Any update on nerfing high ground in war?
Lolasaker123
Member Posts: 1 ★
Just looking for clarification because of the punishing block damage on opponents that aren’t that straight forward with intercepting. The answer can’t always be just to intercept your way through a hard war fight.
Post edited by Kabam Porthos on
10
Comments
1) managing your combo meter
2) energy resistance
3) blowing the opponent up before it matters
4) regeneration
Bring it to T-1 so ytubers can showcase it. It's hard to explain people how to tackle it on daily basis.
We will see more complaints and higher level of “nerf” threads appearing.
When do we get the Attack Tactic to enhance "High Ground"? I'm expecting something like:
Trenches - Well-timed blocks double the High Ground damage but resets the High Ground Timer back to 0
Sniped - Receiving a blow from any of the defenders special attacks removes all High Ground charges
Vantage Point - Successfully evading any of the defenders special attacks removes a High Ground charge at 50% of the energy damage cost.
What would you pick? You have any ideas on how to make High Ground even more OP?... 😅
1) Placing high ground on fights where you cant burst them down is the right placement, and you take a lot of block damage
2) cant be quaked
3) Torch nova Mode is 100% required for each of these fights (if using torch)
4)doom shocks have to be removed asap, else you are taking a ton of damage
5) adds an extra layer of assignment in wars.
Not to mention block damage is pretty ridiculous. It is not easy, and most of all, quite a potion eater.
Energy resist options : YJ, Guardian, Sorc Supreme, Havok. WM with prefight. Nobody else really mitigates the energy damage.
Any time you slow down the fight, the charges build up. It is better to take hits to the face than blocked hits if the fight is taking time.