This is too much of a point difference...
Dangerx17
Member Posts: 126 ★★
This really just shows how speed is better than an actual better fight, I'm only rewarded 2,000 more points for about 16% more health but my opponent was rewarded 6,000 more points for finishing 50 seconds faster that's a bit much
I'm over the fact of taking a loss so it's not about win or lose for this it's just the way how points are ran in this mode are not balanced
6
Comments
i agree with you in that time should not be this much of a factor in the game mode, but in this scenario, the time difference was very great. albeit, i think the score should've been closer, but i think a loss here is justified. you and your opponent both kept over 3/4 of your health, but you definitely kept a good bit more. although, your opponent used A LOT less time than you, and that tipped the scale
Or is this up in the air and yet to be decided?
But here the 29s domino fight on this node is really sus
2. Time
3. Health remaining of the attacker
I know I have expressed this opinion many times now but I don't understand how the data that has been acquired by now doesn't show that the time scoring only incentivizes poor matchups and fast gameplay. It is extremely unhealthy for the gamemode in the long term. Time means nothing in this game and often times the best matchups for fights take longer than the brute force method. Unfortunately that doesn't translate well in the current system and we either use brute force method or lose.
It is the most frustrating thing to lose matches and the final scoreboard clearly shows that you are the better player.
There are multiple priorities to juggle here, and choosing defenders you think are going to slip up the opponent or lead to longer fights is definitely a part of one strategy that you can choose to employ.
The great thing (as you answered in this thread Miike) is that these points are flexible and can be tweaked if needed. So if the game mode needs a fresh points system you could just tweak Attacker health remaining to be more important and voila, meta is changed, people bring in regenerating champs to capitalise on the points system.
Each points system will have different strengths and focusses, I just personally hope that we see these explored enough to keep the mode exciting, and if this beta is anything to go by, I’ll be finding this exciting and playing BGs for a long time. I’m in no doubt when I say it’s the best thing added to MCOC ever (second only to Mr Negative).
Also got a 23 sec nuke with Ghost.
Anyway, I think scoring is pretty good right now. It actually isn't bad running suicides. Of course, the masochism node helps on defense, shrugging the debuffs at the start, healing occasionaly to mitigate recoil. Most other nodes would make the defenders much easier to kill when running suicides.
What kabam has to do is rotate the nodes. And also consider adding something for attackers too, from time to time. Like a boost for a certain class, certain tag, champs with armor, something to help with the node on defense.
The possibilities to mix and match all these variables are endless. Have to keep the mode fresh and everyone on their toes
P.S. Masacre is the best attacker in the format I will die on this hill
I think the thing that is making suicides such a viable tactic right now is masochism. It gets rid of the bleed *and* poison, meaning your defender doesn't lose that massive chunk of health due to willpower not scaling with base health but suicides debuffs do. Once the node is changed, you can bet your bottom dollar that suicides will show up less and less.
At the moment, the gamble is that recoil alone won't make the fight too easy, the mode isn't quite long enough for recoil to be a big enough detriment, but once the bleed and poison come back with a new node, that is going to start people losing matches and bye bye suicides.
I think because this is the only view we have of battlegrounds and suicides apparently dominate it, we are (kinda rightly) worried that suicides shouldn't dominate. But that's only because the node that's been chosen is pretty pro-suicides. Imagine if the node that had been chosen was heal block, or encroaching stun, or special delivery. It would be a pretty different story.
Not to mention, I'm sure the points will be tweaked to try different things. As the mode is flexible enough to alter the system with little fuss.