**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
It's hard for all the reasons you mention to keep making content suitable to end gamers. It's just not practical in most cases.
Now, to be fair, I've wracked my brain trying to come up with a good concept for alliance wars and its certainly not an easy thing to do given the current constructs. If only they had followed through on alliance bases then.... we could have had something.
That kind of thing is what I'm referencing when talking about traditional MMOs. That was one way they dealt with end game players. Give the end gamers something to fight over that they can beat each other up with, but that didn't completely break the rest of the game. It is super powerful, but only when the end gamers compete with each other. It splits the game into the normal game where everyone is on a similar level, even the top players of the game, and an end game where the top players tower over the normal players because they expend the effort it takes to dominate that part of the game.
I don't think alliance war is all by itself enough to really make this work, but maybe I'm wrong.
If Kabam just gave out more chances and still gave access to more amounts through spending I'm fine with that. But for F2p you only have Carina, and acts 7.1-7.3 with very few inconsequential rank 4 material. I'm very close to R4 myself. I messed up when I listened to others saying they didn't buy the r4 material for spring cleaning, (all lies in the top 20 and Kabam introduced the first r4 far earlier than I thought) but I think more opportunities should be there for people who can't spend quite as much.
Second, I spent about $10k on my last trip to Japan. It has no resale value. That included a pair of first class round trip tickets which paid for about sixteen total hours of comfort. I spent about $900 on one dinner for a group of us because I wanted everyone to try this A5 steakhouse. I was happy to do it, and the enjoyment everyone had for two hours was more than enough return on investment.
Once you get past basic living expenses, which admittedly many people struggle to achieve, the only thing you can spend money on is quality of life. Whether that's video games or vacations or donating money to save the whales, everyone has their own set of priorities. I don't judge, and I don't accept judgment either.