**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I don't know about the SP3 case: are you saying you can trigger a basic attack, wait for it to land, and then trigger SP3 and the SP3 appears to be affected by ability accuracy modifications? Do you have a specific example in mind?
But back to ooar/daar activation timings. Sentinel gains charges when you use the same action two times in a row. Daar does not prevent this but AAR does. Maybe that’s where to look since I cannot remember how that interacts with proxima while blocking.
What does care about circumstances are ability accuracy modifiers. It is the modifiers that care about whether someone is attacking now or getting hit now. Falcon's Lock On is stated to reduce defensive ability accuracy. That does not mean it lowers the ability accuracy of all defensive abilities, because there is no such thing. Instead, it lowers the ability accuracy of *all* abilities, but only when the affected target is getting hit.
So what's going on with Colossus? His abilities state that when he is attacked or when he is attacking, if *all* of his abilities have less than 100% ability accuracy he has increased power gain. Why does it say that? What is the intent? Well, there are some special effects out there that only change the ability accuracy of specific abilities. For example, slow debuff reduce the ability accuracy of only unstoppable and evade effects. If Colossus was under the effects of a slow debuff, it would not be true that all of his abilities had less than 100% ability accuracy. He would not gain more power while under the effects of a slow debuff.
However, if Colossus was under the effects of an always active ability accuracy reduction (say, Domino), or if he was under the effects of a Defensive Ability Accuracy reduction and was getting hit at that moment, or if he was under the effects of an Offensive Ability Accuracy reduction and was attacking, in all three of these cases the ability accuracy of all of his abilities would be reduced, and he would get the benefit of the increased power gain.
In fact, it now occurs to me that Colossus should have been a big hint as to how ability accuracy modifications work. Colossus can only get that increased power rate if *all* of his abilities has lower ability accuracy reduction. That would only work if all offensive and defensive ability accuracy modifiers were actually reducing everything, and not just the abilities we normally consider to be "offensive" and "defensive."
Juggernaut initiates a basic attack. At this moment in time, Juggernaut is *not* under the effects of OAAR, because CW's OAAR only triggers when he is hit. At this moment he is not hit, so he is not reducing Juggernaut's AA.
A few frames later Juggernaut's basic attack strikes CW. At this moment, CW is hit, and his OAAR triggers. Juggernaut is now affected by -135% AAR.
At this same moment in time, the exact same frame, you trigger Juggernaut's SP1. Juggernaut is under the effects of -135% AAR, so any effects with ability accuracy will now fail. Unstoppable is one such effect, and fails to fire due to the OAAR.
One frame later OAAR disappears because CW is no longer being hit. But that no longer matters, as the unstoppable associated with SP1 has already been prevented.
All of this is consistent with OAAR affecting the first frame of the attack, assuming the timing lines up. It would be affecting the first frame of SP1 because the first frame of SP1 occurs within the same frame that the basic attack lands on CW. What's significant is not which frame in the basic attack the effect occurs, what's important is that it is only the hit frames on CW that cause him to modify ability accuracy at all. The moment of impact is the only moment CW debuffs ability accuracy, so only at that moment will any attack triggered fail to trigger its own secondary effects.
A lot of this comes from the abyss of legends https://forums.playcontestofchampions.com/en/discussion/180672/abyss-of-legends-100-offensive-ability-accuracy-of-skill-champions and the small skill champion fights where “the attacker has -100% offensive ability accuracy except during special attacks.” In the abyss if you chain a special from a successful basic attack the oaar carries into the special attack.
More from “only Glancing basic hits” carrying over, but that’s closer to what you proposed is happening with CW. https://forums.playcontestofchampions.com/en/discussion/229705/storm-x-glancing-specials
Although this brings up a tangential question, which I think deserves another clarifying discussion.
More specifically: Lock On doesn't do DAAR directly. Lock On causes Falcon's hits to deal DAAR. So when Lock On is active, it is as if Falcon's attacks have an additional effect that is triggered on hit. This new effect is basically an offensive ability trigger.
So when Lock On is active, Falcon's attacks have an offensive effect that when triggered causes the opponent to have reduced defensive ability accuracy (I'm using the colloquial terms even though as previously discussed these things aren't "real"). To trigger this effect, Falcon's offensive ability accuracy must be greater than zero. But Glancing reduces offensive ability accuracy by 100%. Glanced attacks cannot trigger their offensive effects. So Glanced attacks cannot reduce the ability accuracy of the Glancing ability. The game must break this chicken and egg circular reference by processing either Glance first or Falcon's offensive effects first. It processes Glance first, which means the attack is determined to Glance, which means it cannot trigger its DAAR, which means there's no DAAR to interfere with Glance.
It does seem there has to be contact. Even if I dash forward while having an Armor Break, the Coldsnap is still applied. The window of DAAR is only right before or when making contact, seeming to linger after so abilities that trigger after making contact are disabled as well.
Shouldn't it be something like are are no such things as Defensive Abilities? Because well for there being no such thing that specific language sure is common within the game, so much so that when I went to point it out with in game references I realized how time consuming that would be.
More and more I’m wondering how rushed this was after a personal revelation.
1) offensive ability being an effect that triggers while in the act of attacking
2) defensive ability being an effect that triggers while in the act of defending, which includes being hit.
Taken from the perspective of the champ whom is the source of the ability (not the player perspective, which is how many people articulate it).
OAAR and DAAR are quite obviously respective reductions to those abilities.
No ability is strictly one or the other, it is based upon what lead to it triggering.
The often cited Magik limbo.
1) Defensive when triggered by her exceeding a bar of power from being hit
2) Offensive when triggered because her attacks pushed her over a bar.
There are some abilities that do not fall into either category because they occur irrespective of what the source champ is doing at the time, so DAAR and OAAR aren't applicable, however AAR would be (unless something is immune). As far as I can tell abilities like Void placing a debuff, Dormammu's degen triggering.
Dorm's degen is interesting in that many would classify it as a defensive ability. He needs it to be a better defender, but the ability causes damage... so then isn't it offensive? Well no, because it triggers at buff expiration, so Dorm isn't necessarily attacking or defending.
Note also that AAR doesn't just cancel out effects detrimental to the player, it can prevent beneficial effects. For example, heal or hide. As far as I can recall, even if the heal will occur on you rather than the defender, AAR can prevent it from happening. Why? Because even if the heal is on you, the source is the defender.
As for what constitutes in the act of attacking or the act of defending... I believe it is animation related and not on hit detection. Hence why some things trigger on charging a heavy or at the beginning of an animation before a hit occurs.
It was described to me a couple different ways colloquially, and I should have detected the discrepancy between the different descriptions and clarified. Instead I ran with the most concise one for simplicity, which unfortunately contained an error. I take responsibility for that one: I should have spotted that error.
A lot of language in the game mixes game jargon specific to MCOC with colloquial descriptions that don't actually match the game at all, although the game has tried over time to reduce those. But the game descriptions will often simplify what's happening for the benefit of most players, even though the game doesn't strictly behave in that way. Defensive ability accuracy is one of those things.
Physicists still call gravity a force, even though they are supposed to know better, because it is a convenient fiction most of the time.
If so, what about stun immunity? Does the ability to be immune to stun proc when the defender is attacking or when the defender is being parried? I'm thinking the latter, so maybe this is simply an ability (so neither defensive nor offensive)?
Would that mean he prevented the immunity status effect from applying at fight start or that immunity is indeed a trigger that happens during the fight repeatedly wheneve the effect is placed?
Also in game pretty much all shrug offs accompanied by "immunity" call out