**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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But reading this post made me think about the position i am in compared to others, I enjoyed 7.1 and variant 6 sure, but only to casually go through. I wasn't overly challenged by them. But i have a developed roster and (trying not to brag) the skills to go with it. I have 32 r5/r2 champions and 2 r3 champions, i have the depth to handle most of what the game throws at me. I'm happy with act 7 being less roster depth focussed than act 6 was, as even though I enjoyed act 6's challenge, there were of course parts where I didn't like how niche some fights were. Not to mention how tied to thronebreaker act 6 is, other than the abyss it's the only place to get full t5cc for the average player.
What I think I'm trying to say is, act 7 is a good difficulty while being fun, variant 6 is a good difficulty while being fun This is all well and good, but of course I am still looking for a challenge. The monthly 10% t5cc challenges are fun too (when they show up cough cough december), but it's not enough, cavalier EQ is dull as all hell. I think endgame players need a challenge too, without making permanent content like act 7/variant so insanely hard you need every top champion in the game. Where will that be? I think the obvious answer is EQ where if you miss a month it isn't the end of the world, but with cavalier EQ only just coming out, I hesitate to say any changes are coming there.
I'm just worried for my enjoyment of the game for the future, when act 6 was coming out I was ranking up champions to help with that. Now, i feel like i can probably handle most of act 7 with the roster i have. Sure more rank 3 6* will be able to help, but with only a what? 15% increase in stats from r2 to r3? An r2 can probably handle most of what an r3 could. Maybe I'm wrong and we get to 7.4 and I'm incredibly challenged and life is great, but i worry for the others who don't have the RNG luck or time.
Endgame players need a monthly challenge i think, more than cavalier EQ and the 10% challenge. Something to keep things fresh month to month and something for lower players to aspire to.
Hardly any of the challenge lies in completing to tasks laid out but moreso in getting lucky with the AI actually doing what you need when you need it to do it. You may find that interesting which is totally fine. As for myself and lots of other people I know, it's just annoying and slows everything down to a point that you don't even want to do it.
Some of us are having real control isssues and stupid AI behaviour making fights that wouldn't have been a problem a pain and you're here sleep-typing this fake (being decent) post. Just sleep tight!
Edit:
I wouldn't say the contents designed are easy, I just want the game to be fixed. Wait a min, how old is this post
But dropped inputs bugs and lags make surviving harder than any challenge
It is frustrating that all these threads around difficulty are certainly amplified by the shocking state of the game mechanics (broken dex, parry, dropped inputs, champs doing what they want and ultra intelligent AI)
I think the game could really do with a new set of difficulty that caters to endgame players while allowing Cavs to have their difficulty left alone without our (TBers) needs ramping it up unnecessarily.
I do agree with those who say that Act 7.1 and 7.2 were some of the most fun content Kabam has made, though. I don't want them to shy away from that design where there were both tough nodes and rewarding counter-nodes. I really, really enjoyed that design. Even if they ramp up the difficulty even further, I hope they keep that element of it.
Though most of this may be my idiocy.
It’s about find what you enjoy doing in the game and balancing your play around it. I like AQs and AWs for being challenges that change and adapt each time round. EQs are fun at UC+ because you’re forced to think about the path nodes and global aura.
As long as you’re enjoying the challenge presented then I see no problem with the game.
Kabam decided to attack our Dexing and "taunting" abilities this year.
It was the best idea they had at the time.
Hopefully they are over it.
Beyond that, I do think that some of the class nodes we see are pretty stale - They've got two versions of them as far as I am aware, so the toss up each month is nice. However, it ends up being the same champions being top counters each month. Void and Mr. Fantastic for Science, Doom and Sorcerer Supreme for Mystic, Fury and Elsa for Skill, etc. I don't really feel as though there are unique challenges to each chapter that inspires any sort of critical thinking. The bosses, sure. The paths themselves, no so much. But I also don't think that this content is designed for that. They've said that Variant content is no longer intended to target End-Game players. The rewards certainly reflect this. I thought the balancing done in Act 6 was a good idea, honestly. Most of Act 6 felt like a slog. It was overly difficult content with jacked-up attack values that could cost you a load of items/units if you made one mistake. That's not fun at all. It reminded me a little bit of the Act 4 Juggernaut fight with Slashed Tires - and he wasn't even a final boss!
I think the part of Book 2 that really makes it shine is the fact that it's NOT too terribly difficult - provided you think about the paths and plan out how to counter them. It's much more fun (to me) to have to sit down and think about how the nodes are designed to interact with each other and then pull a number of counters from my roster to use on the path.
I would much rather have to use my brain to consider paths than just resign myself to using tons of revives and potions to work through ridiculous fights with massive attack values.
everyone was complaining how hard the game was, so I bumped what they were saying a year ago.
It may not be HOW they wanted it, but they got what they asked for.