Kabam please reconsider the Guillotine changes
Mickmack
Member Posts: 6 ★
Hi all,
As a passionate Guillotine user, I am really disappointed in the changes that are being made to Guillotine. While her overall damage will likely increase, you have heavily nerfed a lot of her abilities that made her even somewhat usable originally
Regen - You have nerfed her regen to a static 2%. Before she would get 10% chance of about 20-50%, per 4 soul charges, which equates to an average of 2-5% per 4 soul charges or, 6-15% at 12 souls by the end of some fights.
SP1 - The ability is near useless, Especially considering how badly her regen has been nerfed to the point where she will not be able to recover most DOT damage anyway, it will only be useful as a gimmick with the grind all synergy against champs with insane DOT numbers.
SP2 - This is more or less fine, still no significant change to how it was before though.
SP3 - This has been heavily nerfed, as you would deal 2% max health for each soul charge. So at 10 charges before you would deal 20% of the opponents max health, but for people dealing with 200k health pools in cavalier event quest it’s going to be closer to 10% now. The fact that her soul charges are now capped also severely reduces how good this will be.
Rupture: This sig ability is fine and I see no issue with it but would rather have kept the old regen ability as well.
My suggestions:
- Keep regen how it used to work with the old signature ability and include it alongside the rupture with her new signature ability.
-Remove the soul charge cap. You’re hurting the SP3 very badly by having this in place, making it much worse than before
-The SP1 would probably not be terrible with the old regen but it still isn’t great as things stand but I have no recommendations other than to simply change it
This is my first post so go easy on me please lol and please speak out if you agree or disagree with any supporting arguments or criticism to my own.
Thank you
As a passionate Guillotine user, I am really disappointed in the changes that are being made to Guillotine. While her overall damage will likely increase, you have heavily nerfed a lot of her abilities that made her even somewhat usable originally
Regen - You have nerfed her regen to a static 2%. Before she would get 10% chance of about 20-50%, per 4 soul charges, which equates to an average of 2-5% per 4 soul charges or, 6-15% at 12 souls by the end of some fights.
SP1 - The ability is near useless, Especially considering how badly her regen has been nerfed to the point where she will not be able to recover most DOT damage anyway, it will only be useful as a gimmick with the grind all synergy against champs with insane DOT numbers.
SP2 - This is more or less fine, still no significant change to how it was before though.
SP3 - This has been heavily nerfed, as you would deal 2% max health for each soul charge. So at 10 charges before you would deal 20% of the opponents max health, but for people dealing with 200k health pools in cavalier event quest it’s going to be closer to 10% now. The fact that her soul charges are now capped also severely reduces how good this will be.
Rupture: This sig ability is fine and I see no issue with it but would rather have kept the old regen ability as well.
My suggestions:
- Keep regen how it used to work with the old signature ability and include it alongside the rupture with her new signature ability.
-Remove the soul charge cap. You’re hurting the SP3 very badly by having this in place, making it much worse than before
-The SP1 would probably not be terrible with the old regen but it still isn’t great as things stand but I have no recommendations other than to simply change it
This is my first post so go easy on me please lol and please speak out if you agree or disagree with any supporting arguments or criticism to my own.
Thank you
25
Comments
Do you test anything other than patience?
*yeah that’s an error, there was one. Reducing the percentages relative to the percentage of attack boost negates your point.
Do the math or do an actual test rather than arguing and talking in circles.
Let's see if I'm proven wrong when it goes live.
I once managed to heal to full with a lucky SP3 proc.
I doubt buffed Guillotine can do that.
A spicy 10k crit is only going to heal her for... 200. Block damage.
Although it's only a 10% chance, pre buff Guillotine has a chance to get back all of that 10k Health.
What if the Soul charges also increased her regen a little?
Plus, that healing is going to be significantly nerfed further if you run suicides and have that 30% reduction from Liquid Courage.
If her SP1 allowed her to reflect her DOT to her opponents while healing from Willpower herself (kind of like Namor), I would probably have less of an issue with the changes to her regen in other areas. However, since that doesn't seem to be the case and she takes damage as well, I agree with the people who don't really see a value in that ability.
I'm not deeply invested in Guillotine so I won't be raising any pitchforks before trying her out, but I will say that nothing in her new kit was what I wanted for her. I find that to be a shame. It says that she "punishes buffs" but from what I can see, the chance to bleed an opponent has been nerfed from 50% to 35% so she'll only be back to her normal 50% when fighting buffed opponents. I assume that's because her bleeds will be stronger in her buffed version but it still feels like a weird side-step rather than a straight improvement.
I wish they'd given her some kind of mystic utility. Maybe reduce the potency or duration of the opponent's buffs by let's say 5% for each soul she has.
Her utility has pretty much stayed the same
Her base damage seems to have increased but her bleed potency at base got nerfed.
Don't like this buff at all.
Sorry GroundedWisdom but as usual you aren’t living up to your name. Her average regen before at a minimum was 100-250% of what it’s going to be changed to for every 4 soul charges you have.
That means on average for a guillotine at 8 charges she will be at 200-500% more regen pre buff and at 12 charges she will be at 300-750% pre buff.
In conclusion? Depending on her sig level pre buff her regen is being reduced by 50-85%
It’s a lot worse, I am a mathematician/statistician, I know how these numbers work and am sure others will agree they are a lot lot worse, and you can’t really counter that saying her damage will be better because it’s not going to be increase by 300-750% especially when I have noted her SP3 is heavily nerfed by the changes. Damage from basic attacks will be increased no more than 100% which does not make up for it.
2% is minuscule.. yes it’s ALL damage, so you can have a small amount of continuous healing even without hitting the opponent, but it’s limited to the HP of your opponent.
Example: Take an opponent with 100k HP. The max healing you get from this fight is 2,000 HP. For a Rank 3 6* this equates to about 5-7% of their health. For a R5 5* it’s about 7-9%.
This is extremely limited/minimal healing in terms of sustainability.. A few blocked hits in some fights will take that much health. 1-2 attacks with recoil.
Even for apex content - let’s say a 1 Million HP opponent, you limited to healing 20,000 HP which is nice.. but that’s a slow trickle of healing over the entire fight, you can’t reduce yourself from 5% back up to 20% in a short time to make using parry more safe or to allow blocking a special attack.
I hope it feels substantial enough when it goes live, but it’s definitely less healing.
note, the RNG is very similar to wolverine's level of regen.
I dont want a bishop regen (which funnily is better than guilly's), I want the massive regen that is usually get once a fight independent of how much health the opponent has.
..82 Hita on 500k Winter Soldier is solid..so leta suprise how will that "buff" work