Due to an issue with Alliance War Defense Tactic, we will be ending this Alliance War Season effective immediately. This current War will not count towards your Alliance War Season Score. War Season eligibility rewards will be reduced to 2 Wars in the Season.

We understand that this is not a perfect solution, but without the ability to remove or freeze the War Rating quick enough, the rest of our Alliance War season would be compromised.

This war will remain active, and in-game, you will still see the season until tomorrow. After we end the season tomorrow, we will be taking some time to collect data and remove the changes to the Alliance War Season score. Once that is complete, we will be able to send out Alliance War Season rewards.

We apologize for the inconvenience.

Agent Venom purifying debuffs under 10 Omega Red spores.

RomchEkRomchEk Posts: 11
edited October 3 in Bugs and Known Issues
I already was wrong on my other discussion, so maybe someone will shed a light on this.
First one is on 37s.

Comments

  • RomchEkRomchEk Posts: 11

    While the Attacker has 0 Fury Buffs the Defender gains +20% Ability Accuracy.

    Omega Red doesn't have any Fury Buffs, so Agent Venom will have +20% Ability Accuracy. I think you need 12 spores (each spore = -10% purify chance) so you can guarantee that Agent Venom won't shrug off your debuffs but I'm not sure (you definitely need more than 10)

    +20% puts him on 90% shrugg off, 10 spores does -100%, no?
  • RomchEkRomchEk Posts: 11
    edited October 3

    RomchEk said:

    While the Attacker has 0 Fury Buffs the Defender gains +20% Ability Accuracy.

    Omega Red doesn't have any Fury Buffs, so Agent Venom will have +20% Ability Accuracy. I think you need 12 spores (each spore = -10% purify chance) so you can guarantee that Agent Venom won't shrug off your debuffs but I'm not sure (you definitely need more than 10)

    +20% puts him on 90% shrugg off, 10 spores does -100%, no?
    It doesn't work like that. I'm gonna try my best to explain it. +20% puts him on 120% shrug off chance. It's like the original 70% is 100% and you add on the 100%, the 20% and then it becomes 120%. ****, I can't explain it well enough
    Yeah, that doesn't make any sense, his shrug off isn't 100%, it's 70, and with buff it's either flat 70% chance to shrug + flat 20% for 90% total, or 70% + (20% of 70% = 14%) = 84%.
  • AverageDesiAverageDesi Posts: 982 ★★★★
    70% plus 20% is still only 84%. Omega red reduces purify chance by 100%. not general ability accuracy so this should not matter at all
  • Colonaut123Colonaut123 Posts: 2,965 ★★★★★
    RomchEk said:

    RomchEk said:

    While the Attacker has 0 Fury Buffs the Defender gains +20% Ability Accuracy.

    Omega Red doesn't have any Fury Buffs, so Agent Venom will have +20% Ability Accuracy. I think you need 12 spores (each spore = -10% purify chance) so you can guarantee that Agent Venom won't shrug off your debuffs but I'm not sure (you definitely need more than 10)

    +20% puts him on 90% shrugg off, 10 spores does -100%, no?
    It doesn't work like that. I'm gonna try my best to explain it. +20% puts him on 120% shrug off chance. It's like the original 70% is 100% and you add on the 100%, the 20% and then it becomes 120%. ****, I can't explain it well enough
    Yeah, that doesn't make any sense, his shrug off isn't 100%, it's 70, and with buff it's either flat 70% chance to shrug + flat 20% for 90% total, or 70% + (20% of 70% = 14%) = 84%.
    That's not how the game works. The game doesn't directly increase or reduce ability accuracy, but through the Ability Accuracy Modifier.

    Agent Venom has 70% chance to shrug off a debuff, but in reality it is 70% x 100% (the Ability Accuracy Modifier). If a node or effect modifies ability accuracy, it only changes the Ability Accuracy Modifier.

    If Agent Venom has +20% ability accuracy, then he has 70% x (100% + 20%) = 84% ability accuracy. Omega Red reduces purify ability accuracy by 10% per spore. In normal fights, ten spores reduce purify ability accuracy like this: 70% x (100% - 100%) = 0%. In this fight, ten spores reduce purify ability accuracy: 70% x (100% + 20% - 100%) = 14%. So indeed, you need two more spores to reduce it to zero.
  • RomchEkRomchEk Posts: 11

    70% plus 20% is still only 84%. Omega red reduces purify chance by 100%. not general ability accuracy so this should not matter at all

    I see people disagreeing, but yet to see a sensible explanation.
  • AverageDesiAverageDesi Posts: 982 ★★★★
    edited October 3

    RomchEk said:

    RomchEk said:

    While the Attacker has 0 Fury Buffs the Defender gains +20% Ability Accuracy.

    Omega Red doesn't have any Fury Buffs, so Agent Venom will have +20% Ability Accuracy. I think you need 12 spores (each spore = -10% purify chance) so you can guarantee that Agent Venom won't shrug off your debuffs but I'm not sure (you definitely need more than 10)

    +20% puts him on 90% shrugg off, 10 spores does -100%, no?
    It doesn't work like that. I'm gonna try my best to explain it. +20% puts him on 120% shrug off chance. It's like the original 70% is 100% and you add on the 100%, the 20% and then it becomes 120%. ****, I can't explain it well enough
    Yeah, that doesn't make any sense, his shrug off isn't 100%, it's 70, and with buff it's either flat 70% chance to shrug + flat 20% for 90% total, or 70% + (20% of 70% = 14%) = 84%.
    That's not how the game works. The game doesn't directly increase or reduce ability accuracy, but through the Ability Accuracy Modifier.

    Agent Venom has 70% chance to shrug off a debuff, but in reality it is 70% x 100% (the Ability Accuracy Modifier). If a node or effect modifies ability accuracy, it only changes the Ability Accuracy Modifier.

    If Agent Venom has +20% ability accuracy, then he has 70% x (100% + 20%) = 84% ability accuracy. Omega Red reduces purify ability accuracy by 10% per spore. In normal fights, ten spores reduce purify ability accuracy like this: 70% x (100% - 100%) = 0%. In this fight, ten spores reduce purify ability accuracy: 70% x (100% + 20% - 100%) = 14%. So indeed, you need two more spores to reduce it to zero.
    ther's a catch . omega red does not reduce the ability accuracy modifier as per his description. it says spores reduce
    "their chance to shrug debuffs". and not purify ability accuracy. if that were the case you would be right. so it would be (70-100)*120%<0%
  • CoatHang3rCoatHang3r Posts: 4,604 ★★★★★
    RomchEk said:

    70% plus 20% is still only 84%. Omega red reduces purify chance by 100%. not general ability accuracy so this should not matter at all

    I see people disagreeing, but yet to see a sensible explanation.
    (70-100%) + (70+20%)=
  • AverageDesiAverageDesi Posts: 982 ★★★★

    RomchEk said:

    70% plus 20% is still only 84%. Omega red reduces purify chance by 100%. not general ability accuracy so this should not matter at all

    I see people disagreeing, but yet to see a sensible explanation.
    (70-100%) + (70+20%)=
    70+20? where did that come from
  • RomchEkRomchEk Posts: 11

    RomchEk said:

    70% plus 20% is still only 84%. Omega red reduces purify chance by 100%. not general ability accuracy so this should not matter at all

    I see people disagreeing, but yet to see a sensible explanation.
    (70-100%) + (70+20%)=
    And now +20% turns into +90%? Cool, sure /s
  • CoatHang3rCoatHang3r Posts: 4,604 ★★★★★
    RomchEk said:

    RomchEk said:

    70% plus 20% is still only 84%. Omega red reduces purify chance by 100%. not general ability accuracy so this should not matter at all

    I see people disagreeing, but yet to see a sensible explanation.
    (70-100%) + (70+20%)=
    And now +20% turns into +90%? Cool, sure /s
    The answer is 14. Stick to tic tac toe.
  • AverageDesiAverageDesi Posts: 982 ★★★★

    RomchEk said:

    RomchEk said:

    70% plus 20% is still only 84%. Omega red reduces purify chance by 100%. not general ability accuracy so this should not matter at all

    I see people disagreeing, but yet to see a sensible explanation.
    (70-100%) + (70+20%)=
    And now +20% turns into +90%? Cool, sure /s
    The answer is 14. Stick to tic tac toe.
    spider gwen abilities say she gets 7% evade chance per spider charge. and we ad that to 5 charges as 7+7+7+7+7. which gives us 100% ability accuracy for 35% evade chance

    omega red says he reduces purify chance by 10% per spore. AV has 70 %tenacity at 100% ability accuracy at base. with the node it is 120% ability accuracy multiplied by 70. but 10 spores would mean subtract 100 from the shrug off chance the same way spidergwens evades are added. so 0%(assuming they can't go into negative)chance to shrug multiplied by 120%. which is zero

    i know you know much more but please tell why evade chances when added are added to base evade chance instead of ability accuracy base but here you reduce shrug off chance from the base ability accuracy instead of base shrug off chance. genuinely want to know @CoatHang3r
Sign In or Register to comment.