Did you all know that Medusa's armour shatter doesn't work the same way anymore?
Aaron_Ande
Member Posts: 17 ★
I was questing in act 7.1.4 (Arc overload, Armoured assault). I put Medusa in the team knowing her armour shatters can prevent further armour ups and would make the path easy, but it didn't work. I thought I read the nodes wrong but looks like Medusa's armour shatter description was changed. I don't know when this was changed, and nobody talked about this. Really pissed at this. Honestly, what's the whole point in this change.
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Comments
Its the node u only stop 100% it has an extra 75% so armor ups will still apply
Read her pre update abilities first and post update. You will find difference. Way difference.
Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
This Sucks. It was clearly done to stop medusa from clearing that lane with ease.
AAR is Ability Accuracy Reduction. It means chance to trigger. If the opponent (Heimdall) has 100% chance to trigger an armor up (back in the early days of the game this would be just called "triggers an armor up" since 100% usually means a guarentee) and no other ability accuracy formulas come into play, he will always generate one.
If you have a character that causes 50% AAR, it doesn't make his armor ups 50% weaker or less potent, it means 50% of the time his armor up buff simply won't happen.
If you reduce ability accuracy by 100%, then that's 100-100=0, meaning his armor up buff isn't 100%, weaker, it simply is 100% less likely to actually happen I.E. he will never trigger the armor up buff.
This is modified by the node you've shown, because that adds more math to the equation, in addition to the listed above math he also gains +75% ability accuracy. So the math took his 100% chance to trigger, added 75% making it 175%, then medusa reduces it by 100% making the final value equal 75% chance to activate an armor up buff.
There have been a lot of debates over time about 'can't' Vs 'always' and this change is part of it. Medusa had a very clear 'can't' ability and it's been weakened. Tech attackers on a Force of Will node or an Enhanced Abilities node can now activate their Armour Up buffs freely, even with Armour Shattered. Or Mysterio on any kind of Armour node, since he's immune to AAR.
By way of comparison:
With a slow debuff, She-hulk reduces Evade ability by 100%.
With Assassin's Cunning, Hit-Monkey prevents the opponent's Evades. So does Emma Frost in Telepath mode.
Both abilities work the same, the majority of the time. But She-hulk can't reliably prevent opponents from Evading on FoW or EA nodes. Hit-Monkey and Emma can. If Mesmero or Old Man Logan is sitting on a Mesmerise node, which champion are you going to rely on?
When Medusa was originally brought into the game she appeared to completely prevent opponents with Armour Shattered from generating Armour Ups. And now she doesn't.
This wasn't a necessary change for Medusa, although it might be necessary for some new node, or whatever Tech champ is coming to fill Nimrod's "New Wave" synergy).
What should have happened was that her coding and wording should have been changed to Prevent Armour Ups. Then she'd have been Working as Intended.
Maybe she can still prevent Enhanced Abilities Robots from activating Armour Up?
Despite its wording, slow is a simple on or off trigger for evade and unstoppable. But when an opponent has increased ability accuracy they can still trigger the unstoppable buff, it just has no effect on the impact of your hit. Best example of this is champion 6.2. When he has increased AA, a slow doesn’t stop the buff triggering, but he’s not unstoppable
Medusa has always just worked as -100% ability accuracy, it’s just there didn’t use to be more than 100%, so the words “prevent armour buffs” made sense. Since then, we can have more than 100% ability accuracy, so prevent no longer makes sense
1) why does it now inflict 2 debuffs? Used to be one only
2) why on earth does Nebula gain her regen charges when armor broken? She should have her AA reduced by 100% and Nebula has no ability to get >100% AA. This works for any Nebula and idk why.
Force of Will makes the opponent immune to Ability Accuracy reducing debuffs and passives. These are debuffs like disorient and concussion, but not necessarily debuffs like slow or coldsnap.