We are aware that the Twitch Drops campaign started late and that as a result most players did not receive most, or any, of the drops. We will make it right, and are currently looking into the possible options, please stay tuned.
Thank you for your patience
Thank you for your patience
Comments
The fundamental counting principle says if there are N results possible from event one and M results possible from event two, and event one and two are independent of each other, there are N x M results possible from the sequence of events one then two.
When we say there's a 3% chance to get a 6 star, we are in effect saying there are one hundred possibilities, three of which result in a 6* drop. Since there are 100 different possibilities, there are 100 x 100 = 10,000 different possibilities for opening two crystals in a row. There are 3 x 97 ways to get one then none, 97 x 3 ways to get none then one, and 3 x 3 ways to get one and then one more. There are thus 291 ways to get one then none, 291 ways to get none then one, and 9 ways to get two in a row. There are thus 591 ways to get at least one. There are 10,000 possibilities. So there are 591 out of 10,000 ways to get at least one. Which is 591/10000 = 0.0591 = 5.91%.
The new 2000 shards are worse for you to get even a 5 star, let alone 6 star!
Still think this has more chance to give you 6star?
That means 3 people got at least 1 6star!
Nice!
It feels like it's been forever since I've pulled a 6* from a cavalier crystal
Edit: TLDR for the big math posts: If there is a double scoop of ice cream that costs $2 and an option that is about 1.3 scoops for $1, then two of the smaller scoops is better. Unless you're lactose intolerant.
Let's say all players get 20 crystals each.
What is the probably in percentage for players who won't pull a 6*s out of thier 20.
Thanks
There.
Even with old drop rates, I have not pulled a 6* in 12 months from these monthly cavs and I don't have a reason to believe otherwise.
DO WITH THAT INFO WHAT YOU WANT!!!