What Peni Parkers abilities show about how kabam is making new defenders

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  • KnightZeroKnightZero Member Posts: 1,453 ★★★★★

    Just a doubt, since I didn't understand it from the deep dive, does hitting into her block to remove the shield when she has the required Spider Sense also trigger her autoblock?

    It does not. We see her blocking attacks and specials without triggering auto-block with enough charges to guarantee auto-block. So you should be safe to hit into her block.
    Would also be pretty terrible champ design for her to dump her ramp up after every parry since her kits pretty block centric

    Thanks! That helps since can atleast do damage by hitting into her block if needed.
  • Colonaut123Colonaut123 Member Posts: 3,091 ★★★★★
    Voltolos said:


    Honestly, I accepted the way of thinking that every champion from now on will be a defender, for a long time.

    Now, we don't have offensive champions with some defensive abilities. We have defensive champions with some offensive abilities.

    Simple reason: defensive champions bring more revenue through potions consumption, offensive champions lose more revenue through potion avoidance. Kabam's business model is centered around unit man. Of course they will create counters, but not until they fully profited from that defensive champion. Sure, offensive champions bring revenue through offers, but defensive champions are constantly. Korg is released in like 2019? He's still a widely used champion by Kabam in quests and by players in wars, generating revenue.

    I am not saying there's something inherently wrong about it, but most new champions of 2021 have been defensive champions made for Kabam, not for the players. People are dropping out because those new champions have no value to them. Even Seatin doesn't whale every new champion anymore. We as players look at these fancy champions with poor performance with disinterest. Featured crystals are not worth it anymore. The best champions so far have been buffs, but most of the playerbase have those champions.
    Venom, Aarkus and Terrax won't stop the auto-block, but are either unaffected by the power burn or can mitigate it.
    You mean they are perfect options for it? The power burn is the only problem with the auto block. It doesnt do anything else (Except stop your combo obviously but just do 4 hit combos when she has spider sense and you're good).
    If PP didn't have the power burn when auto-blocking, it still would be an issue. This is clearly a very cheap (for Kabam) way to make more revenue by creating this web of exceptions to existing rules just for the lols. But I let KT1 explain it for you: https://www.youtube.com/watch?v=LhLr0UsnUjI
  • Qwerty12345Qwerty12345 Member Posts: 848 ★★★★
    wouldn't her new abilities now make her the ultimate champ against the top content bosses in the game, as her ability to evade now bypasses the enemy's ability to not let that happen? Can't have it both way's Kabam.
  • H3t3rH3t3r Member, Guardian Posts: 2,882 Guardian
    Voltolos said:

    YoMoves said:

    Can't you just hit into her Block and get rid of Synch Shield?

    *laughs in Explosive Personality*
    *Laughs in armor break*
    *Laughs in debuff immune*
  • DNA3000DNA3000 Member, Guardian Posts: 19,844 Guardian

    Honestly, I accepted the way of thinking that every champion from now on will be a defender, for a long time.

    Now, we don't have offensive champions with some defensive abilities. We have defensive champions with some offensive abilities.

    Simple reason: defensive champions bring more revenue through potions consumption, offensive champions lose more revenue through potion avoidance. Kabam's business model is centered around unit man. Of course they will create counters, but not until they fully profited from that defensive champion. Sure, offensive champions bring revenue through offers, but defensive champions are constantly. Korg is released in like 2019? He's still a widely used champion by Kabam in quests and by players in wars, generating revenue.

    I am not saying there's something inherently wrong about it, but most new champions of 2021 have been defensive champions made for Kabam, not for the players. People are dropping out because those new champions have no value to them. Even Seatin doesn't whale every new champion anymore. We as players look at these fancy champions with poor performance with disinterest. Featured crystals are not worth it anymore. The best champions so far have been buffs, but most of the playerbase have those champions.
    I would bet a whole lot of money reverse is true. You can't keep pushing people to spend more on potions in alliance war, because players are probably close to their spending limits already. But people keep spending more on new champs. I don't see any slow down in people spending on crystals, and spending on crystals is such a large percentage of MCOC's overall revenue that any significant slowdown in spending on crystals would almost certainly show up in financial reports. But I've seen no such evidence to date.

    Potions might be expensive on a per-player basis. But in terms of their actual cost and more importantly the actual number of players spending to acquire them, they probably represent only a tiny blip of the game's total revenue. Chasing potion revenue at the cost of new champion revenue would thus be a fool's errand.

    And we know historically that offensively focused champions tend to have higher demand. We see that signal show up pretty clearly in arena historical records for example. So if I was chasing bottom line revenue, I would focus on offensive champions, not defensive ones.
  • AburaeesAburaees Member Posts: 514 ★★★
    DNA3000 said:

    Honestly, I accepted the way of thinking that every champion from now on will be a defender, for a long time.

    Now, we don't have offensive champions with some defensive abilities. We have defensive champions with some offensive abilities.

    Simple reason: defensive champions bring more revenue through potions consumption, offensive champions lose more revenue through potion avoidance. Kabam's business model is centered around unit man. Of course they will create counters, but not until they fully profited from that defensive champion. Sure, offensive champions bring revenue through offers, but defensive champions are constantly. Korg is released in like 2019? He's still a widely used champion by Kabam in quests and by players in wars, generating revenue.

    I am not saying there's something inherently wrong about it, but most new champions of 2021 have been defensive champions made for Kabam, not for the players. People are dropping out because those new champions have no value to them. Even Seatin doesn't whale every new champion anymore. We as players look at these fancy champions with poor performance with disinterest. Featured crystals are not worth it anymore. The best champions so far have been buffs, but most of the playerbase have those champions.
    I would bet a whole lot of money reverse is true. You can't keep pushing people to spend more on potions in alliance war, because players are probably close to their spending limits already. But people keep spending more on new champs. I don't see any slow down in people spending on crystals, and spending on crystals is such a large percentage of MCOC's overall revenue that any significant slowdown in spending on crystals would almost certainly show up in financial reports. But I've seen no such evidence to date.

    Potions might be expensive on a per-player basis. But in terms of their actual cost and more importantly the actual number of players spending to acquire them, they probably represent only a tiny blip of the game's total revenue. Chasing potion revenue at the cost of new champion revenue would thus be a fool's errand.

    And we know historically that offensively focused champions tend to have higher demand. We see that signal show up pretty clearly in arena historical records for example. So if I was chasing bottom line revenue, I would focus on offensive champions, not defensive ones.
    Out of interest, where have you seen any kind of revenue breakdown for this game?
  • DNA3000DNA3000 Member, Guardian Posts: 19,844 Guardian
    Aburaees said:

    DNA3000 said:

    Honestly, I accepted the way of thinking that every champion from now on will be a defender, for a long time.

    Now, we don't have offensive champions with some defensive abilities. We have defensive champions with some offensive abilities.

    Simple reason: defensive champions bring more revenue through potions consumption, offensive champions lose more revenue through potion avoidance. Kabam's business model is centered around unit man. Of course they will create counters, but not until they fully profited from that defensive champion. Sure, offensive champions bring revenue through offers, but defensive champions are constantly. Korg is released in like 2019? He's still a widely used champion by Kabam in quests and by players in wars, generating revenue.

    I am not saying there's something inherently wrong about it, but most new champions of 2021 have been defensive champions made for Kabam, not for the players. People are dropping out because those new champions have no value to them. Even Seatin doesn't whale every new champion anymore. We as players look at these fancy champions with poor performance with disinterest. Featured crystals are not worth it anymore. The best champions so far have been buffs, but most of the playerbase have those champions.
    I would bet a whole lot of money reverse is true. You can't keep pushing people to spend more on potions in alliance war, because players are probably close to their spending limits already. But people keep spending more on new champs. I don't see any slow down in people spending on crystals, and spending on crystals is such a large percentage of MCOC's overall revenue that any significant slowdown in spending on crystals would almost certainly show up in financial reports. But I've seen no such evidence to date.

    Potions might be expensive on a per-player basis. But in terms of their actual cost and more importantly the actual number of players spending to acquire them, they probably represent only a tiny blip of the game's total revenue. Chasing potion revenue at the cost of new champion revenue would thus be a fool's errand.

    And we know historically that offensively focused champions tend to have higher demand. We see that signal show up pretty clearly in arena historical records for example. So if I was chasing bottom line revenue, I would focus on offensive champions, not defensive ones.
    Out of interest, where have you seen any kind of revenue breakdown for this game?
    The only reasonably hard data we have on game revenue comes from Netmarble's financial statements, which only provide overall revenue translated into Korean Won. Everything else has to be inferred from other sources of information. For example, it is reasonable to assume that the money spent on champion crystals doesn't fluctuate throughout the year by large amounts, and quarterly fluctuations are more likely to come from the large periodic sales that Kabam holds: this correlates with higher revenue in quarters with those sales. We can attempt to confirm that to within a certain degree of accuracy by referencing industry sources that themselves attempt to measure certain revenue channels and sales.

    After that it gets increasingly more complex. Generally common game operation principles provide some rough guidance on things like player progression segregation. We can get rough estimates on certain segments of revenue such as the Sigil by referencing industry metrics for player conversion. News outlets give revenue projections for certain kinds of sales. How many champs of each rarity that flows into the game on average can be very roughly projected based on how quickly new champions permeate the game as a whole.

    This is as much art as science, but there is a way to use anchoring data to compress otherwise wildly large margins for error. But that now gets into deep weeds, and some of my analysis anchors are not fully publicly available.
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,230 ★★★★★
    Zan0 said:

    Zan0 said:

    This isn't a new approach. This is how it's always been

    to address this point, previously you had a difficult defender released, lets use the example of thing he was a pain but by bleeding him he could be better managed, then stealthy was released, he was initially difficult but could be managed then with new champions he could be managed easier and for longer. Yet here instead of making a counter sub-optimal but achievable it just says flat no find another option and in this case I don't know an option currently exists in game, I'm not saying their isn't one but I am saying it is 4-5 champions in a pool of 200, so less than 5% champions being a viable counter, which is a problem
    And that's what I'm saying this isn't a new thing. Look at jabari panther and apocalypse. They just create a new ability to counter old champions
    They didn't create a new ability though actually. They just wrote a line of text disabling current abilities...
    It would be different if they created a new mechanic. But they didn't. It's autoblock. But, it's only different now because of a line text.
  • CassyCassy Member Posts: 1,089 ★★★
    Like shatrered Armor can be different?
    Medusa vs Vision Aarkus?
  • hungryhungrybbqhungryhungrybbq Member Posts: 2,230 ★★★★★
    edited August 2021
    That's what we have issue with, not that we will see meta change over time. That has always been the case. 100% agree. It's that instead of creating a new ability, mechanic, dot, etc. They just recycled an old one, but changed the rules to eliminate existing counters... rather than create a new mechanic that requires new counters. It's not the same. And that is why it's alarming.

    It's like.. banning a pool of champions with a line of text. Traditionally, if you want to narrow the pool of counters to a defender, you do it with node combinations. Here.. it's just a permanent line of text. Giving no real reason as to *why* these abilities won't work. Just that..well, those are the new rules.
  • boxnrockboxnrock Member Posts: 13
    Auto evade should be eliminated. Total bs.
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