you must be using a 3*r1 Knull against a 5/65 champ cause Knull is amazing. His damage output is awesome and his ramp up isn't bad once you have him at max sig. Outside of his damage, his utility is pretty solid as well (bleed/ poison / degen resistence + armor break + evade counter, etc.).
You mention weaknesses and the only thing you've been complaining about is his damage (which again, is not that bad). What other weaknesses does he have that you believe should be changed without destroying the game?
The knull damage potential needs to rise more quickly, the armor breaking potential needs a lot of effort, it's ok in long fights, but it remains weak in short fights because this potential cannot be reached, as it is known in the game, there are no such long fights, it's a game based on short fights in general it leaves weak in terms of hit power ratio knullu , normal hits , should be increased , critical rate should be increased also a hero with sword should bleed , 1st or 2nd squeak should be unstoppable without synergy needed , because knull is not a normal expression , it is a king as well as the king of symbiotes , a feature in symbiotes They are very special in terms of knull , unfortunately compared to knull symbionts , they should regenerate life , steal power , so the features in many symbiotes should also be knull in a mixed way , a king , lord of darkness , when you say existing when no one is around , what you call a being that absorbs the power of others time an obvious talent potential I think he should be better than an ordinary hero, he is an ordinary hero, even weaker than some ordinary heroes, and the knuul 6star 3/45 in my hand is a hero, I'm commenting on it
Strongly disagree. I like Knull very much so. He isn't on the level of Cosmic Ghost Rider or Hyperion, but he's still a lot of fun to use. For me, fun is everything.
The knull damage potential needs to rise more quickly, the armor breaking potential needs a lot of effort, it's ok in long fights, but it remains weak in short fights because this potential cannot be reached, as it is known in the game, there are no such long fights, it's a game based on short fights in general
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You mention weaknesses and the only thing you've been complaining about is his damage (which again, is not that bad). What other weaknesses does he have that you believe should be changed without destroying the game?