No challenge should be designed to be impossible to beat without reviving. That should be obvious at this point. I dont see how someone prefers these to be more p2w and "revive fest" rather than a real challenge than can be overcome without item usage. You should stop using the word p2w when it doesn’t apply. If something can be done without paying it simply isn’t p2w
No challenge should be designed to be impossible to beat without reviving. That should be obvious at this point. I dont see how someone prefers these to be more p2w and "revive fest" rather than a real challenge than can be overcome without item usage.
No challenge should be designed to be impossible to beat without reviving. That should be obvious at this point. I dont see how someone prefers these to be more p2w and "revive fest" rather than a real challenge than can be overcome without item usage. Players love to talk about what should and shouldn't be. You're not one of the devs so what you think should or shouldn't be doesn't matter. You willingly choose to play this game designed by other people. You don't get to then go back and tell the people making it what they should be doing. You can say you don't like something but at the end of the day, your opinion means squat as far as design intention. While I am not supporting maw, I would like to disagree with your last point. Unless the game designer is purely designing a game out of his/her own passion and interests and not to make money from it, then the opinion of the people who play it should matter to them and need to be considered while making design decisions.
No challenge should be designed to be impossible to beat without reviving. That should be obvious at this point. I dont see how someone prefers these to be more p2w and "revive fest" rather than a real challenge than can be overcome without item usage. Players love to talk about what should and shouldn't be. You're not one of the devs so what you think should or shouldn't be doesn't matter. You willingly choose to play this game designed by other people. You don't get to then go back and tell the people making it what they should be doing. You can say you don't like something but at the end of the day, your opinion means squat as far as design intention.
No challenge should be designed to be impossible to beat without reviving. That should be obvious at this point. I dont see how someone prefers these to be more p2w and "revive fest" rather than a real challenge than can be overcome without item usage. You should stop using the word p2w when it doesn’t apply. If something can be done without paying it simply isn’t p2w That's not how it works
No challenge should be designed to be impossible to beat without reviving. That should be obvious at this point. I dont see how someone prefers these to be more p2w and "revive fest" rather than a real challenge than can be overcome without item usage. Players love to talk about what should and shouldn't be. You're not one of the devs so what you think should or shouldn't be doesn't matter. You willingly choose to play this game designed by other people. You don't get to then go back and tell the people making it what they should be doing. You can say you don't like something but at the end of the day, your opinion means squat as far as design intention. If that’s the case, what’s the point of Kabam holding a beta? Why does Kabam ask for feedback? Evidently, they do want to hear what people want in this game. For somebody who says “your opinion doesn’t mean squat” you sure have been sharing your opinion quite often.
if we see an objective like "complete a path of abyss only using 5* Thunderbolt champs," i think a lot of people will just ignore it. but if we see one like "complete a path of abyss only using 5* hero champs" it's completely different. there's just so much more leniency and lots of breathing room if you don't have the best option.
No challenge should be designed to be impossible to beat without reviving. That should be obvious at this point. I dont see how someone prefers these to be more p2w and "revive fest" rather than a real challenge than can be overcome without item usage. You should stop using the word p2w when it doesn’t apply. If something can be done without paying it simply isn’t p2w That's not how it works What does P2W mean to you?
if we see an objective like "complete a path of abyss only using 5* Thunderbolt champs," i think a lot of people will just ignore it. but if we see one like "complete a path of abyss only using 5* hero champs" it's completely different. there's just so much more leniency and lots of breathing room if you don't have the best option. What? Most of the people who had already done the abyss used 5*s.....where is the challenge here??
Using Items is inevitable at some point, if challenging content is to progress. Outside of that, the only avenue you have is extending Fights indefinitely, and that's more time-consuming than challenging.
Using Items is inevitable at some point, if challenging content is to progress. Outside of that, the only avenue you have is extending Fights indefinitely, and that's more time-consuming than challenging. don't you have the collector to fight first before getting uncollected? or are you still stuck in act 4? I'm not judging, just wondering :
People out here worrying about an Abyss challenge while I'm much more worried about the content being restricted to those who have completed a run of Abyss.I really hope they don't do that.
But if it's pegged to Swedeah/Bero/MSD ability, then it will be called too hard, revive fest or outright impossible by 99.999999% of the player base. Even xNig would baulk at some of those and he's the one who claimed challenges should require selling a kidney or similar organ 🙄🤣
One of the challenges shapes like use 4 stars in act 6 chapter 4 all fights