Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough
That’s fair—it it’s light anywhere, it’s in the potions. I think they could shore that up with an additional drop for SoP issues, etc.
I have had a terrible time with the game mechanics for two months (and in some modes still do), but I haven’t missed out on anything other than pulling up short on the SoP finale. Cav EQ got done both times without items. SoP got done every week with a minimal amount of pots. AW basically didn’t happen. And AQ compensation was pretty generous with the glory infusions.
If I could have anything back, what I’d like is the extra time I spent restarting and quitting after my taps failed to register in SoP or the handful of Act 7 paths I needed to finish. That caused a lot of aggravation.
But that’s not something the game team can give me.
Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough
That’s fair—it it’s light anywhere, it’s in the potions. I think they could shore that up with an additional drop for SoP issues, etc.
I have had a terrible time with the game mechanics for two months (and in some modes still do), but I haven’t missed out on anything other than pulling up short on the SoP finale. Cav EQ got done both times without items. SoP got done every week with a minimal amount of pots. AW basically didn’t happen. And AQ compensation was pretty generous with the glory infusions.
If I could have anything back, what I’d like is the extra time I spent restarting and quitting after my taps failed to register in SoP or the handful of Act 7 paths I needed to finish. That caused a lot of aggravation.
But that’s not something the game team can give me.
Dr. Zola
Yeah, I agree. For an issue that isn’t even fixed I just really don’t feel like wasting so much extra time doing content anymore. In total the revives I’ve probably spent specifically on this issue would have to be close to 50 rn, mainly on sop and act 6/7
Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough
That’s fair—it it’s light anywhere, it’s in the potions. I think they could shore that up with an additional drop for SoP issues, etc.
I have had a terrible time with the game mechanics for two months (and in some modes still do), but I haven’t missed out on anything other than pulling up short on the SoP finale. Cav EQ got done both times without items. SoP got done every week with a minimal amount of pots. AW basically didn’t happen. And AQ compensation was pretty generous with the glory infusions.
If I could have anything back, what I’d like is the extra time I spent restarting and quitting after my taps failed to register in SoP or the handful of Act 7 paths I needed to finish. That caused a lot of aggravation.
But that’s not something the game team can give me.
Dr. Zola
Yeah, I agree. For an issue that isn’t even fixed I just really don’t feel like wasting so much extra time doing content anymore. In total the revives I’ve probably spent specifically on this issue would have to be close to 50 rn, mainly on sop and act 6/7
That’s where my largest savings came—I didn’t push to do more than my initial SoP finale pass, which was just bugged and laggy.
Most of the handful of weekly SoP items I used were due to my own impatience (e.g., take 70-75% in a run and just revive and finish instead of restarting for the solo).
SoP is still a legitimate issue, I think —running the “hardest” content during the worst game performance and not providing regular relief was a move I think the team will regret.
Yeah I’d say the pots and revives are fairly low, but I wasn’t the one with the issues. Lots of fluff, but I can’t see this being meaningful to those who were actually impacted.
I’m not mad at all, but if I’m trying to be impartial, I’d agree Crcrcrc
I understand.
It was going to disappoint no matter what. When you wait until the end, fail to signal, stop communicating…it shouldn’t be a surprise that the reaction is what it is.
My opinion is clearly in the minority, but I cringe at the way it was managed. Rebuilding goodwill should…well, rebuild goodwill.
While playing this contest I’ve become bored with the lackluster champions. It led me to take a step back, and look into marvel’s future…….revolution.
Lol! Basically this game has become painfully grindy and buggy at the same time, while navigating new champs that cost ridiculous amounts of money to get and champ buffs that are at BEST tone deaf.
I think what’s interesting is that the META isn’t just the game, it’s the gamers. The whole ecosystem at this point is unstable.
I know it stings Kabam to admit it, but it’s just true. But a few pro player surprises will get the momentum going.
This compensation package should have been a 2 part release. Mixed in with some notable units, a surprise summoner appreciation calendar that runs up till Black Friday, surprise buffs of some of the community’s favorite like Cyclops, and maybe a 2/3/4 star arena that gives double battlechips and shards in milestones.
But like I said, this has been frustrating enough that I’m retired on duty. Which is sad because I have all the material I need to rank 3 my CGR.
These are all good points and I can’t really disagree.
Fundamentally, I think the team put an enormous amount of pressure on themselves to overdeliver when they seemed to circle the wagons after an initially solid response.
What I got was sufficient for me—but that clearly wasn’t sufficient for a lot of other folks (many of whom aren’t being unreasonable in my opinion).
This was an avoidable situation. But you can’t get a sense of where the community is by deleting threads instead of engaging them. You won’t know what your customers want if you don’t talk to them.
Dr. Zola
Edit: In case you’re wondering, I’ve marked all your posts Insightful because I think they are. It’s not me disagreeing with you, but whoever it is should have the guts to say why.
Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough
So what's enough? 100? How are people going to store them?
They could have given different types of revives, 20% 40% 60%, team...
They could have filled our entire Store, but that doesn't mean it was reasonable. I'm not saying it was or it wasn't enough, but there has to be some type of limit to them. Some people never even experienced the bugs. Others were affected heavily. It's not easy to gauge without someone being shorthanded.
I've used more than 15 revives in the last 2 months but I certainly wouldn't chalk up 15 of them to being due to parry bug... I maybe had 5 or 6 deaths to parry bug? And I thought I had it pretty bad...
Compensation is made up of three aspects, shown by Kabam's own words "a package of items and resources to address the delay in AW Seasons (this will not be based on previous AW Season standings), spent resources, as well as some gifts as a thank you for sticking with us"
Let's address one by one:
-The delay in AW seasons: I'll admit, at first I thought the 6* Nexus and 5* Nexus were the gifts as a thank you, but when I started writing this post, I realised that the crystal's must be to address the delay in AW Seasons. Where do you find 6* shards, Nexus' and 5* Nexus'? AW seasons. What else is in AW seaons? T5CC, so that covers the selector. Like I said, I previously thought the nexus' were the gift as a thank you, but when Kabam themselves admit they were giving a package to address the delay in AW Seasons, there is only one option for which part of the compensation addresses that. Now if you're thinking of saying that the nexus is the gift, then which part of the compensation was to address the delay in AW seasons?
-Spent resources: I think it's safe to assume that these refer to the glory, revives and health potions for both story and alliance content. Energy refills and boosts could fall under those or the next category, so for the benefit of the doubt, we will say the next one.
-a thank you: So that leaves 300k gold, 5 energy refills and 2 greater boosts as a thank you for dealing with a 2 month bug. That's about 40k gold per week, 40 energy per week and 1 boost a month for all the issues we've faced.
So really, I'd argue that the only one they did well on was AW season's delay. Most TB players likely missed out on some sort of Plat 1-4 rewards, most Cav's likely missed out somewhere from plat 4 - gold 4 (as a very rough average), so the rewards of a Nexus 6* and 5* for TB and a 6* and a nexus 5* for Cavs is very reasonable, 1 season's worth of rewards for missing a season. Sounds amazing.
The spent resources was honestly so nearly done perfectly, the glory was amazing for topping up on lost resources from not doing AQ as high as possible, added in with the constant glory we got through the issue, I've seen more complaints on too much glory than not enough. So kabam smashed that. AQ pots are great, we've had a steady influx of those. The only issue is the number of story quest revives.
It's simply not enough, when you look at summer of pain alone, strewn with hard fights at the best of times let alone when you can't parry or evade. 15 revives given for the entire two months? 9 fights 18 objectives 6 paths
15 revives allows for 1 revive per week for weeks 1-9 and 1 revive for each path. So for each fight you get 1 revive, to do all 3 objectives. And then for the Week 10, you can die once on each path due the bug. You need to do two fights, and the GM all while only missing 1 parry or dex. How does 15 revives even begin to cover 2 months of issues?
Lastly, onto the gift. 300k gold, 2 boosts and 5 energy refills. I could go into more detail about how this is barely a gift for thanking us for dealing with the biggest bug in the history of MCOC, but really, it ought to speak for itself.
Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough
So what's enough? 100? How are people going to store them?
They could have given different types of revives, 20% 40% 60%, team...
They could have filled our entire Store, but that doesn't mean it was reasonable. I'm not saying it was or it wasn't enough, but there has to be some type of limit to them. Some people never even experienced the bugs. Others were affected heavily. It's not easy to gauge without someone being shorthanded.
You never say anything, let alone anything of worth.
Sorry. "Kabam this compensation sucks. You don't care at all." Better?
You can't say they haven't been compensating through all of this. Questing, War, AQ, Glory up the Ying Yang. They even sent this package out before the issue was fully resolved. Something they never do.
Through ALL of this? No. No They haven't. If they had they would have been giving the bare minimum each week to help people through the last couple of months. Did they do something every week for every game mode?
No.
In fact there's been NOTHING for those that do incursions. Not in this comp. Not in the few small comp packages they sent out.
And as for sending out a package before the issue is resolved, for one we knew they were going to because they told us as much, secondly they are only sending it out because they know the relationship between the playerbase and them is strained to it's limits and they need some damage control before they lose a good portion of players.
I haven't had the main issues that others have had, not at all. The only thing that I faced was the GM competence bug, in which that comp was a miserable excuse in itself.
But it doesn't take a rocket scientist, nor an aging man with possible dementia to see that this package doesn't justify the literal MONTHS of issues that people have been dealing with prior to this package, and no doubt the literal months before the issues are resolved after this package.
But I forget, that I'm talking to one of the self centered members of the forum, who will only complain about something when it affects their gameplay and their experience. I wouldn't expect you to have any empathy towards others.
Gonna have to disagree with you here, I think 15 revives for over 60 days worth of content including all of sop is just not even close to enough
So what's enough? 100? How are people going to store them?
They could have given different types of revives, 20% 40% 60%, team...
They could have filled our entire Store, but that doesn't mean it was reasonable. I'm not saying it was or it wasn't enough, but there has to be some type of limit to them. Some people never even experienced the bugs. Others were affected heavily. It's not easy to gauge without someone being shorthanded.
That's a lot of words to not really say too much. You say "how much is enough, 100?" As some wild exaggeration to put down someone saying 15 is too little, also adding a point that questions whether we could even hold that much. Then when someone points out we could store different types to get around your issue. You then claim it's not reasonable. Why? Why is it not reasonable? I'm sure you'll dodge this question as well, but I'll ask anyway.
If 15 revives doesn't cover the issues caused by the bug, why would it not be reasonable to add more revives in different rarities?
I took Kabam's advice and didn't play the two months (just EQ and some minor stuff), so I wasn't that affected. Last week I did V8 completion and the lag, input etc issues cost me quite a few revives. I got these back from the package(s), so I have no trouble w that.
This package was a "thank you for bearing w us" from Kabam and I am okay with that. It helped rekindle my interest in the game with some new champ pulls I got. I am even motivated to do Carina Challenge now, which would be unheard of in the past two months.
I can well imagine people spent more revives than they recieved back and that many many players quit/retired. This comment is only to provide the situation from my pov. The pov of a laid back, f2p TB player, who plays for fun and ranks champs for fun.
Compensation is made up of three aspects, shown by Kabam's own words "a package of items and resources to address the delay in AW Seasons (this will not be based on previous AW Season standings), spent resources, as well as some gifts as a thank you for sticking with us"
Let's address one by one:
-The delay in AW seasons: I'll admit, at first I thought the 6* Nexus and 5* Nexus were the gifts as a thank you, but when I started writing this post, I realised that the crystal's must be to address the delay in AW Seasons. Where do you find 6* shards, Nexus' and 5* Nexus'? AW seasons. What else is in AW seaons? T5CC, so that covers the selector. Like I said, I previously thought the nexus' were the gift as a thank you, but when Kabam themselves admit they were giving a package to address the delay in AW Seasons, there is only one option for which part of the compensation addresses that. Now if you're thinking of saying that the nexus is the gift, then which part of the compensation was to address the delay in AW seasons?
-Spent resources: I think it's safe to assume that these refer to the glory, revives and health potions for both story and alliance content. Energy refills and boosts could fall under those or the next category, so for the benefit of the doubt, we will say the next one.
-a thank you: So that leaves 300k gold, 5 energy refills and 2 greater boosts as a thank you for dealing with a 2 month bug. That's about 40k gold per week, 40 energy per week and 1 boost a month for all the issues we've faced.
So really, I'd argue that the only one they did well on was AW season's delay. Most TB players likely missed out on some sort of Plat 1-4 rewards, most Cav's likely missed out somewhere from plat 4 - gold 4 (as a very rough average), so the rewards of a Nexus 6* and 5* for TB and a 6* and a nexus 5* for Cavs is very reasonable, 1 season's worth of rewards for missing a season. Sounds amazing.
The spent resources was honestly so nearly done perfectly, the glory was amazing for topping up on lost resources from not doing AQ as high as possible, added in with the constant glory we got through the issue, I've seen more complaints on too much glory than not enough. So kabam smashed that. AQ pots are great, we've had a steady influx of those. The only issue is the number of story quest revives.
It's simply not enough, when you look at summer of pain alone, strewn with hard fights at the best of times let alone when you can't parry or evade. 15 revives given for the entire two months? 9 fights 18 objectives 6 paths
15 revives allows for 1 revive per week for weeks 1-9 and 1 revive for each path. So for each fight you get 1 revive, to do all 3 objectives. And then for the Week 10, you can die once on each path due the bug. You need to do two fights, and the GM all while only missing 1 parry or dex. How does 15 revives even begin to cover 2 months of issues?
Lastly, onto the gift. 300k gold, 2 boosts and 5 energy refills. I could go into more detail about how this is barely a gift for thanking us for dealing with the biggest bug in the history of MCOC, but really, it ought to speak for itself.
There we go, Abyss of approval has released it. Thanks Porthos or Boo!
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story.
So are 15 revives reasonable?
We got Revs twice already (once for the first 6 hours), they gave a heads up not to do hard content when the issues were new, and the majority of complaints came from the GM Fight in SoP. Is it reasonable? It's not unreasonable. Not when you're providing a generic compensation. Is it over and above? Perhaps not. Expectations aren't met. They rarely are.
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story.
So are 15 revives reasonable?
We got Revs twice already (once for the first 6 hours), they gave a heads up not to do hard content when the issues were new, and the majority of complaints came from the GM Fight in SoP. Is it reasonable? It's not unreasonable. Not when you're providing a generic compensation. Is it over and above? Perhaps not. Expectations aren't met. They rarely are.
One of the times we got revives was for a separate issue so I’m not sure you can count that.
So you’d argue that the largest bug in the games history in terms of how many effected, how long it’s effected, and amount of gameplay effected, didn’t warrant more than 15 revives?
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story.
So are 15 revives reasonable?
We got Revs twice already (once for the first 6 hours), they gave a heads up not to do hard content when the issues were new, and the majority of complaints came from the GM Fight in SoP. Is it reasonable? It's not unreasonable. Not when you're providing a generic compensation. Is it over and above? Perhaps not. Expectations aren't met. They rarely are.
One of the times we got revives was for a separate issue so I’m not sure you can count that.
So you’d argue that the largest bug in the games history in terms of how many effected, how long it’s effected, and amount of gameplay effected, didn’t warrant more than 15 revives?
You asked if I thought it was reasonable. I said it's not unreasonable, considering not everyone was affected, and they can't accommodate the extreme cases of Resources used.
No, I'm pointing out that they haven't been silent through all of this. Expectations are another story.
So are 15 revives reasonable?
We got Revs twice already (once for the first 6 hours), they gave a heads up not to do hard content when the issues were new, and the majority of complaints came from the GM Fight in SoP. Is it reasonable? It's not unreasonable. Not when you're providing a generic compensation. Is it over and above? Perhaps not. Expectations aren't met. They rarely are.
One of the times we got revives was for a separate issue so I’m not sure you can count that.
So you’d argue that the largest bug in the games history in terms of how many effected, how long it’s effected, and amount of gameplay effected, didn’t warrant more than 15 revives?
You asked if I thought it was reasonable. I said it's not unreasonable, considering not everyone was affected, and they can't accommodate the extreme cases of Resources used.
Comments
I have had a terrible time with the game mechanics for two months (and in some modes still do), but I haven’t missed out on anything other than pulling up short on the SoP finale. Cav EQ got done both times without items. SoP got done every week with a minimal amount of pots. AW basically didn’t happen. And AQ compensation was pretty generous with the glory infusions.
If I could have anything back, what I’d like is the extra time I spent restarting and quitting after my taps failed to register in SoP or the handful of Act 7 paths I needed to finish. That caused a lot of aggravation.
But that’s not something the game team can give me.
Dr. Zola
Most of the handful of weekly SoP items I used were due to my own impatience (e.g., take 70-75% in a run and just revive and finish instead of restarting for the solo).
SoP is still a legitimate issue, I think —running the “hardest” content during the worst game performance and not providing regular relief was a move I think the team will regret.
Dr. Zola
It was going to disappoint no matter what. When you wait until the end, fail to signal, stop communicating…it shouldn’t be a surprise that the reaction is what it is.
My opinion is clearly in the minority, but I cringe at the way it was managed. Rebuilding goodwill should…well, rebuild goodwill.
Dr. Zola
Lol! Basically this game has become painfully grindy and buggy at the same time, while navigating new champs that cost ridiculous amounts of money to get and champ buffs that are at BEST tone deaf.
I think what’s interesting is that the META isn’t just the game, it’s the gamers. The whole ecosystem at this point is unstable.
I know it stings Kabam to admit it, but it’s just true. But a few pro player surprises will get the momentum going.
This compensation package should have been a 2 part release. Mixed in with some notable units, a surprise summoner appreciation calendar that runs up till Black Friday, surprise buffs of some of the community’s favorite like Cyclops, and maybe a 2/3/4 star arena that gives double battlechips and shards in milestones.
But like I said, this has been frustrating enough that I’m retired on duty. Which is sad because I have all the material I need to rank 3 my CGR.
But there’s no motivation
Fundamentally, I think the team put an enormous amount of pressure on themselves to overdeliver when they seemed to circle the wagons after an initially solid response.
What I got was sufficient for me—but that clearly wasn’t sufficient for a lot of other folks (many of whom aren’t being unreasonable in my opinion).
This was an avoidable situation. But you can’t get a sense of where the community is by deleting threads instead of engaging them. You won’t know what your customers want if you don’t talk to them.
Dr. Zola
Edit: In case you’re wondering, I’ve marked all your posts Insightful because I think they are. It’s not me disagreeing with you, but whoever it is should have the guts to say why.
Let's address one by one:
-The delay in AW seasons: I'll admit, at first I thought the 6* Nexus and 5* Nexus were the gifts as a thank you, but when I started writing this post, I realised that the crystal's must be to address the delay in AW Seasons. Where do you find 6* shards, Nexus' and 5* Nexus'? AW seasons. What else is in AW seaons? T5CC, so that covers the selector. Like I said, I previously thought the nexus' were the gift as a thank you, but when Kabam themselves admit they were giving a package to address the delay in AW Seasons, there is only one option for which part of the compensation addresses that. Now if you're thinking of saying that the nexus is the gift, then which part of the compensation was to address the delay in AW seasons?
-Spent resources: I think it's safe to assume that these refer to the glory, revives and health potions for both story and alliance content. Energy refills and boosts could fall under those or the next category, so for the benefit of the doubt, we will say the next one.
-a thank you: So that leaves 300k gold, 5 energy refills and 2 greater boosts as a thank you for dealing with a 2 month bug. That's about 40k gold per week, 40 energy per week and 1 boost a month for all the issues we've faced.
So really, I'd argue that the only one they did well on was AW season's delay. Most TB players likely missed out on some sort of Plat 1-4 rewards, most Cav's likely missed out somewhere from plat 4 - gold 4 (as a very rough average), so the rewards of a Nexus 6* and 5* for TB and a 6* and a nexus 5* for Cavs is very reasonable, 1 season's worth of rewards for missing a season. Sounds amazing.
The spent resources was honestly so nearly done perfectly, the glory was amazing for topping up on lost resources from not doing AQ as high as possible, added in with the constant glory we got through the issue, I've seen more complaints on too much glory than not enough. So kabam smashed that. AQ pots are great, we've had a steady influx of those. The only issue is the number of story quest revives.
It's simply not enough, when you look at summer of pain alone, strewn with hard fights at the best of times let alone when you can't parry or evade. 15 revives given for the entire two months?
9 fights
18 objectives
6 paths
15 revives allows for 1 revive per week for weeks 1-9 and 1 revive for each path. So for each fight you get 1 revive, to do all 3 objectives. And then for the Week 10, you can die once on each path due the bug. You need to do two fights, and the GM all while only missing 1 parry or dex. How does 15 revives even begin to cover 2 months of issues?
Lastly, onto the gift. 300k gold, 2 boosts and 5 energy refills. I could go into more detail about how this is barely a gift for thanking us for dealing with the biggest bug in the history of MCOC, but really, it ought to speak for itself.
No.
In fact there's been NOTHING for those that do incursions. Not in this comp. Not in the few small comp packages they sent out.
And as for sending out a package before the issue is resolved, for one we knew they were going to because they told us as much, secondly they are only sending it out because they know the relationship between the playerbase and them is strained to it's limits and they need some damage control before they lose a good portion of players.
I haven't had the main issues that others have had, not at all. The only thing that I faced was the GM competence bug, in which that comp was a miserable excuse in itself.
But it doesn't take a rocket scientist, nor an aging man with possible dementia to see that this package doesn't justify the literal MONTHS of issues that people have been dealing with prior to this package, and no doubt the literal months before the issues are resolved after this package.
But I forget, that I'm talking to one of the self centered members of the forum, who will only complain about something when it affects their gameplay and their experience. I wouldn't expect you to have any empathy towards others.
If 15 revives doesn't cover the issues caused by the bug, why would it not be reasonable to add more revives in different rarities?
This package was a "thank you for bearing w us" from Kabam and I am okay with that. It helped rekindle my interest in the game with some new champ pulls I got. I am even motivated to do Carina Challenge now, which would be unheard of in the past two months.
I can well imagine people spent more revives than they recieved back and that many many players quit/retired. This comment is only to provide the situation from my pov. The pov of a laid back, f2p TB player, who plays for fun and ranks champs for fun.
So you’d argue that the largest bug in the games history in terms of how many effected, how long it’s effected, and amount of gameplay effected, didn’t warrant more than 15 revives?