PS during the first 90% of the fight, you have what it takes to get past the last 10% - if you understand what you need to do.
And on top of that we have Perforate and Power Alternator. Perforate makes all specials unblockable. It is much easier to avoid Blade's SP1 than SP2, so that node tells players to bait SP1. Power Alternator switches power if the player has more than the opponent, which tells players to let their specials go quickly. So your best bet is to build to SP1 and throw it, and meanwhile bait SP1. And this has a side effect beneficial to the player: it bleeds power from Blade which reduces his ability to reduce the duration of stuns. If you do what these two nodes tell you to do, you will automatically make it easier to do what the first three nodes tell you to do above.
So: if you read the nodes and think through them, the fight is asking players to land heavies to extend Lifecycle's cooldown and keep Flux charges from building up, throw SP1 as soon as you have enough power, bait SP1 so Blade doesn't have too much power which will make it harder to stun him and make openings for heavy attacks, and when you get to the very end, you keep your power and land one heavy to deactivate lifecycle and immediately use your special attack to kill him during the cooldown.
It is a lot, but it is also all straight forward and none of it requires any player tactics that an Uncollected player wouldn't already know how to do. It is as *complex* as many Cavalier-caliber node combination, but it is not as *difficult* as many Cavalier-caliber node combinations. It actively steers players into the easy path to beat the fight.
It's a game. Most of the guys talking here are endgamers or at the very least TB folks. We know to see the nodes well, to understand them and to grasp what is and isn't needed. The full breakdown of nodes that you went into isn't something that a casual UC player would go into. This isn't an exam or something where casual players who aren't at that level are going to dissect the node combination and play. I didn't have an issue with it, but I can definitely see newer players having it.
If they are uncollected, they aren't new. And those are just descriptions an endgamer would give. In play, you would figure it out, without the terminology.
Umm not necessarily. You can become uncollected in less than a month now. With the quick progression that newcomers have. That is still considered 'new' to the game. Also, I didn't care about the terminology that was used. I was talking about how he broke down the nodes to understand what exactly is needed to be done.
I actually agree, Life cycle was introduced in act 6, which means this EQ will be the first time some uncollected players will come across it. I don't think it's absolutely the biggest issue, but at least in act 6, life cycle is the main issue that is presented in that quest, it's the global. So it's an introduction to it, here, there's a lot of complexity on top of life cycle.
Not a fair comparison. The MCOC roster has grown so much that today's Uncollected players have a much easier time with a node like Lifecycle than OG players did.
The fact that newer players have acces to much more powerfull champs kinda works against them in a situation like this. They’re used to just plowing through content and not reading nodes/abilities on the opponent.
I'd agree on the fact that if an uncollected player who's still working through act5 and has never touched act6 faces lifecycle on the 2nd chapter of UCEQ would be quite frustrated. Lifecycle is an act6 node
life cycle is easy but the fight is complex with all the other nodes. most uc players have only straightforward nodes like 50% damage reduction and power sheild or something.
I actually agree, Life cycle was introduced in act 6, which means this EQ will be the first time some uncollected players will come across it. I don't think it's absolutely the biggest issue, but at least in act 6, life cycle is the main issue that is presented in that quest, it's the global. So it's an introduction to it, here, there's a lot of complexity on top of life cycle.
Actually, I think this node combination looks rougher on paper than it actually is in actual play. In fact, it almost seems to be a partial training wheel combination to get players familiar with these nodes.
Take the combination of Flux, Power Shield, and Lifecycle. Flux basically forces you to use heavies to remove flux charges or your damage goes to zero. Power Shield requires you to hit with specials to deal damage. So Flux and PS are priming the player to fight this fight by landing hevies to build power and then land special attacks. And that's exactly what you need to do to get past Lifecycle: getting past Lifecycle is not that much harder than getting past Flux+PS. If you can get past Flux+PS during the first 90% of the fight, you have what it takes to get past the last 10% - if you understand what you need to do.
And on top of that we have Perforate and Power Alternator. Perforate makes all specials unblockable. It is much easier to avoid Blade's SP1 than SP2, so that node tells players to bait SP1. Power Alternator switches power if the player has more than the opponent, which tells players to let their specials go quickly. So your best bet is to build to SP1 and throw it, and meanwhile bait SP1. And this has a side effect beneficial to the player: it bleeds power from Blade which reduces his ability to reduce the duration of stuns. If you do what these two nodes tell you to do, you will automatically make it easier to do what the first three nodes tell you to do above.
So: if you read the nodes and think through them, the fight is asking players to land heavies to extend Lifecycle's cooldown and keep Flux charges from building up, throw SP1 as soon as you have enough power, bait SP1 so Blade doesn't have too much power which will make it harder to stun him and make openings for heavy attacks, and when you get to the very end, you keep your power and land one heavy to deactivate lifecycle and immediately use your special attack to kill him during the cooldown.
It is a lot, but it is also all straight forward and none of it requires any player tactics that an Uncollected player wouldn't already know how to do. It is as *complex* as many Cavalier-caliber node combination, but it is not as *difficult* as many Cavalier-caliber node combinations. It actively steers players into the easy path to beat the fight.
Yeah, great point, all very relevant. But we’re talking about uncollected players who may have been playing for months, not years as the end game players that most of us here are.
You’re asking players to run before they can walk, and no matter how easy we think it is and scoff and just think git gud, if I was in Kabams shoes, and I was thinking about new players beginning their journey in mcoc - maybe they picked up the game a couple of months ago and are just getting into it, then they come across something like this which is timed and more complex, instead of naturally in story quest where they can take their time and work out how to beat it - I would definitely think twice before putting it out to them.
I appreciate the combination pushes players towards knocking him down and using specials, but all of it adds extra complexity to the fight. I don’t think it’s a hard fight at all by our standards, but for a newer player to come in and face that I think is a bit much. They won’t know how to do everything we can do.
AA doesn't need to be awakened for lifecycle. He doesn't work for lifecycle because of his AAR, he doesn't turn it off. He works because neurotoxins are passive and they'll kill after a heavy attack.
Lifecycle isn't that specific anyway, AA just makes it ridiculous easy where he works
In general, I think UC can handle Lifecycle. I mean saving up to SP3, parry, heavy and SP3 is so simple, that any UC who can't do it probably shouldn't have gotten the title in the first place.
However, if you combine Lifecycle with some other nodes, it can easily become hellish for those who have low experience with it. So Kabam needs to be very cautious with designing UC fights with this node.
Can you name a single champion in the game that cant do life cycle? To the best of my understanding they all have heavy attack and all have sp3 attack.
Can you name a single champion in the game that cant do life cycle? To the best of my understanding they all have heavy attack and all have sp3 attack.
Nodes that require a decently specific skill and are not in storyquest before the next progression title should not be in the event quest that level belongs to.
Lots of us know how to deal with it. But about the same amount of people struggled with the node the first time they stepped into 7.2.
There is a huge skill difference between a lot of player that have not done 6.1 yet and the players that have taken on most of act 6.
I think that there is a problem here that seems a bit overlooked. Previously, each higher difficulty added a new node to the boss fight (in addition to more attack and health). For the last few EQs, only the attack and health have increased between the difficulties. That means that UC players basically get Cavalier-level bosses, just with less health and attack.
As a Thronebreaker, I personally quite like that I can practice against UC bosses with the same nodes but less attack before going up against them in Cav. However, I remember being UC last time this discussion came up and it sucked to have to deal with nodes designed to challenge more experienced players. If Kabam are not going to change nodes between difficulties, one group is going to be screwed over. Either UC, for who the content becomes too hard, or Cav/TB, for who the content becomes too easy.
1. Try to get bleed immune champs atleast 3 in the quest for safer fight.
2. Keep parrying & hit heavy so that he doesn't reach 20 charges.
3. Try to keep him to keep sp1, try to bait as much as possible
4. Remember only specials can reduce blades health so keep using spcls as fast as possible, coz there is a timer too which will delete your power once timer resets
5. Now coming to life cycle node. I used a trick I used one champ (bleed immune) to bring him to 10% health and later used a fresh champ from my squad for the life cycle part.
Now the trick is you hv hit heavy and immediately use your spcl attack, so try to push him to the corner, parry him, hit heavy and immediately go spcl attack
Note: Hyperion is good option to use when he has 10% health left, as he gains power
I used 6*R1 Red Skull since the champs mentioned to counter this node was in AW. My Apoc, AA, MagsX are all 4* though.
Using 4* Doom, 4* CGR, 4* Stealthy, 4* Starky along with my Red Skull for Uncollected EQ Chapter 2. Subbing In 4* Red Guardian, 4* Guardian, 4* Hype, 4* Red Mags, 4* ProfX for the other chapters when any other champs are needed. The nodes are pretty easy even for 4*. Just have to plan ahead which champs to bring for the path you gonna take and also considering which will be useful for boss fight.
I'd agree on the fact that if an uncollected player who's still working through act5 and has never touched act6 faces lifecycle on the 2nd chapter of UCEQ would be quite frustrated. Lifecycle is an act6 node
Well I am UC and not touched 5.3.1 but life cycle seems fairly easy to understand... just read the nodes... blade went down for me with AA 5star R3 unawakened in the first attempt and hype 4 star maxed out in the second... UC EQ one
I'm guessing nobody who thinks this month's uncollected Blade is fine is only Uncollected and if you do you are likely a pretty skilled uncollected player.
I'm cavalier and had a hard time and decided to pass I am not going to go back and down 100% this is bs. if i'm going to waste revives it's going to be on content that gets me to thronebreaker someday not a single month event.
I thought the point of Cavalier difficulity is so that Kabam didn't keep increasing uncollected difficulty to levels only really good players can complete?
And as others have pointed out lifecycle isn't the problem it's the combination. Tip to Kabam: Not everyone is end game players and some of us who are uncollected (or even Cavalier) are maybe average at best and play this game to have fun. This bs node isn't fun and could be more easily forgiven if it was a one time thing in permanent content.
Comments
I tried playing CGR. Knocked him down and then SP1 ( His SP1 is unblockable if not used earlier in the judgement cycle)
Also, I didn't care about the terminology that was used. I was talking about how he broke down the nodes to understand what exactly is needed to be done.
That month was my first trial on UC difficulty EQ…..
You’re asking players to run before they can walk, and no matter how easy we think it is and scoff and just think git gud, if I was in Kabams shoes, and I was thinking about new players beginning their journey in mcoc - maybe they picked up the game a couple of months ago and are just getting into it, then they come across something like this which is timed and more complex, instead of naturally in story quest where they can take their time and work out how to beat it - I would definitely think twice before putting it out to them.
I appreciate the combination pushes players towards knocking him down and using specials, but all of it adds extra complexity to the fight. I don’t think it’s a hard fight at all by our standards, but for a newer player to come in and face that I think is a bit much. They won’t know how to do everything we can do.
Lifecycle isn't that specific anyway, AA just makes it ridiculous easy where he works
However, if you combine Lifecycle with some other nodes, it can easily become hellish for those who have low experience with it. So Kabam needs to be very cautious with designing UC fights with this node.
Nodes that require a decently specific skill and are not in storyquest before the next progression title should not be in the event quest that level belongs to.
Lots of us know how to deal with it. But about the same amount of people struggled with the node the first time they stepped into 7.2.
There is a huge skill difference between a lot of player that have not done 6.1 yet and the players that have taken on most of act 6.
As a Thronebreaker, I personally quite like that I can practice against UC bosses with the same nodes but less attack before going up against them in Cav. However, I remember being UC last time this discussion came up and it sucked to have to deal with nodes designed to challenge more experienced players. If Kabam are not going to change nodes between difficulties, one group is going to be screwed over. Either UC, for who the content becomes too hard, or Cav/TB, for who the content becomes too easy.
1. Try to get bleed immune champs atleast 3 in the quest for safer fight.
2. Keep parrying & hit heavy so that he doesn't reach 20 charges.
3. Try to keep him to keep sp1, try to bait as much as possible
4. Remember only specials can reduce blades health so keep using spcls as fast as possible, coz there is a timer too which will delete your power once timer resets
5. Now coming to life cycle node. I used a trick I used one champ (bleed immune) to bring him to 10% health and later used a fresh champ from my squad for the life cycle part.
Now the trick is you hv hit heavy and immediately use your spcl attack, so try to push him to the corner, parry him, hit heavy and immediately go spcl attack
Note: Hyperion is good option to use when he has 10% health left, as he gains power
(Yes, UC can still be new these days. Hell, Cav can be new too. This game is old, and progress has been accelerated to give new players a chance)
It honestly just feels like they forgot to take Lifecycle off the UC nodes. The rest of the nodes, sans Lifecycle, feel very much like a UC boss.
My Apoc, AA, MagsX are all 4* though.
Using 4* Doom, 4* CGR, 4* Stealthy, 4* Starky along with my Red Skull for Uncollected EQ Chapter 2.
Subbing In 4* Red Guardian, 4* Guardian, 4* Hype, 4* Red Mags, 4* ProfX for the other chapters when any other champs are needed. The nodes are pretty easy even for 4*. Just have to plan ahead which champs to bring for the path you gonna take and also considering which will be useful for boss fight.
I'm cavalier and had a hard time and decided to pass I am not going to go back and down 100% this is bs. if i'm going to waste revives it's going to be on content that gets me to thronebreaker someday not a single month event.
I thought the point of Cavalier difficulity is so that Kabam didn't keep increasing uncollected difficulty to levels only really good players can complete?
And as others have pointed out lifecycle isn't the problem it's the combination. Tip to Kabam: Not everyone is end game players and some of us who are uncollected (or even Cavalier) are maybe average at best and play this game to have fun. This bs node isn't fun and could be more easily forgiven if it was a one time thing in permanent content.
Flashbacks to Silver Surfer’s arrival.