**BANQUET EVENT PSA**
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
To fully participate in the upcoming Banquet's Alliance Event you will need to be in your alliance for 14 days prior to the event's start date on December 20th. That means, stay in your alliance from December 6th onwards to enjoy all there is to offer in the Banquet event.
**Not Another Anime Reference Solo Event Returning**
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
This solo event has been fixed and will appear in game again on December 10th and will run through the 17th.
Reminder: This event is available to Paragon+ Summoners
INCOMING BUG FIX:
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
We'll fixing an issue with the Side Quests where all difficulties had the same Selector rewards.
We've fixed the Selectors in Threat Levels 4, 3, 2 and 1 to no longer contain rewards for Progression levels above the target audience.
Threat Level 4 rewards cap out at Thronebreaker
Threat Level 3 caps out at Cavalier
Threat Level 2 caps out at Uncollected
And Threat Level 1 has rewards for Proven
Comments
Of course a side event that had rewards bugged in users favor was great, but Kabam messed up by leaving it bugged in users favor because now every side event since then people compare it to the rewards bugged mutant treasure island which is not a fair comparison.
This is also why Kabam is likely hesitant on bringing back mutant treasure island as they know they will get flooded with complains on rewards not as op as first go around.
Not saying I wouldn't like a few more interesting jackpots, but dang, this is the equivalent of imagining an AOL selector for a day of emergency maintenance.
I always found I had a reasonably fair outcome at the end of month, similar to the rewards I would have got in other styles of side event quests. Although I do appreciate some people will have much worse 'luck' and not be happy.
One thing I do like about these as well is the ability to earn a 'token' of some sort [in this case a lockpick], which guarantees a path to a reward you want. And even though more 'tokens' are behind a Unit paywall, there is an option to spend some excess units to guarantee rewards I choose. It's not particularly cheap, and some people have said bad value per unit, but it's giving an option to basically purchase some items you need with units [albeit by completing the fights]. That is not an option we see in this game anywhere near enough!
Dr. Zola
1) Yes
2) No
3) Bigger No
4) No opinion
Player run surveys like this are really informative for us. But, when the answers are built to portray one opinion, or instead drive players to one opinion, it gets messy trying to parse the actual feelings of players towards the content.
In short: Thank you for the feedback its important to us. Make sure when you are crafting a survey that you provide a diverse set of options for players to choose from.
Not what you asked for, but I will elaborate on my vote anyway in hopes it provides more meaningful feedback.
The value of rifts to me depends on a few related factors:
1. The difficulty of the fights/paths. For me, the event isn’t difficult and the time spent per fight is relatively low. For fights like these, I wouldn’t expect high level prizes (at least if week one remains representative).
2. The quality of the prizes. Again, most of what is available at the highest difficulty isn’t what I’m interested in—I would prefer T5b and 6* shards, or if T4c is the prize, then more like 3X, not just one. If the difficulty were to increase, however, these prizes would hold even less value for me for effort expended. Moreover, the step down to things like T4b for week two provides even less value for me—but, given that the range of prizes isn’t too broad, missing out on one of the top prizes isn’t as devastating as, say, multiple 5* AGs back in the Rocket’s Junkyard days.
3. The chance to obtain what I would consider a valuable prize. Here, I think the team did a reasonable job. I have 4 lock picks and, for 200 units a week (very reasonable amount to earn with basic gameplay and perhaps light arena), I can pick up 4 additional lock picks. Easily my favorite feature of the event—player autonomy is a good thing.
So…relatively easy fights and low effort expenditure for modest rewards, 8/28 of which I get to choose outright. While I do not enjoy the pRNG aspect (rarely have I wound up a big winner in these type of events), it’s not an unreasonable setup.
Hope that is more helpful.
Dr. Zola