Alternatives to 7*s
Knullvoid235
Member Posts: 158 ★
Saw a few discussions on reddit where many people didn't want the addition of 7*s in game for various reasons. What do you guys think should be the alternative if kabam didn't add them?
I thought adding a new type of champ entirely- skrulls. They could mimic the specific class champs we would collect and might actually give use to super Skrull in game.
P.S.This was just off the top of my head, don't attack me lol
I thought adding a new type of champ entirely- skrulls. They could mimic the specific class champs we would collect and might actually give use to super Skrull in game.
P.S.This was just off the top of my head, don't attack me lol
Post edited by Kabam Zanzibar on
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Comments
For me, I would like to see more fun content, like the Summoned Symbiote quest, the Grandmaster's Gauntlet, the Summer of Pain, Incursions, the Shang-chi challenge. I want to be able to use the champs I ranked up and have fun playing a video game, and I am hoping the "solo competitive mode" that's been teased will be that, rather than another frustrating, unit-draining scheme.
I really hope that's not the case. I even hope these don't even get added in the game. But if it is, then it will be another way for them to make it P2W in a way or another
Not adding those and instead replace it with the relic system would be aesthetically better
The tiers should overlap, and we don’t need to max one to deal with another. One of the ways Kabam really botched progression was having max 5-stars roughly match rank 2 6-stars. Better scaling (or a better starting point) could’ve had 6r3 match 5r5, just like 5r3 matched 4r5. They wouldn’t have needed to nerf rankups like they’ve done, and some of these things would be more enticing.
The global buff on act 7 for 6-stars was an inspired choice. It gains value as we deepen our rosters (and as we see just how minimal the upgrade is to r3 and r4.)
A new game called MCOC 2.0
Now, the only content coming out is Cav Eq and act 7, both of which can be done easily with 5*s. While tempting to compare 1:1 you have to remember other factors that make it different.
6* champs didn't arrive because players needed them for content completion. They arrived for one and only one simple reason: 5* champs became too easy to acquire and rank up, and thus no longer functioned as the top tier pursuit item of the game. When that happened, 6* champs because a necessity for the game.
The instant that 6* champs become too easy to acquire and too easy to rank up to the high ranks, 7* champs (or some other alternative) will become necessary and arrive. It is really just that simple. The players want more 6* champs, they want more rank up materials, they want more sig stones. And when they get them, 7* champs will arrive to become the new thing that's super rare and super hard to get. Asking for more of any of those things is simply accelerating us to the day when something else replaces them as the even rarer thing.
This isn't an opinion or a guess. This is the law of gravity of F2P progressional games.
I’m not denying any of what you said, but it doesn’t address the point that if we get to the point where 7*s are added and we don’t have any content that needs them, there’s been an error in judgement or additions to the game from Kabam. If kabam allows the economy of the game to progress to a point where it’s easy to R5 6*s and still doesn’t have content they or 7*s are needed for, then they have made a mistake.
They very carefully choose how resources are released into the game, we know this. So they know when we are likely to get to the point where we can easily r5 6*s. If there isn’t content planned for before then there’s an issue.
Whenever they add 7* champs (with the standard disclaimer about options) *someone* will need them. It will never be a true statement that when they add 7* champs, no one will need them. So the real question is, and it is an extremely slippery one, which players should need them when they arrive?. If the answer is "the top players:" then that's basically never going to be true. If the answer is "average players" that is basically always going to be true. I suspect most of the people who think 7* champs should be "necessary" have some target in mind between those two, but I wonder if there would be even remote consensus agreement on where that target is.
1. By the time they are necessary, they will be inevitable.
2. By the time it is obvious we need them, Kabam will have already designed them (or some alternative to them), and discussion surrounding options will be moot.
I don't think it makes sense to worry about them, and whatever happens next won't directly affect the vast majority of players when it first happens, but the time to discuss feelings about options is before the need for them becomes obvious enough for a designer to make a decision about what's next. Once that decision is made, discussing alternatives to it will be mostly pointless.
Would this cause the MCOC world to flip?
Maybe they will restrict Level 6 account from ever getting a 7-Star.
This might be contentious to some who want all the toys now, but Relics need to be introduced to the game in a phased fashion. I also think that limiting them to being assignable to only max rank champions would be a controlling factor.
This would mean, for now, that the top limits for relic usage would be 5* characters. This should allow an easier introduction without breaking the end-game. It would mean that 5* champs for a good while yet still have a purpose.
I'd also like to see two modes for each relic. One representing general use and one for specific use. If Captain America's shield was a relic, then it could provide X benefit to any character but Y benefit of it's attached to Captain America.
It would also be great if we get new masteries we could tinker with. Those unknown masteries have coming soon for awhile now.