my opinion on an unhealthy change for the future of mcoc
OxygeN610
Member Posts: 64 ★
Hello everybody, I’m OxygeN, a little Thronebreaker player from Switzerland and this is my first post on this forum.
I would like to share my opinion about some changes in the game that are really not healthy and kind off kill my motivation to play MCOC from my point of view. Maybe I'm not the only one in this situation.
Let me clarify what I mean, I am not talking about the bug that Kabam is already working on to resolve it, please don't talk about this in this post.
I was spending a lot of money for quite some times on MCOC but life is life and now I can’t afford to spend the same amount every month, and I try to become a F2P player.
After month of not entering the cavalier difficulty (because not spending money kind of lowered my motivation to play the game) I decide to re-enter and at least do a completion of it for the “completion event”
Everything goes well until I arrive to the mutant quest, I use the really nice “preview” button to see the node and the class type of the quest. I see “mighty charge” I was like “oh yeah that’s an easy Apoc path”
Entering the path with my 6r3 Apoc I realise the node as change in way that the opponent is becoming immune to debuffs. So basically, the utility for what I think a lot of people ranked up Apoc is just being nerfed or countered just month after everybody was hype for him.
This really kill even more my motivation to play the game and I think this is really not good for the game. Because we are talking about a node that really destroy the utility that this champ was build and also sell to counter Initially.
We are not talking about one champ to counter another, like how Warlock counter the “unlucky” ability of Domino, because you never see a full path of Warlock in a quest.
I am really sad to see this kind of changesets after releasing a champ for certain utility. Even more now that I am a F2P player, I really need to be careful with which champion I invest my resources in. And when I see that I invest into Apoc to counter a node that I hate and that node got change month after to counter Apoc, that make me sick.
I hope you all get my point and we can have a talk about that, I would like to know other player’s opinion about it!
Best regards
I would like to share my opinion about some changes in the game that are really not healthy and kind off kill my motivation to play MCOC from my point of view. Maybe I'm not the only one in this situation.
Let me clarify what I mean, I am not talking about the bug that Kabam is already working on to resolve it, please don't talk about this in this post.
I was spending a lot of money for quite some times on MCOC but life is life and now I can’t afford to spend the same amount every month, and I try to become a F2P player.
After month of not entering the cavalier difficulty (because not spending money kind of lowered my motivation to play the game) I decide to re-enter and at least do a completion of it for the “completion event”
Everything goes well until I arrive to the mutant quest, I use the really nice “preview” button to see the node and the class type of the quest. I see “mighty charge” I was like “oh yeah that’s an easy Apoc path”
Entering the path with my 6r3 Apoc I realise the node as change in way that the opponent is becoming immune to debuffs. So basically, the utility for what I think a lot of people ranked up Apoc is just being nerfed or countered just month after everybody was hype for him.
This really kill even more my motivation to play the game and I think this is really not good for the game. Because we are talking about a node that really destroy the utility that this champ was build and also sell to counter Initially.
We are not talking about one champ to counter another, like how Warlock counter the “unlucky” ability of Domino, because you never see a full path of Warlock in a quest.
I am really sad to see this kind of changesets after releasing a champ for certain utility. Even more now that I am a F2P player, I really need to be careful with which champion I invest my resources in. And when I see that I invest into Apoc to counter a node that I hate and that node got change month after to counter Apoc, that make me sick.
I hope you all get my point and we can have a talk about that, I would like to know other player’s opinion about it!
Best regards
20
Comments
Either way there is the same outcome, one just takes more time for Kabam to do. Kabam want mighty charge to not be countered by anti-purifiers. They want mighty charge to make a champion go immune to debuffs and that is the challenge they want to present to the players with that node. If you want mighty charge to be countered by purify reduction, sure, keep the node. Kabam will just make a new one to challenge us in the way they want to.
I understand what you are saying but my point was more like why do you change a node that Apoc was so good for ?
yes the node is not hard to counter or play around, but it's a mutant quest, and if my debuff are purified and the defender become even immune to it after, why should i not do this quest why my r3 ghost then ?
I want to play with mutant in a mutant quest but why should i lost my time when they change node like this ?
To respond to Ebony_naw , yes i dont think people rank up apoc for that too, but imagine now if they put true focus everywhere, people who have Ghost, quake etc would be mad. because they use ressources to rank this champ and Kabam just change/add the node after to counter theses champs and that's not cool.
We didn't see this node before Apoc, now we have Apoc and they change the node for him i guess. and that's what i think is not correct.
Of course this is only my opinion and i respect yours
This is also completely true. But MCOC is a game as a service, not a game that ships complete. The model for the game is to continuously add and evolve the content. There is an expectation that players who play such a game must deal with and adapt to change. You are not in a position to figure something out once and for all time and be able to rely upon this indefinitely. What works today might not work tomorrow. The challenges in the content today won't necessarily be the challenges in the content tomorrow. The rock you get to counter scissors is going to be countered by paper next week. For that matter, one day there will also be harder scissors.
This has pros and cons. The dynamic nature of the game means it doesn't get stale, it doesn't fall into situations it can never get out of. You don't acquire the best champs and then you're done. You don't acquire the worst champs and those stay worthless forever. But it also means you don't get to solve problems permanently either. There is no permanence in the game. You have to constantly move forward just to stay in place.
None of this is new. This isn't some new direction the developers invented recently. This has been a guiding principle of the game since the day it launched. That's why, for good or for bad, the large changes in release 12.0 happened. That's why you don't see Perfect Block synergy teams steamrolling all of the content. That's why Star Lord isn't considered the best champ anymore, nor is Blade, nor is Iceman, nor is Medusa, nor any of the other top tier champs of the past (although they are all still mostly pretty good). That's why we have 6* champs at all.
What you're experiencing has been the rule forever. Maybe it feels different to you, but it is not. You have to decide whether that's the kind of game you want to play, because the devs aren't going to change how the game has been developed for the past six years just because you don't like one particular change. Nor is anyone going to take seriously the complaint that this is a bad direction for the game, because this is the direction it has been moving in throughout its existence.
Of course some change are better and some are worse, and we can always debate the details. But the idea that change is bad just if it changes something someone chose to rely upon just doesn't go anywhere. If we make those kinds of changes off-limits, that pretty much makes all changes off-limits. You just have to learn to roll with changes that shake up your prior expectations and strategies. That, or find another game to play, but all games as a service are going to eventually do this to you. The only games that won't are games that come in boxes and don't update themselves over time.