No reason to attack the owner of this post. Kabam already know as they have the data on it. What did you think? Go hardcore on variant 7 for the revive farming and kabam won’t know? They know by the amount of revisitation data and seeing the pattern and be like “ oh so they’re after the revives to make it free as possible”
1) Kabam already know about it. They wouldn't think that people are randomnly completing that very specific quest out of all others in the game an absurd number of times. Plus Kabam are the ones who literally setup the rng for item drops there. It's impossible for them NOT to know.
2) I got 2 revives out of 3 runs yesterday so probably just bad luck for you OP.
Now , I would like to see those who said it's fine, kabam knows these, nothing will happen
Come and talk about more it on forums
Act 1 flashbacks
Act 1 had an almost guaranteed appearance rate and only cost about 4 Energy Total to get the Revive And Clear the Quest to refresh the Item Reset, V7.2.2 has a Much more Random Drop Rate (Far from being Guaranteed) and costs Nearly a Full Energy Bar to get the Item And Clear the Path for a Reset (and if the Revive doesn't respawn that's another 70ish Energy used).
This is nothing like the Act 1 Issue because this one is Balanced by multiple Factors, as stated above and previously.
1) Respawning isn’t guaranteed. Even if a quest tends to have pots on paths. 2) Are you daft? If there is a quest that reliably gives revives, why would you bring attention to it here of all places?
Dr. Zola
There's no way Kabam wouldn't know about it, and they have no reason to change it as it's still Completely Random and costs a bunch of Energy. It's not an exploit like the old Act 1 Quest which pretty much always gave Revives while only costing 3 or 4 energy per run.
Also no it is not removed I just grinded some yesterday and have had 6 empty runs in a row in the past, you just got unlucky.
Wait that’s why they changed it?? We’ll that makes more sense then them trying to make it more challenging to teach players how to play I guess
One thing is for sure, these revives are hurting mercs... And that's a good thing for the game. A suspicious account was made few months ago, posted about the v7 revives, just to bring it down. Screw you mercs...
One thing is for sure, these revives are hurting mercs... And that's a good thing for the game. A suspicious account was made few months ago, posted about the v7 revives, just to bring it down. Screw you mercs...
Well either…I’m right or I get to keep farming. Either, way this will age well for me. This is the same energy as the is Kitty Pryde op and should we need her threads.
Talking about stuff that benefits the players? We don’t do that here.
It’s fun to think it’s a hidden trick among players, but not very rational. Keep in mind that Kabam has plenty of data on what we play in the game. I’m sure they would wonder why certain anomalies exist in that data.
Also, what’s a revive farm and how can I purchase one??
The Act 1 revive farm got shut down within a day or two of someone posting about it on the Forum. Even if they know about something it's not a good idea to poke the bear lol.
It’s fun to think it’s a hidden trick among players, but not very rational. Keep in mind that Kabam has plenty of data on what we play in the game. I’m sure they would wonder why certain anomalies exist in that data.
Also, what’s a revive farm and how can I purchase one??
The Act 1 revive farm got shut down within a day or two of someone posting about it on the Forum. Even if they know about something it's not a good idea to poke the bear lol.
Thr Act 1 spot was basically an Exploit, it was almost guaranteed to spawn a Revive and the Whole Quest was only like 4 Energy Total to Clear And Reset. V7.2.2 takes nearly a Full Bar of Energy to Clear and Reset as well is much more random in Spawn Rate as you can go 4 or 5 runs in a row with no Revive spawning, and since an Energy Refill Costs 30 Units it's much more fairly balanced than the Act 1 Spam.
It’s fun to think it’s a hidden trick among players, but not very rational. Keep in mind that Kabam has plenty of data on what we play in the game. I’m sure they would wonder why certain anomalies exist in that data.
Also, what’s a revive farm and how can I purchase one??
The Act 1 revive farm got shut down within a day or two of someone posting about it on the Forum. Even if they know about something it's not a good idea to poke the bear lol.
Thr Act 1 spot was basically an Exploit, it was almost guaranteed to spawn a Revive and the Whole Quest was only like 4 Energy Total to Clear And Reset. V7.2.2 takes nearly a Full Bar of Energy to Clear and Reset as well is much more random in Spawn Rate as you can go 4 or 5 runs in a row with no Revive spawning, and since an Energy Refill Costs 30 Units it's much more fairly balanced than the Act 1 Spam.
I agree but none of that is relevant to my point. It was stated that Kabam knows about it therefore it doesn't matter whether or not people post about it on the Forum. The Act 1 spot existed for a long time but was shut down almost immediately after it was posted on the Forum. Unless you think it was a coincidence, the conclusion would be that posting about something like this can motivate Kabam to change it.
It’s fun to think it’s a hidden trick among players, but not very rational. Keep in mind that Kabam has plenty of data on what we play in the game. I’m sure they would wonder why certain anomalies exist in that data.
Also, what’s a revive farm and how can I purchase one??
The Act 1 revive farm got shut down within a day or two of someone posting about it on the Forum. Even if they know about something it's not a good idea to poke the bear lol.
Thr Act 1 spot was basically an Exploit, it was almost guaranteed to spawn a Revive and the Whole Quest was only like 4 Energy Total to Clear And Reset. V7.2.2 takes nearly a Full Bar of Energy to Clear and Reset as well is much more random in Spawn Rate as you can go 4 or 5 runs in a row with no Revive spawning, and since an Energy Refill Costs 30 Units it's much more fairly balanced than the Act 1 Spam.
I agree but none of that is relevant to my point. It was stated that Kabam knows about it therefore it doesn't matter whether or not people post about it on the Forum. The Act 1 spot existed for a long time but was shut down almost immediately after it was posted on the Forum. Unless you think it was a coincidence, the conclusion would be that posting about something like this can motivate Kabam to change it.
Nope because they have no reason to change this one, Act1 was giving Insane Value for practically no Cost, as for V7.2.2...
1 Energy Refill Costs 30 Units, to clear and reset the Path it takes just under 70 Energy, meaning you could equate this to 30 Units per L1 Revive. L2 Revives heal 40% Health and cost 40 Units, so it's reasonable to say if you could purchase L1 Revives which heal 20% Health that they'd cost roughly 30 Units. Not to mention the fact that the Spawn isn't Guaranteed and could cost you another Energy Refill and 30 Units, or Several if you get a bad luck streak, to get another Revive.
It’s fun to think it’s a hidden trick among players, but not very rational. Keep in mind that Kabam has plenty of data on what we play in the game. I’m sure they would wonder why certain anomalies exist in that data.
Also, what’s a revive farm and how can I purchase one??
The Act 1 revive farm got shut down within a day or two of someone posting about it on the Forum. Even if they know about something it's not a good idea to poke the bear lol.
Thr Act 1 spot was basically an Exploit, it was almost guaranteed to spawn a Revive and the Whole Quest was only like 4 Energy Total to Clear And Reset. V7.2.2 takes nearly a Full Bar of Energy to Clear and Reset as well is much more random in Spawn Rate as you can go 4 or 5 runs in a row with no Revive spawning, and since an Energy Refill Costs 30 Units it's much more fairly balanced than the Act 1 Spam.
I agree but none of that is relevant to my point. It was stated that Kabam knows about it therefore it doesn't matter whether or not people post about it on the Forum. The Act 1 spot existed for a long time but was shut down almost immediately after it was posted on the Forum. Unless you think it was a coincidence, the conclusion would be that posting about something like this can motivate Kabam to change it.
Nope because they have no reason to change this one, Act1 was giving Insane Value for practically no Cost, as for V7.2.2...
1 Energy Refill Costs 30 Units, to clear and reset the Path it takes just under 70 Energy, meaning you could equate this to 30 Units per L1 Revive. L2 Revives heal 40% Health and cost 40 Units, so it's reasonable to say if you could purchase L1 Revives which heal 20% Health that they'd cost roughly 30 Units. Not to mention the fact that the Spawn isn't Guaranteed and could cost you another Energy Refill and 30 Units, or Several if you get a bad luck streak, to get another Revive.
And after the Act 1 incident they would be much more alert to situations like that, they likely noticed this spike in players playing the Normal Difficulty Quest almost immediately but after looking at the data deemed it balanced enough to keep in.
I believe the most recent “maintenance” has eliminated this revive farming in variant 7. I haven’t seen revives popping up as much the last few days as before. Previous I’ve not had more than 2 runs without one revive but today I didn’t see one in at least 5 runs.
I believe the most recent “maintenance” has eliminated this revive farming in variant 7. I haven’t seen revives popping up as much the last few days as before. Previous I’ve not had more than 2 runs without one revive but today I didn’t see one in at least 5 runs.
I believe the most recent “maintenance” has eliminated this revive farming in variant 7. I haven’t seen revives popping up as much the last few days as before. Previous I’ve not had more than 2 runs without one revive but today I didn’t see one in at least 5 runs.
My alliance mates and I experienced the same last 2 days, revives are popping up but at a much reduced rate.
Comments
2) I got 2 revives out of 3 runs yesterday so probably just bad luck for you OP.
This is nothing like the Act 1 Issue because this one is Balanced by multiple Factors, as stated above and previously.
A suspicious account was made few months ago, posted about the v7 revives, just to bring it down.
Screw you mercs...
Need to be hush hush about our farming areas!
Talking about stuff that benefits the players? We don’t do that here.
V7.2.2 takes nearly a Full Bar of Energy to Clear and Reset as well is much more random in Spawn Rate as you can go 4 or 5 runs in a row with no Revive spawning, and since an Energy Refill Costs 30 Units it's much more fairly balanced than the Act 1 Spam.
1 Energy Refill Costs 30 Units, to clear and reset the Path it takes just under 70 Energy, meaning you could equate this to 30 Units per L1 Revive.
L2 Revives heal 40% Health and cost 40 Units, so it's reasonable to say if you could purchase L1 Revives which heal 20% Health that they'd cost roughly 30 Units. Not to mention the fact that the Spawn isn't Guaranteed and could cost you another Energy Refill and 30 Units, or Several if you get a bad luck streak, to get another Revive.
So let this thread die in peace. Amen
Thank you OP for creating this thread.
@Ps_cr7