Omega Sentinel cutoff - 229 million

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Comments

  • GinjabredMonstaGinjabredMonsta Member, Guardian Posts: 6,482 Guardian

    I challenge any Kabam employee: even given a "test account" with every champion at max (obtainable) rank... do your job, eat something and get at least a little sleep, and see what kind of score you can put up. Calculate in it an unlimited amount of arena boosts, use whatever masteries you want, and any boosts that are easily obtainable (greater champion, regular attack, and regular health)... but nothing that costs units. What score can you get?

    Even that... should be higher than the cutoff since no one in this game, not even HQ Sean can boast that roster.

    If you can't get 229M with that... then something is indeed broken.

    Thats the choice of the people who want to grind have to make though. They wanna put that much time, effort, and money into it, then go for it. It's not healthy but it also isn't kabams place to prevent that. Omega Sentinel has been wanted for a year now and she is also the 4th highest prestige. It is no surprise that people went sll out for her
  • NoobdaNoobda Member Posts: 787 ★★★
    K00shMaan said:

    Graves_3 said:

    What’s the absolute maximum possible score if somebody human can grind non stop? And what would be the unit cost?

    at a very basic level, you can get at least 300,000 Points per Round which is every 2 minutes or so.

    72 Hours X 60 Minutes = 4320 Minutes
    4320 Rounds / 2 Minutes per Round = 2160 Rounds
    2160 Rounds X 300,000 Points per Round = 648,000,000 Points

    I'm sure it you're boosting as hard as possible, are refreshing the 3 optimal champions at max rank (6* star rank 4 .. for now) and max sig, ,optimal masterys, as well as having the best hardware and internet connection, you can probably exceed that number as well but you'll have less control over the variables that matter at that point like fight time and matchup.

    That scares me ngl.
  • mostlyharmlessnmostlyharmlessn Member Posts: 1,387 ★★★★
    Well, here's an idea... Just make the champ for sale in the unit store for like $300.00

    It will most likely lower the cost for whales and people that pay mercs and hopefully reduce the numbers back to a sane level.
  • Crys23Crys23 Member Posts: 832 ★★★★
    qartweli said:

    roster with 150 6 stars and using all normal refresh intervals for the whole time can best case get 60-70 million
    to get 200mil 22000 units cost
    229mil would be 25k units somewhere

    why should kabam ban when people pay somebody for playing arena if it generates em 7 odins per capita

    why do they care who actually plays the arena if people are socrazy to pay for it?

    i bet 25000 unit cavs would most likely drop multiple 6 stars and featured too

    This is so, soo wrong. People grind with their 5*s too. I use my 4*s too when doing big grinds. And all the free arena boost crystals I have, for all rarities.

    143 6* (50 r2+), 192 5* (all r3+), 60 4* r5, thats 150mil+.
    1k units in refreshes gets you about 6mil.
    So, 230 mil would be about 13k units for me. And my account is just above average.

    Absolutely, people in top 100 for OS spent more than 13k units, some probably 20k+. But don't do "Arena points math" if you don't understand how it works.
  • IlovebaglesIlovebagles Member Posts: 75
    Been saying this... the arenas need to be top 250 not top 100 ....kabam can't keep up with the ppl botting and sharing accounts to reach these scores therefore we need an increase of spots otherwise I don't see the point in doing a featured or basic grind anymore that's way too high.now the standard will be 300 million to get a champ like omega sentinel to me that ain't worth it 🤷.
  • GoDlyZorGoDlyZor Member Posts: 150
    Zurafa said:

    Honestly this cutoff is ridiculous and a bit of an outlier being nearly 30mil higher than the previous record. With cutoffs this high I wish kabam would flag the arena and take the time to do a hard check before releasing rewards even if that takes an extra few days. That being said as someone who put up 225mil for knull without the absolute largest roster I know the score is possible so while I’m sure a lot of the scores are legit it’s undeniable that there’s likely more than a few cheaters in there. I also know what a score like that takes and promised i’de never do another grind like that after knull, 2-4hrs sleep at a time max, 17k units and just an overall toll on my overall health it’s awful and to miss with that would have been devastating, I 100% would have quit the game. There should be a milestone for the champ but not one that would be easily obtainable or everyone would be happy with, one that’s higher than the average cutoff for a champ but ensures you get the champ if you go that high, at least 100mil in the basic and 200mil in the featured, claiming this milestone should also make you ineligible for the ranked rewards that way no one can double up and opens up more spots for people who can’t grind that much making the champs overall easier to get.

    how is 100 mil and 200 mil slightly above average cutoffs though? this is the first ever 200+ mil cutoff in featured and we've yet to see 100 mil cutoff in basic. that would also make champs that much more out of reach. plenty of featured champs still go for under ~120 mil and plenty of basic champs go for under 60 mil. Even though kabam has the data for past champs how would they place a new champ's milestone or first time that champ enters basic?
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  • DNA3000DNA3000 Member, Guardian Posts: 19,693 Guardian
    One last thing. I'm sure someone will say that 33300 units is over a thousand dollars of units, which makes this something only the mega whales can do. But for arena grinders, even free to play arena grinders, 33300 units is not an unreachable number to grind for. These days I tend to average 5k units per month, because I'm not focused on units these days (I tend to shoot for the 5* featured champ in the featured arena instead and then grab units where I can). It would take me six or seven months to grind out that many units from just gameplay, including the arena (I do spend on things like the Sigil and the Unit card, so I'm not counting them here). This means a free to play player could, if they chose to do so, do a featured arena run like this about twice a year. So free to play players aren't locked out of this grind: they just have to be more selective about which ones they target.
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  • SyndicatedSyndicated Member Posts: 661 ★★★
    Could be great i don't know, a percentage of winners in arenas.

    Like 1-3% can receive 6*

    from 4 to 10% receive 5*

    this would reduce Arena Challenge a LOT.
  • DNA3000DNA3000 Member, Guardian Posts: 19,693 Guardian

    Could be great i don't know, a percentage of winners in arenas.

    Like 1-3% can receive 6*

    from 4 to 10% receive 5*

    this would reduce Arena Challenge a LOT.

    Let's say about 30000 players ger ranked rewards in the featured arena, which means 3% is about 900 players. That's 800 more players than get the featured 6* champion now, which means that's 800 players that don't really need to buy crystals to chase the champion. And in fact, that could reduce the cutoff score so low that no one feels threatened to try to score more points than what they could score for free, which means now no one is spending on refreshes and far fewer players are spending on champion crystals. At this point you are also practically giving the 5* featured away for nothing.

    Where's that revenue going to come from instead? If I had to guess I would guess that the net result of that change across the entire game probably wipes out at least 20% of the game's revenue in one stroke. At least. Realistically, no dev team would ever consider doing that, and even if they did no game studio management team would ever let them attempt it.
  • KennadoKennado Member Posts: 996 ★★★

    👀
    They folks that grinded for her probably spent 2-4 Odin's on refills
    That score is insane

    El Oh El at only 3-4. Try 6-7 minimum.

  • SyndicatedSyndicated Member Posts: 661 ★★★
    DNA3000 said:

    Could be great i don't know, a percentage of winners in arenas.

    Like 1-3% can receive 6*

    from 4 to 10% receive 5*

    this would reduce Arena Challenge a LOT.

    Let's say about 30000 players ger ranked rewards in the featured arena, which means 3% is about 900 players. That's 800 more players than get the featured 6* champion now, which means that's 800 players that don't really need to buy crystals to chase the champion. And in fact, that could reduce the cutoff score so low that no one feels threatened to try to score more points than what they could score for free, which means now no one is spending on refreshes and far fewer players are spending on champion crystals. At this point you are also practically giving the 5* featured away for nothing.

    Where's that revenue going to come from instead? If I had to guess I would guess that the net result of that change across the entire game probably wipes out at least 20% of the game's revenue in one stroke. At least. Realistically, no dev team would ever consider doing that, and even if they did no game studio management team would ever let them attempt it.
    They could adjust that to give a Lot of more space to players, at least 250 places to get champs as 6*.

    Tbh, people Will still wasting units upon playing 3 days.

    And, of course, that accounts are handled by 3 of more players.
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  • DNA3000DNA3000 Member, Guardian Posts: 19,693 Guardian
    qartweli said:

    DNA3000 said:

    One last thing. I'm sure someone will say that 33300 units is over a thousand dollars of units, which makes this something only the mega whales can do. But for arena grinders, even free to play arena grinders, 33300 units is not an unreachable number to grind for. These days I tend to average 5k units per month, because I'm not focused on units these days (I tend to shoot for the 5* featured champ in the featured arena instead and then grab units where I can). It would take me six or seven months to grind out that many units from just gameplay, including the arena (I do spend on things like the Sigil and the Unit card, so I'm not counting them here). This means a free to play player could, if they chose to do so, do a featured arena run like this about twice a year. So free to play players aren't locked out of this grind: they just have to be more selective about which ones they target.

    disagree because arena happens every 4 days and no grinde ever has done 33k units in 4 days
    I think you completely missed the point of the post you're replying to. Because the point was that the current scores in the arena are achievable in less than the units required on average to acquire the featured 6* from crystals. So yes, no one burns that many units, because no one yet has to. That was the point of the post.

    I don't even know why you believe featured arenas happen every four days. They happen twice a week and last for 72 hours each, with Sunday more or less off (timezones vary).
  • LorddrewLorddrew Member Posts: 297 ★★
    @DNA3000 Getting that 33k Unit's takes almost 6 months NON-stop grinding, in order to gamble (you say snag) on getting a featured champ, tbh I understand your way of thinking on a very good formulated post and calculations, thank you.

    Imo, getting a champ you like seems to be impossible these days. I personally, don't want to get excited for any new champ. my experience with 1,5 years (hunting featured) (30 aprox each round) 6* featured crystals or 5k ~on cavs, and my latest BS attempt on herc getting my personal record on basic arena 75m.

    basicly saying i wish there was a way to get champions without 3 days non stop gaming, while saving 6 months of non stop arena stash for a chance on a champ you really like.
  • ImmortalImmortal Member Posts: 323 ★★
    edited April 2022
    DNA3000 said:

    One last thing. I'm sure someone will say that 33300 units is over a thousand dollars of units, which makes this something only the mega whales can do. But for arena grinders, even free to play arena grinders, 33300 units is not an unreachable number to grind for. These days I tend to average 5k units per month, because I'm not focused on units these days (I tend to shoot for the 5* featured champ in the featured arena instead and then grab units where I can). It would take me six or seven months to grind out that many units from just gameplay, including the arena (I do spend on things like the Sigil and the Unit card, so I'm not counting them here). This means a free to play player could, if they chose to do so, do a featured arena run like this about twice a year. So free to play players aren't locked out of this grind: they just have to be more selective about which ones they target.

    I use an iPhone X … couple years old…with the load time between screens… to take time aside to open boosts, apply it to the 5*…would take much longer than to just play through them in sets one after another…it wouldn’t even be realistic to try to boost the 6* as the drop rate for them is abysmal…

    I did some calculation a while back, boosting the 5* with even the best boosts ended up costing more than refreshing the 6* itself…

    Without using units.. max score give or take above average roster would be around 190 mill.. anything past that basically = 9 mill = 1 Odin.

    Thankfully, high prestige champ are released couple times throughout the year… if it was every 3 Months or so… forget it…

    These prestige champs are nothing compare to the gifting event though with some accounts running r4 for all of their top champions… there’s just no way to compete making the whole notion of chasing prestige basically a turn off with the gap so wide rendering the prestige chase pointless…
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