I challenge any Kabam employee: even given a "test account" with every champion at max (obtainable) rank... do your job, eat something and get at least a little sleep, and see what kind of score you can put up. Calculate in it an unlimited amount of arena boosts, use whatever masteries you want, and any boosts that are easily obtainable (greater champion, regular attack, and regular health)... but nothing that costs units. What score can you get?
Even that... should be higher than the cutoff since no one in this game, not even HQ Sean can boast that roster.
If you can't get 229M with that... then something is indeed broken.
Thats the choice of the people who want to grind have to make though. They wanna put that much time, effort, and money into it, then go for it. It's not healthy but it also isn't kabams place to prevent that. Omega Sentinel has been wanted for a year now and she is also the 4th highest prestige. It is no surprise that people went sll out for her
What’s the absolute maximum possible score if somebody human can grind non stop? And what would be the unit cost?
at a very basic level, you can get at least 300,000 Points per Round which is every 2 minutes or so.
72 Hours X 60 Minutes = 4320 Minutes 4320 Rounds / 2 Minutes per Round = 2160 Rounds 2160 Rounds X 300,000 Points per Round = 648,000,000 Points
I'm sure it you're boosting as hard as possible, are refreshing the 3 optimal champions at max rank (6* star rank 4 .. for now) and max sig, ,optimal masterys, as well as having the best hardware and internet connection, you can probably exceed that number as well but you'll have less control over the variables that matter at that point like fight time and matchup.
roster with 150 6 stars and using all normal refresh intervals for the whole time can best case get 60-70 million to get 200mil 22000 units cost 229mil would be 25k units somewhere
why should kabam ban when people pay somebody for playing arena if it generates em 7 odins per capita
why do they care who actually plays the arena if people are socrazy to pay for it?
i bet 25000 unit cavs would most likely drop multiple 6 stars and featured too
This is so, soo wrong. People grind with their 5*s too. I use my 4*s too when doing big grinds. And all the free arena boost crystals I have, for all rarities.
143 6* (50 r2+), 192 5* (all r3+), 60 4* r5, thats 150mil+. 1k units in refreshes gets you about 6mil. So, 230 mil would be about 13k units for me. And my account is just above average.
Absolutely, people in top 100 for OS spent more than 13k units, some probably 20k+. But don't do "Arena points math" if you don't understand how it works.
Been saying this... the arenas need to be top 250 not top 100 ....kabam can't keep up with the ppl botting and sharing accounts to reach these scores therefore we need an increase of spots otherwise I don't see the point in doing a featured or basic grind anymore that's way too high.now the standard will be 300 million to get a champ like omega sentinel to me that ain't worth it 🤷.
Honestly this cutoff is ridiculous and a bit of an outlier being nearly 30mil higher than the previous record. With cutoffs this high I wish kabam would flag the arena and take the time to do a hard check before releasing rewards even if that takes an extra few days. That being said as someone who put up 225mil for knull without the absolute largest roster I know the score is possible so while I’m sure a lot of the scores are legit it’s undeniable that there’s likely more than a few cheaters in there. I also know what a score like that takes and promised i’de never do another grind like that after knull, 2-4hrs sleep at a time max, 17k units and just an overall toll on my overall health it’s awful and to miss with that would have been devastating, I 100% would have quit the game. There should be a milestone for the champ but not one that would be easily obtainable or everyone would be happy with, one that’s higher than the average cutoff for a champ but ensures you get the champ if you go that high, at least 100mil in the basic and 200mil in the featured, claiming this milestone should also make you ineligible for the ranked rewards that way no one can double up and opens up more spots for people who can’t grind that much making the champs overall easier to get.
how is 100 mil and 200 mil slightly above average cutoffs though? this is the first ever 200+ mil cutoff in featured and we've yet to see 100 mil cutoff in basic. that would also make champs that much more out of reach. plenty of featured champs still go for under ~120 mil and plenty of basic champs go for under 60 mil. Even though kabam has the data for past champs how would they place a new champ's milestone or first time that champ enters basic?
Arena hasn't changed that much ever since ... ever, almost.
I'll keep saying it. Recharge system needs to be removed. It's as simple as that
Back at it again with that ridiculous take? No recharge means these whale accounts have a guaranteed top spot and don’t have to spend any units
Is still a better system than what we have currently
It’s not…. I’d rather the whales get the champ but have to spend loads of money to get it
And I'd rather not see a game mode like arena in the game at all, if it means someone with a good roster can't compete with someone with 3x 6-stars and lots of money to throw at it.
At least we can agree that arena sucks right now
No we can't.
Whenever scores are high, everyone starts complaining about how unfair or unhealthy it is. No one complains when the scores are low. I got Elsa last week for about 75 million, and I placed 53, so the actual cutoff was substantially lower than that. Nobody can put maximum effort into every single featured arena, so they have to pick and choose. The strongest and craziest grinders can aim for the highest in-demand champs, but they leave behind other perfectly good champs that are not as high in demand for others to go after. That's actually a pretty good competitive system where different people can decide where to allocate strategic effort. And compared to the previous iteration of the arenas, the 5* champs - which are still perfectly viable for most content - are now vastly easier to get. Several times more players get them, and they get them for relatively low scores.
The bottom line is the game has to monetize something. The best option in my opinion is for the monetization to happen in place that burden the average player the least. Top tier arena grinding is one of those areas that the vast majority of players can completely ignore. The money the game makes from top arena grinders would have to be extracted from other players if the arena went away. Almost certainly, more of them.
The effort in the featured arena is basically player-selected. *We* decide how much effort goes into them, not Kabam. Sure, there are bound to be cheats and mercs in there, but if you think the top 100 is full of them, you have to believe the next 100 is also full of them, in which case why complain about it? Why should anyone care if a merc that places 105 fails to get the feature 6* because some other mercs placed in the 90s. The notion of tons of mercs and bots in the top 100 displacing all the wonderful people in the second 100 that just missed is a romantic fantasy.
Nobody puts up 200 million in the featured arena that doesn't know what they are doing. They are putting up those numbers precisely because they are worried that lower effort might lose. It is a competition, and in a competition there are winners and losers. No one has to subject themselves to that competition. They choose to compete against other players, and sometimes those other players are going to win.
The current arenas are letting players target 5* versions of strong champs they would have had no chance to get in the past, and would still be expensive to target any other way. They even allow players to target 6* champs, provided they can put out the effort to be competitive for that specific champ. For some champs, that level of effort is going to be extremely high. For others, moderately high, and for others not high at all.
Personally, as long as Kabam continues to monitor for and ban the bots and cheaters, and as long as they continue with their program of awarding the champs to players who missed due to those cheaters, I'm fine with the current system.
I challenge any Kabam employee: even given a "test account" with every champion at max (obtainable) rank... do your job, eat something and get at least a little sleep, and see what kind of score you can put up. Calculate in it an unlimited amount of arena boosts, use whatever masteries you want, and any boosts that are easily obtainable (greater champion, regular attack, and regular health)... but nothing that costs units. What score can you get?
Even that... should be higher than the cutoff since no one in this game, not even HQ Sean can boast that roster.
If you can't get 229M with that... then something is indeed broken.
Why? You seem to be saying if people are spending to get ahead in the arena, the arena is broken. That idea is incompatible with an F2P game supported by microtransactions. If they don't spend, you don't play.
However, this is something that can easily be estimated by calculation. There's about 214 6* champs that exist in the game right now, including trophy champs. Let's assume an even 69 rounds of 6* champs. With boosts and assuming they were all ranked to R3 (assuming they are all R4 would be completely unrealistic even for this exercise) you could probably average about 330-ish points per round, let's just assume one million points per three rounds. That would then be 23 million points per complete cycle, and this would take something like 2.5 hours to get through, plus or minus.
Without spending on refreshes but with some alliance help, you can actually do seven cycles in one three day period if you're fast enough. So that's 161 million points in 17.5 hours across three days.
Assuming a similar number of 5* champs, and assuming they are fully boosted, but with the 1.5 boosts not the much rarer 2x or 3x boosts, we would get about half the points from 5*, or roughly 11 million points per cycle. We can do three cycles a day, nine cycles in a three day arena event (you could theoretically do ten, but I don't think you can do ten of 5* and also 7 of 6*: I might be wrong there). That's 99 million points from 5* champs burning 22.5 hours across three days.
That's 40 hours to grind 260 million points using unlimited boosts and full rosters but spending no units on refreshes. I don't believe anyone actually does this (or can do this) because no one has such a maximal roster yet, but that's the theoretical maximum, before factoring in 4* champs.
Let's try a more realistic guestimate. I'll use my actual roster. I've never attempted to do a maximal grind, but I can easily project what my maximal grind without spending units would be. At the moment I have about 48 full rounds of 6* champs (47 + 2). Let's assume I open some crystals and get to 48. I average just shy of 10 million points per cycle, and it takes me just under two hours to complete a cycle. If I do seven rounds in three days, that would be about 70 million points. If I were to boost, and at the moment I have thousands of solo crystals with boosts in them, I could reach about 100 million points. This would be unsustainable, but possible. Let's set boosts aside for now.
I have 68 full rounds of 5* champs. They aren't all max rank, so my average per full cycle is significantly lower than the theoretical maximum. In tests I've been able to get about 4.5 million per cycle, which would be about 40.5 million in nine cycles across three days. Unboosted, that means my maximum arena output in the featured arena using 5* and 6* is about 110 million points in about 36 hours of time, about 12 hours per day. 948 rounds total.
This is a lot of effort for the average player, and probably beyond the amount of effort that most people would ever want to put into the arena, but it isn't a super human amount of effort. Omega Sentinel went for a little more than twice this amount of points, which would require a lot of refreshes. But if you attempt to target the 6* featured champion in featured Cavs, they have a 0.9% drop rate. That means on average you would need to buy about 111 Featured Cavs at 300 units per Cav, or about 33300 units worth. That is 555 6* refreshes. If you buy 111 Featured Cavs, you might get her, you might not (63% chance you get her, 37% chance you don't). If you refresh your top 6* champs while boosted 555 times, you'll get about 180 million points in 555 rounds.
If I do my seven cycles unboosted, that gets me 70 million points burning about 14 hours or so. If I then spend 33300 units refreshing my top 6* champs while boosted, that gets me about 180 million additional points, or 250 million points total. That will take 891 rounds of effort, which would be about 33 hours total, or about 11 hours per day.
In my opinion, for one of the most hype champs to come along in a while, for someone like me to have been theoretically able to *guarantee* snag her in the arena spending on average about the same amount the whales spent to grab her from featured crystals, and about eleven hours a day of effort, is not ludicrous effort at all. In fact, given how much cash is spent to grab these champs from crystals, I would say the scores on OS were in line with the costs and the upper limits on the amount of points currently possible to generate in the arena, even for someone like me.
One last thing. I'm sure someone will say that 33300 units is over a thousand dollars of units, which makes this something only the mega whales can do. But for arena grinders, even free to play arena grinders, 33300 units is not an unreachable number to grind for. These days I tend to average 5k units per month, because I'm not focused on units these days (I tend to shoot for the 5* featured champ in the featured arena instead and then grab units where I can). It would take me six or seven months to grind out that many units from just gameplay, including the arena (I do spend on things like the Sigil and the Unit card, so I'm not counting them here). This means a free to play player could, if they chose to do so, do a featured arena run like this about twice a year. So free to play players aren't locked out of this grind: they just have to be more selective about which ones they target.
Could be great i don't know, a percentage of winners in arenas.
Like 1-3% can receive 6*
from 4 to 10% receive 5*
this would reduce Arena Challenge a LOT.
Let's say about 30000 players ger ranked rewards in the featured arena, which means 3% is about 900 players. That's 800 more players than get the featured 6* champion now, which means that's 800 players that don't really need to buy crystals to chase the champion. And in fact, that could reduce the cutoff score so low that no one feels threatened to try to score more points than what they could score for free, which means now no one is spending on refreshes and far fewer players are spending on champion crystals. At this point you are also practically giving the 5* featured away for nothing.
Where's that revenue going to come from instead? If I had to guess I would guess that the net result of that change across the entire game probably wipes out at least 20% of the game's revenue in one stroke. At least. Realistically, no dev team would ever consider doing that, and even if they did no game studio management team would ever let them attempt it.
Could be great i don't know, a percentage of winners in arenas.
Like 1-3% can receive 6*
from 4 to 10% receive 5*
this would reduce Arena Challenge a LOT.
Let's say about 30000 players ger ranked rewards in the featured arena, which means 3% is about 900 players. That's 800 more players than get the featured 6* champion now, which means that's 800 players that don't really need to buy crystals to chase the champion. And in fact, that could reduce the cutoff score so low that no one feels threatened to try to score more points than what they could score for free, which means now no one is spending on refreshes and far fewer players are spending on champion crystals. At this point you are also practically giving the 5* featured away for nothing.
Where's that revenue going to come from instead? If I had to guess I would guess that the net result of that change across the entire game probably wipes out at least 20% of the game's revenue in one stroke. At least. Realistically, no dev team would ever consider doing that, and even if they did no game studio management team would ever let them attempt it.
They could adjust that to give a Lot of more space to players, at least 250 places to get champs as 6*.
Tbh, people Will still wasting units upon playing 3 days.
And, of course, that accounts are handled by 3 of more players.
One last thing. I'm sure someone will say that 33300 units is over a thousand dollars of units, which makes this something only the mega whales can do. But for arena grinders, even free to play arena grinders, 33300 units is not an unreachable number to grind for. These days I tend to average 5k units per month, because I'm not focused on units these days (I tend to shoot for the 5* featured champ in the featured arena instead and then grab units where I can). It would take me six or seven months to grind out that many units from just gameplay, including the arena (I do spend on things like the Sigil and the Unit card, so I'm not counting them here). This means a free to play player could, if they chose to do so, do a featured arena run like this about twice a year. So free to play players aren't locked out of this grind: they just have to be more selective about which ones they target.
disagree because arena happens every 4 days and no grinde ever has done 33k units in 4 days
I think you completely missed the point of the post you're replying to. Because the point was that the current scores in the arena are achievable in less than the units required on average to acquire the featured 6* from crystals. So yes, no one burns that many units, because no one yet has to. That was the point of the post.
I don't even know why you believe featured arenas happen every four days. They happen twice a week and last for 72 hours each, with Sunday more or less off (timezones vary).
@DNA3000 Getting that 33k Unit's takes almost 6 months NON-stop grinding, in order to gamble (you say snag) on getting a featured champ, tbh I understand your way of thinking on a very good formulated post and calculations, thank you.
Imo, getting a champ you like seems to be impossible these days. I personally, don't want to get excited for any new champ. my experience with 1,5 years (hunting featured) (30 aprox each round) 6* featured crystals or 5k ~on cavs, and my latest BS attempt on herc getting my personal record on basic arena 75m.
basicly saying i wish there was a way to get champions without 3 days non stop gaming, while saving 6 months of non stop arena stash for a chance on a champ you really like.
One last thing. I'm sure someone will say that 33300 units is over a thousand dollars of units, which makes this something only the mega whales can do. But for arena grinders, even free to play arena grinders, 33300 units is not an unreachable number to grind for. These days I tend to average 5k units per month, because I'm not focused on units these days (I tend to shoot for the 5* featured champ in the featured arena instead and then grab units where I can). It would take me six or seven months to grind out that many units from just gameplay, including the arena (I do spend on things like the Sigil and the Unit card, so I'm not counting them here). This means a free to play player could, if they chose to do so, do a featured arena run like this about twice a year. So free to play players aren't locked out of this grind: they just have to be more selective about which ones they target.
I use an iPhone X … couple years old…with the load time between screens… to take time aside to open boosts, apply it to the 5*…would take much longer than to just play through them in sets one after another…it wouldn’t even be realistic to try to boost the 6* as the drop rate for them is abysmal…
I did some calculation a while back, boosting the 5* with even the best boosts ended up costing more than refreshing the 6* itself…
Without using units.. max score give or take above average roster would be around 190 mill.. anything past that basically = 9 mill = 1 Odin.
Thankfully, high prestige champ are released couple times throughout the year… if it was every 3 Months or so… forget it…
These prestige champs are nothing compare to the gifting event though with some accounts running r4 for all of their top champions… there’s just no way to compete making the whole notion of chasing prestige basically a turn off with the gap so wide rendering the prestige chase pointless…
Comments
That scares me ngl.
It will most likely lower the cost for whales and people that pay mercs and hopefully reduce the numbers back to a sane level.
143 6* (50 r2+), 192 5* (all r3+), 60 4* r5, thats 150mil+.
1k units in refreshes gets you about 6mil.
So, 230 mil would be about 13k units for me. And my account is just above average.
Absolutely, people in top 100 for OS spent more than 13k units, some probably 20k+. But don't do "Arena points math" if you don't understand how it works.
Whenever scores are high, everyone starts complaining about how unfair or unhealthy it is. No one complains when the scores are low. I got Elsa last week for about 75 million, and I placed 53, so the actual cutoff was substantially lower than that. Nobody can put maximum effort into every single featured arena, so they have to pick and choose. The strongest and craziest grinders can aim for the highest in-demand champs, but they leave behind other perfectly good champs that are not as high in demand for others to go after. That's actually a pretty good competitive system where different people can decide where to allocate strategic effort. And compared to the previous iteration of the arenas, the 5* champs - which are still perfectly viable for most content - are now vastly easier to get. Several times more players get them, and they get them for relatively low scores.
The bottom line is the game has to monetize something. The best option in my opinion is for the monetization to happen in place that burden the average player the least. Top tier arena grinding is one of those areas that the vast majority of players can completely ignore. The money the game makes from top arena grinders would have to be extracted from other players if the arena went away. Almost certainly, more of them.
The effort in the featured arena is basically player-selected. *We* decide how much effort goes into them, not Kabam. Sure, there are bound to be cheats and mercs in there, but if you think the top 100 is full of them, you have to believe the next 100 is also full of them, in which case why complain about it? Why should anyone care if a merc that places 105 fails to get the feature 6* because some other mercs placed in the 90s. The notion of tons of mercs and bots in the top 100 displacing all the wonderful people in the second 100 that just missed is a romantic fantasy.
Nobody puts up 200 million in the featured arena that doesn't know what they are doing. They are putting up those numbers precisely because they are worried that lower effort might lose. It is a competition, and in a competition there are winners and losers. No one has to subject themselves to that competition. They choose to compete against other players, and sometimes those other players are going to win.
The current arenas are letting players target 5* versions of strong champs they would have had no chance to get in the past, and would still be expensive to target any other way. They even allow players to target 6* champs, provided they can put out the effort to be competitive for that specific champ. For some champs, that level of effort is going to be extremely high. For others, moderately high, and for others not high at all.
Personally, as long as Kabam continues to monitor for and ban the bots and cheaters, and as long as they continue with their program of awarding the champs to players who missed due to those cheaters, I'm fine with the current system.
However, this is something that can easily be estimated by calculation. There's about 214 6* champs that exist in the game right now, including trophy champs. Let's assume an even 69 rounds of 6* champs. With boosts and assuming they were all ranked to R3 (assuming they are all R4 would be completely unrealistic even for this exercise) you could probably average about 330-ish points per round, let's just assume one million points per three rounds. That would then be 23 million points per complete cycle, and this would take something like 2.5 hours to get through, plus or minus.
Without spending on refreshes but with some alliance help, you can actually do seven cycles in one three day period if you're fast enough. So that's 161 million points in 17.5 hours across three days.
Assuming a similar number of 5* champs, and assuming they are fully boosted, but with the 1.5 boosts not the much rarer 2x or 3x boosts, we would get about half the points from 5*, or roughly 11 million points per cycle. We can do three cycles a day, nine cycles in a three day arena event (you could theoretically do ten, but I don't think you can do ten of 5* and also 7 of 6*: I might be wrong there). That's 99 million points from 5* champs burning 22.5 hours across three days.
That's 40 hours to grind 260 million points using unlimited boosts and full rosters but spending no units on refreshes. I don't believe anyone actually does this (or can do this) because no one has such a maximal roster yet, but that's the theoretical maximum, before factoring in 4* champs.
Let's try a more realistic guestimate. I'll use my actual roster. I've never attempted to do a maximal grind, but I can easily project what my maximal grind without spending units would be. At the moment I have about 48 full rounds of 6* champs (47 + 2). Let's assume I open some crystals and get to 48. I average just shy of 10 million points per cycle, and it takes me just under two hours to complete a cycle. If I do seven rounds in three days, that would be about 70 million points. If I were to boost, and at the moment I have thousands of solo crystals with boosts in them, I could reach about 100 million points. This would be unsustainable, but possible. Let's set boosts aside for now.
I have 68 full rounds of 5* champs. They aren't all max rank, so my average per full cycle is significantly lower than the theoretical maximum. In tests I've been able to get about 4.5 million per cycle, which would be about 40.5 million in nine cycles across three days. Unboosted, that means my maximum arena output in the featured arena using 5* and 6* is about 110 million points in about 36 hours of time, about 12 hours per day. 948 rounds total.
This is a lot of effort for the average player, and probably beyond the amount of effort that most people would ever want to put into the arena, but it isn't a super human amount of effort. Omega Sentinel went for a little more than twice this amount of points, which would require a lot of refreshes. But if you attempt to target the 6* featured champion in featured Cavs, they have a 0.9% drop rate. That means on average you would need to buy about 111 Featured Cavs at 300 units per Cav, or about 33300 units worth. That is 555 6* refreshes. If you buy 111 Featured Cavs, you might get her, you might not (63% chance you get her, 37% chance you don't). If you refresh your top 6* champs while boosted 555 times, you'll get about 180 million points in 555 rounds.
If I do my seven cycles unboosted, that gets me 70 million points burning about 14 hours or so. If I then spend 33300 units refreshing my top 6* champs while boosted, that gets me about 180 million additional points, or 250 million points total. That will take 891 rounds of effort, which would be about 33 hours total, or about 11 hours per day.
In my opinion, for one of the most hype champs to come along in a while, for someone like me to have been theoretically able to *guarantee* snag her in the arena spending on average about the same amount the whales spent to grab her from featured crystals, and about eleven hours a day of effort, is not ludicrous effort at all. In fact, given how much cash is spent to grab these champs from crystals, I would say the scores on OS were in line with the costs and the upper limits on the amount of points currently possible to generate in the arena, even for someone like me.
Like 1-3% can receive 6*
from 4 to 10% receive 5*
this would reduce Arena Challenge a LOT.
Where's that revenue going to come from instead? If I had to guess I would guess that the net result of that change across the entire game probably wipes out at least 20% of the game's revenue in one stroke. At least. Realistically, no dev team would ever consider doing that, and even if they did no game studio management team would ever let them attempt it.
Tbh, people Will still wasting units upon playing 3 days.
And, of course, that accounts are handled by 3 of more players.
I don't even know why you believe featured arenas happen every four days. They happen twice a week and last for 72 hours each, with Sunday more or less off (timezones vary).
Imo, getting a champ you like seems to be impossible these days. I personally, don't want to get excited for any new champ. my experience with 1,5 years (hunting featured) (30 aprox each round) 6* featured crystals or 5k ~on cavs, and my latest BS attempt on herc getting my personal record on basic arena 75m.
basicly saying i wish there was a way to get champions without 3 days non stop gaming, while saving 6 months of non stop arena stash for a chance on a champ you really like.
I did some calculation a while back, boosting the 5* with even the best boosts ended up costing more than refreshing the 6* itself…
Without using units.. max score give or take above average roster would be around 190 mill.. anything past that basically = 9 mill = 1 Odin.
Thankfully, high prestige champ are released couple times throughout the year… if it was every 3 Months or so… forget it…
These prestige champs are nothing compare to the gifting event though with some accounts running r4 for all of their top champions… there’s just no way to compete making the whole notion of chasing prestige basically a turn off with the gap so wide rendering the prestige chase pointless…