Goken2345 wrote: » all three BGs in my alliance beat it and so did the alliance we faced. Maybe its you
Draco2199 wrote: » Goken2345 wrote: » all three BGs in my alliance beat it and so did the alliance we faced. Maybe its you Maybe you aren't in expert tier where its 200% regeneration and it's taking it off modified health instead of base which it isn't supposed to do anymore (which makes it broken). Have you faced a r4 Jugges there? 14,000 health regen per dexterity. I'm guessing you are in beginner tier with 75% which is super easy. But maybe it's not me since you know.... REGEN DOESN'T USE MODIFIED HEALTH ANYMORE IT USES BASE HEALTH SO OBVIOUSLY THE CODING IS WRONG. But thanks for the input noob. 6.9M Alliance in T3 AW....Yep....NOOB!
Goken2345 wrote: » Draco2199 wrote: » Goken2345 wrote: » all three BGs in my alliance beat it and so did the alliance we faced. Maybe its you Maybe you aren't in expert tier where its 200% regeneration and it's taking it off modified health instead of base which it isn't supposed to do anymore (which makes it broken). Have you faced a r4 Jugges there? 14,000 health regen per dexterity. I'm guessing you are in beginner tier with 75% which is super easy. But maybe it's not me since you know.... REGEN DOESN'T USE MODIFIED HEALTH ANYMORE IT USES BASE HEALTH SO OBVIOUSLY THE CODING IS WRONG. But thanks for the input noob. 6.9M Alliance in T3 AW....Yep....NOOB! I am in expert tier... 6.9 mil alliance nice.. I remember when I was that low
Dr_Doob617 wrote: » @Riegel yes the node is beatable but it is also functioning improperly. Guilly is an ideal champ for it, but what champ are you gonna keep heal block up for the majority of the fight besides OG Vision?
MesutSanchez wrote: » Magik would be good for that node No buff and power control. Vision would be another option. Same no buff and power control. Heal block too if you play well.
Run477 wrote: » Is there another thread on this somewhere? It’s frustrating that no mod has even weighed in on this. It’s not like the issue is in question. Everyone agrees what’s going on
Draco2199 wrote: » Healing 14K per fun expiration. Needs fixed ASAP!
vrto wrote: » Guillotine doesn't work on 24.
Run477 wrote: » Gully does work on that node. We took that tile 2 out of 3. And both of those bgs used a 4* r4 gully. Ultron was the defender on both. Or are u saying that gully somehow doesn’t reverse heal buffet?
BDougH wrote: » They did say that regeneration effects would be based on base stats but that doesn't necessarily mean that regeneration from nodes, such as Buffet, is based on base stats. So that being the case, if you do the math, there might not be a bug and it might just be an annoying technicality. It might just be great placement. Let's assume the Juggernaut was 5* 4/55. He probably has a base health of about 25k. Depending on your tier there are various levels of champion boost/health boost on that node. For easy math, let's say they are both 100%. In my experience, it seems like nodes like that multiply on one another rather than adding so that would mean you take 25k, double it for the champion boost (100%) then double that for the health boost (100%) which brings his health up to 100k. If buffet regens 5% of that that would be 5,000. Then the recovery node says "recovers 200% more health" so I would assume that is 200% plus the original recovery (100%) so you multiply that 5,000 by 3 which makes it 15,000. Not to mention, if he has recovery mastery maxed, it adds an additional 15% to that meaning it would end up around 17,250. Using that same math and assuming the same conditions, node values, and masteries but backwards, it would mean that the juggernaut (or any other champ on that node) would heal for 14k each time if they had a base health rating of about 20,300. I might be way off on this, but other than the technicality of regeneration based on champ abilities and regeneration based on nodes being calculated on base health vs. modified health, it seems like good placement to me rather than a bug.