Will v34.0 Resolve Frame Rate Issues?
DrZola
Member Posts: 9,124 ★★★★★
I realize v34.0 in March will start the Input Refactor implementation and testing in game, but it’s worth mentioning that even on a Pro Max with full bars of high speed WiFi, frames continue to crunch along at certain times in fights—especially during a longish battle.
Case in point would be the Asgardian Cheese challenge I completed yesterday—I don’t know how to describe it other than to say that it appeared as though the rate at which frames rendered on my device slowed and even “skipped” during fights. Sort of like when you draw a cartoon on the corner of a notepad and flip through the pages to create “motion.” Maybe even a little like the stuttery feel of light and shadows through a zoetrope. Those are the most analogous ways I can think to describe it.
No game mode is exempt. But it’s especially bad in AW and higher level questing.
Clearly, I still enjoy the game because I’m playing it and spending precious time on the forums. But a sense of despair is setting in for me. This doesn’t seem to be getting appreciably better (at least on my device).
I’ve taken @DNA3000 advice and turned off as many notifications and possible disruptions as I can find on my phone, but it hasn’t resulted in lasting improvement.
Perhaps I am the only one experiencing this issue. But I wonder whether v34.0 will “fix” what still appears to be a janky, stuttering frame rendering. Is this steady state until March/April? Is there anything that can be done to ameliorate it in the meantime?
To the mods: please don’t reflexively relegate this to a back page of the forums.
Dr. Zola
Case in point would be the Asgardian Cheese challenge I completed yesterday—I don’t know how to describe it other than to say that it appeared as though the rate at which frames rendered on my device slowed and even “skipped” during fights. Sort of like when you draw a cartoon on the corner of a notepad and flip through the pages to create “motion.” Maybe even a little like the stuttery feel of light and shadows through a zoetrope. Those are the most analogous ways I can think to describe it.
No game mode is exempt. But it’s especially bad in AW and higher level questing.
Clearly, I still enjoy the game because I’m playing it and spending precious time on the forums. But a sense of despair is setting in for me. This doesn’t seem to be getting appreciably better (at least on my device).
I’ve taken @DNA3000 advice and turned off as many notifications and possible disruptions as I can find on my phone, but it hasn’t resulted in lasting improvement.
Perhaps I am the only one experiencing this issue. But I wonder whether v34.0 will “fix” what still appears to be a janky, stuttering frame rendering. Is this steady state until March/April? Is there anything that can be done to ameliorate it in the meantime?
To the mods: please don’t reflexively relegate this to a back page of the forums.
Dr. Zola
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Comments
All my apps were running smoothly and responsively but MCOC? The first fight I did might as well be a slideshow. Random lags and pauses especially during special attacks. Right now MCOC is the only app on my phone that lags and it's frustrating.
7.3 Kang was painful for me as my game just freezes during his specials so I need lightning reflexes to know when to dodge or block.
I’m certainly not a web expert, but those speeds are more than sufficient to stream content on one device while surfing across several others with no noticeable issues.
If that’s not good enough for MCoC,
I’m happy to learn why and how.
Dr. Zola
If it isn’t on my end…what will it take to fix it and when will it be done?
Dr. Zola
I'm also confident it's not my phone since I can jump to playing multiple other high graphic games and see little to no latency, or my phone getting hot during gameplay. Oh yeah I still have the issue of my phone getting noticeably hot after about 10-15 mins of play time (iPhone 8)
Dr. Zola
Samsung Galaxy s7 edge = s7 edge being more older than iPad mini 4 somehow the s7 Edge performs much much better than iPad version. No kicking, no stuttering and so on and I really don’t know why the difference is big. I don’t think this help you, but maybe?
Significantly lower speed but no issues with gameplay
Dr. Zola
Just to prove a point I have completely crippled my internet speed and i have exactly same performance in gameplay.
It can. As it turns out, if your internet performance is super crappy *and* you have things like iOS notifications turned on, the crappy internet performance can affect iOS itself, and then cause performance problems in all apps that need a lot of performance or are running borderline on resources, like MCOC. I've had background notifications scramble the performance of my game, where it was reproducible that under certain gameplay conditions the right kind of background notification created the same problem on my platform for extended periods of time.
The issues people are seeing are not all straight forward game client - internet - servers issues. If that were true, everyone with the same device running the same version of the game client and using essentially identical internet services would see the same thing. But that's not happening: two people using the same phone, running the same patch level, doing the same things, with internet connections that appear on the surface to have identical performance are not all seeing the same problems. Some are seeing a lot of problems, some only intermittent issues, and some none at all. That means whatever the root cause of the problems are, that root cause is being influenced in at least some cases by external environmental differences, or situational complexities that are not obvious. *A lot* of cumulative testing and careful comparing notes with other players has seemed to confirm this.
No one in here is saying anything that this games does not need internet connection. It needs internet connection only to sync data between servers and client. This data if completely different from sending live input data to servers back and forward that can cause any performance degradations. U can do a little bit of different test, enter battle and then on your router release connection on your WAN settings. What u will see is that u can still play this game without any internet connection and without any issues for about 30seconds or maybe more, up until game client will disconnect your from game because of timeout between server and client.
I dont know why are u mentioning notifications, its completely different from direct internet connection. Notifications are using your phone system to use gpu/cpu resources. Yes ofc notifications can cause stuttering because its directly using your phones hardware to achieve what iOS is requesting it to do and it can affect framerate while interfering with game.
This game is really badly optimised due to many integrations to its engine. It causes random memory leaks, and it affects differently each phone, even on the same device with exactly same specifications u will have different issues.
Just like i said the beginning, it has nothing to do with your internet connection its all has to do with game engine.
No complaints, but I’m also done for the evening and will see what it looks like/how it plays tomorrow.
Dr. Zola
*Most* game studdering or other anomalies are likely to be due to resource contention or some other performance issue within the engine. But they cannot *all* be due to the engine, because we have unambiguous evidence of other causes. Overheating on some platforms have caused this issue as well as other throttling issues, and inconsistently across different players playing on the same type of device. We have direct evidence that in some other cases certain background tasks have also caused these issues. So when we’re discussing what could be causing any one particular player’s issues, we shouldn’t be too quick to dismiss platform differences that wouldn’t commonly cause problems.
Or to put it another way, *I* am not going to be quick to dismiss marginal information given the complexity of the problem. *You* are free to do so, but with all due respect what are you doing to investigate the issue, that your troubleshooting judgment is meaningful to anyone?
Another possibility: for about a month or two I’ve been seeing fewer crashes, but more odd “pauses” that are happening during combat that are unusual for me, having rarely seen similar issues in the past. Not stutters that affect inputs, but literal pauses. I suspect this is part of a separate set of changes to address memory leaks in some of the resource allocation heavy parts of the game (it is something a few of us reported to the devs during testing). I’m not seeing what you’re seeing, but maybe you’re seeing a different version of what I’m seeing.
U talking about throttling, this game is running at 30FPS cap. Even iPhone 7 that is generations behind from new devices are not getting anywhere close to throttling threshold running at that framerate. I see that u are trying to say all these things are at fault but not the game, internet speed, throttling, “background notifications”.
Its not my job to troubleshoot this game, im not Kabam software developer. I was just stating that slow internet speed has no effect on framerate In MCOC. But again u can say its false by not providing anything to back your false claims. By the sounds of what u are saying is that u have no experience in any software development and just trying to wing it. Even Kabam them self said that they have memory leak issues that they are trying to solve it. Or maybe memory leaks are as well due to crappy internet connection? And yes, memory leaks causes game to drop framerate at random times.
Looks like u figured out how to fix it. Its not the game but everyones crappy internet.
I found those lags or sudden dash forward issues getting worse this month vs last month. I finished exploitation of all MEQ and SQ, the impact is particular obvious in arena. I stopped grinding since last week.
My internet environment support 4K streaming without any lags. I think the internet setup of players is not the key factor in this particular issue.