**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
New Champion Rankings… flawed concept
Disgruntled_User_123
Posts: 1,077 ★★★
While I appreciate the idea and I actually think the categories are an accurate composite of champion value, the individual ratings seem inaccurate and misleading for the regular player.
For example, Sunspot has a perfect rating for ease of use..? Really? His play style of parry and then hold block to regain incinerate charges is very difficult to master and it usually leads to normal players getting hit. Meanwhile, Thing has a 1 for ease of use which is also highly inaccurate in my opinion. If anything, Thing is much easier to play than Sunspot - all a player has to do with Thing is literally just play. He’ll naturally get the rock stacks converted to furies even if a player isn’t mindful of it. Overall, these ratings mislead the newer player rather than help them in my opinion. Your thoughts?
For example, Sunspot has a perfect rating for ease of use..? Really? His play style of parry and then hold block to regain incinerate charges is very difficult to master and it usually leads to normal players getting hit. Meanwhile, Thing has a 1 for ease of use which is also highly inaccurate in my opinion. If anything, Thing is much easier to play than Sunspot - all a player has to do with Thing is literally just play. He’ll naturally get the rock stacks converted to furies even if a player isn’t mindful of it. Overall, these ratings mislead the newer player rather than help them in my opinion. Your thoughts?
24
Comments
Yep, the ranking system is flawed on all different manners and ways. It also ignores synergies. How can on earth value the effectiveness and utility of CapIW for example, or KM without their synergies...? Not to add that there are damage that provide burst damage in short fights, other need quite a ramp up and others that only shine in very long content. All these things are not addressed in the ranking system...
My concern is how the numbers themselves have been reached.
Anyway, how does one example of your opinion butting heads with Kabam’s mean this is a “flawed concept”? Seems like an over-reaction.
5 hit combo.
Parry
Hold heavy
Release
Parry
Hold heavy
SP1.
Rinse and repeat for 3 or 4 flare states and SP2.
I don't see how that could be considered difficult.
So yes, parry/heavy/sp2 for Cap is super easy, barely an inconvenience. But knowing to bring along a skill champ to handle certain paths, or a tech, science, and cosmic champ while running the despair mastery to reverse healing requires a bit of game knowledge that Sunspot doesn’t need.
Ease of Use is better described as Ease of Best Use. How easy is it to get *the most* out of a champion, rather than how easy it is to play passably with them.