I’d have honestly preferred just a flat out ghost quake can’t take boss island fights gate, other miss and evade champs shouldn’t suffer because of those 2
We both know they don't have the stones to actually do that though even though it is 100% what should have been done instead
This doesn't nerf anyone. If something, it only makes Ebony Maw fights a little longer
Yeah it’s not a nerf at all I don’t think, it’s meta changing and new nodes brought it to counter ghost and quake specifically. But I wish it didn’t counter champions who aren’t as effective as ghost and quake. Because that takes away the fun of using those champions. I think that’s a very bad move to counter champions who are caught in the crossfire of this node countering quake and ghost
I’d have honestly preferred just a flat out ghost quake can’t take boss island fights gate, other miss and evade champs shouldn’t suffer because of those 2
Yeh, we all know this is to counter ghost and quake, they literally hint towards it in the post. There’s no need for kabam to try and be subtle about it and indirectly counter other champs who aren’t nearly as effective as those two.
A node that says Ghost can’t miss, and quake can’t evade, would be better than this.
Yea there's nothing to be subtle about, they should've just made a node specific to both of them Or given them an exclusive AW tag and made a node preventing the # from evading/causing miss.
It's not like they don't have the tech to make nodes targeting character tags they've just decided to go about it the dumbest way possible
it’s only final boss so i don’t understand guys writing you nerfed quake or mr negative for it. they were already useless in the final boss node. and yeah i don’t have any problems with this tbh. let the people use new different options instead of cheesing something quick. we’ll start to see domino bosses and also officers will try to prevent corvus ramp ups. it’ll be interesting. good luck everyone.
it’s only final boss so i don’t understand guys writing you nerfed quake or mr negative for it. they were already useless in the final boss node. and yeah i don’t have any problems with this tbh. let the people use new different options instead of cheesing something quick. we’ll start to see domino bosses and also officers will try to prevent corvus ramp ups. it’ll be interesting. good luck everyone.
It’s all of the boss island, not just the final boss
This doesn't nerf anyone. If something, it only makes Ebony Maw fights a little longer
Yeah it’s not a nerf at all I don’t think, it’s meta changing and new nodes brought it to counter ghost and quake specifically. But I wish it didn’t counter champions who aren’t as effective as ghost and quake. Because that takes away the fun of using those champions. I think that’s a very bad move to counter champions who are caught in the crossfire of this node countering quake and ghost
Tbh, I was already prepared to see these nodes in the future ever since I saw it on the SoP event. I do get bothered by it, and I'm sure these are going to get added on every boss, on any content, from now on.
Does true focus effect the dexterity mastery? Losing the ability to dex specials will have a bigger impact than not being able to use a couple of champs
Does true focus effect the dexterity mastery? Losing the ability to dex specials will have a bigger impact than not being able to use a couple of champs
it’s only final boss so i don’t understand guys writing you nerfed quake or mr negative for it. they were already useless in the final boss node. and yeah i don’t have any problems with this tbh. let the people use new different options instead of cheesing something quick. we’ll start to see domino bosses and also officers will try to prevent corvus ramp ups. it’ll be interesting. good luck everyone.
It’s all of the boss island, not just the final boss
oh it’s even better 🤩🤩🤩. finally we won’t see quake and ghost cheese everywhere. and trust me this will also harm piloting in high tiers because of the quake situation.
it’s only final boss so i don’t understand guys writing you nerfed quake or mr negative for it. they were already useless in the final boss node. and yeah i don’t have any problems with this tbh. let the people use new different options instead of cheesing something quick. we’ll start to see domino bosses and also officers will try to prevent corvus ramp ups. it’ll be interesting. good luck everyone.
It’s all of the boss island, not just the final boss
oh it’s even better 🤩🤩🤩. finally we won’t see quake and ghost cheese everywhere. and trust me this will also harm piloting in high tiers because of the quake situation.
Yes but you’re missing the point. It’s not good to counter champions who are not ghost and quake, while you’re countering quake and ghost.
My main problem with this is that I feel like this is somehow the answer to the community asking Kabam to make the rest of our rosters more relevant. Limiting certain champion’s use does not equate to making other champs more relevant. I have no problem using other champs in war, but I do have a problem that the pool of usable champs isn’t as diverse or as large as it should be…and taking away some of the best options rather than figuring out how to make other options viable is the larger issue to me.
I understand that Kabam is "working hard" to get war where they want it to ultimately land. But if these efforts are any indication, each iteration just makes it worse. You can put all the lipstick on a pig that you want....still a pig.
Haven't you learned from the massive negative feedback from last month cavalier skill node that had global healblock?
Noone likes this stuff. If you can't get creative with nodes that you have to slap a healblock on everything then you need to go back to the drawing board. Poor decision making.
I can kinda understand the Quake ban on mini boss Island bc she plays the game by not playing the game but I don't really understand the the Ghost ban.
She is strong I know that but I kept using her less and less since you introduced so many general Ghost counters (I don't not argue against that even tho I don't like it)
I mean half the new champ introductions have some counters to her so I don't think we need to double down on that.
We can’t nerf them outright so we will add nodes to diminish their viability. We know it takes skill to use them at their best and that is unfair to those people who can’t play them.
There is no reason for this to happen. Those of us who use “those champs” know that we have a “cheat code” to 90% of the game. But to flat out remove our ability to play at our best is asinine, sorry not sorry.
There goes me having fun in War. So now I have to use champs I don’t like playing.
War should have a set number of exactly the same nodes on each tile. Then the attacker can keep on or turn off as many of these as possible. The more they keep on the more points they get for that tile. That way if people want to quake or ghost they can but they get less points.
Also something else, difficulty increase, I like, but where are the changes to potions to reflect it? Glory potions haven’t changed since the glory store was added
I don't always play monthly quests and stuff I only play AQ & AW, got work AQ is like a job, boring, need to do AW! It's the only mode I enjoy and have fun I like using my Ghost in AW AW is the only reason, I like MCOC Decisions like these will make the situation even worse and will lose interest AW already been attached with Defender tatics That can counter miss/evade
Comments
If something, it only makes Ebony Maw fights a little longer
Or given them an exclusive AW tag and made a node preventing the # from evading/causing miss.
It's not like they don't have the tech to make nodes targeting character tags they've just decided to go about it the dumbest way possible
It's a good way to make $$$ for Kabam
I do get bothered by it, and I'm sure these are going to get added on every boss, on any content, from now on.
Noone likes this stuff. If you can't get creative with nodes that you have to slap a healblock on everything then you need to go back to the drawing board. Poor decision making.
I can kinda understand the Quake ban on mini boss Island bc she plays the game by not playing the game but I don't really understand the the Ghost ban.
She is strong I know that but I kept using her less and less since you introduced so many general Ghost counters (I don't not argue against that even tho I don't like it)
I mean half the new champ introductions have some counters to her so I don't think we need to double down on that.
Btw the tie-breaker is nice 👍🏻
Translation
We can’t nerf them outright so we will add nodes to diminish their viability. We know it takes skill to use them at their best and that is unfair to those people who can’t play them.
There is no reason for this to happen. Those of us who use “those champs” know that we have a “cheat code” to 90% of the game. But to flat out remove our ability to play at our best is asinine, sorry not sorry.
There goes me having fun in War. So now I have to use champs I don’t like playing.
I only play AQ & AW, got work
AQ is like a job, boring, need to do
AW! It's the only mode I enjoy and have fun
I like using my Ghost in AW
AW is the only reason, I like MCOC
Decisions like these will make the situation even worse and will lose interest
AW already been attached with Defender tatics
That can counter miss/evade