Will AW be sustainable after inputs are fixed?
thepiggy
Member Posts: 504 ★★★★
For the last 8 months, we have received a comp package that includes a handful of 14k alliance health pots every week. Very generous, but when inputs are fixed we are left using the old glory store potions that have stayed the same since they came out in 2017.
The 6k potions were perfect for the 4 star meta in 2017 and were very useable into mid 2020 when we were still relying on 5*s, but not in 2022. One death now with a boosted r4 Hercules or Apocalypse and we item out.
I know very skilled players who use the 14k heals and even they can come close to iteming out in high workload or difficult wars through chip damage and the odd death.
If glory potions haven’t changed in 5 years and won’t in the very near future, what’s going to happen to war because this doesn't seem workable at all.
The 6k potions were perfect for the 4 star meta in 2017 and were very useable into mid 2020 when we were still relying on 5*s, but not in 2022. One death now with a boosted r4 Hercules or Apocalypse and we item out.
I know very skilled players who use the 14k heals and even they can come close to iteming out in high workload or difficult wars through chip damage and the odd death.
If glory potions haven’t changed in 5 years and won’t in the very near future, what’s going to happen to war because this doesn't seem workable at all.
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Comments
Firstly - the glory store needs to be updated to having % heals. The level 4 should be a 40% heal, level 3 a 30% and so on - for the same glory price as they are now, if not cheaper - after all a level 4 health potion is virtuAlly ½ a T2A now.
Secondly, they should just keep the health potion compensation for AW as item use isn’t a factor in winning/losing unless you do somehow item out and can’t complete. Without this compensation you’re having to choose between ranking up a champion and reviving a champion in war, so you’re essentially having to choose between game modes when we should be encouraged to play all modes. Deaths count, fight duration, boss kills, diversity all count but nobody is giving me more points for not using items, therefore just give them away, it won’t change anything.
My input issues seem to get worse every update so am using so many health potions to heal up because of dropped inputs. I’m looking forward to playing without having to use the items to recover from input issues
Here's my thought how as I was used to be officer and organised BG defense.
Many ally in high tier have different approach to the wars. And placing defenders plays big factor. I can't say about every plat1-plat4 alliances or even Masters alliances too. But I know people from master to gold 3 ally.
While placing defender alliances focus on getting kill plus giving hard time to attackers. But on other side many alliances used to create tricky paths instead of only few difficult fights. This was to done to lure opponent in traps to use their items thus mentally exhausting them which can make them nervous hence resulting in more deaths. This could even lead to not to explore the path at all if they are out of items. Plus items are expensive in glory store. So maintaining high stash with rank up materials (as many players intended to use glory that way IMO) is chore. So this demotivates attackers and restricting them.
But with the compensate many things changed. Players became more aggressive. Their goal become to not die rather finishing with good hp. Cuz they got free stuff waiting. This somehow also indirectly ( by only very small margin or number IMO) made skill factor little bit Rusty too.
Now imagine a scenario when no more free stuff plus attacker ban. That would be interesting
Why should we be getting stressed even though we won the fight? Why should we be punished for winning? Why shouldnt "to not die" be our main objective when it is literally the main reason we win or lose war?
Genuinely I really want to know your take on it.
I am seeing that you are saying whatever I said isn't true. But my point was not that. My point of was the nature of war changed due to compensation. Since comp will be coming to end soon, things gonna shake up as compensation items single handedly changes many things.
I love war at the moment, and I know that the amount of revives and health potions we get weekly is too much for after the issues, but after the compensation stops for War my enjoyment of it and my stress levels because of it will swap places in a dramatic fashion.
and while tinkering there: put back the L1 alliance revives. Whether its as part of the daily rotation again, or a permanent fixture for slightly higher cost.
If you really "need to make a buck"... add it as a feature to the sigil: people are already struggling to justify the math to keep paying for that.