I’d like it a lot more if the rewards were a little stronger or there was no energy spend involved. As it is, it’s a bit of a chore. Just doing to them get what I get and moving on.
im with the above mentioned. i mean its a cool idea, and i enjoy that its only a few short fights, but the RNG aspect is giving me the rewards i want/need the least. out of 7 legendary runs, i ended up with a big pile of 5* shards, a few t4cc, and half a t2a.
Mutant treasure Island was one of the best and simplest concept
Everyone remembers mutant treasure island as absolutely every side event since then gets compared to it. What most people forgot though is it was bugged in the players favor. Kabam decided to leave it bugged in players favor which led to easier and more rewards.
Of course a side event that had rewards bugged in users favor was great, but Kabam messed up by leaving it bugged in users favor because now every side event since then people compare it to the rewards bugged mutant treasure island which is not a fair comparison.
This is also why Kabam is likely hesitant on bringing back mutant treasure island as they know they will get flooded with complains on rewards not as op as first go around.
the last time i think we got rifts in june. And wth was the quest! i wasn't able to complete even 1 of the first 2 randomied champs most of the time on legendary difficulty. Today, i can literally complete the entire quest with hercules. feeling proud
.......... Are you saying that you think that would actually be good for the game? Even as the worst prize, someone could get 28 5* champs from one difficulty of a single side quest. Or if they got lucky and used lockpicks, they could obtain at least 4 6* Awakening gems. They could even get 14 6* hero crystals from a single difficulty. I don't really want to imagine rifts like this because I can't imagine the chaos of the game afterwards.
Not saying I wouldn't like a few more interesting jackpots, but dang, this is the equivalent of imagining an AOL selector for a day of emergency maintenance.
Mutant treasure Island was one of the best and simplest concept
Everyone remembers mutant treasure island as absolutely every side event since then gets compared to it. What most people forgot though is it was bugged in the players favor. Kabam decided to leave it bugged in players favor which led to easier and more rewards.
Of course a side event that had rewards bugged in users favor was great, but Kabam messed up by leaving it bugged in users favor because now every side event since then people compare it to the rewards bugged mutant treasure island which is not a fair comparison.
This is also why Kabam is likely hesitant on bringing back mutant treasure island as they know they will get flooded with complains on rewards not as op as first go around.
Did they leave it bugged though? Lots of people got banned for exploiting the bug and kabam fixed it iirc.
Mutant treasure Island was one of the best and simplest concept
Everyone remembers mutant treasure island as absolutely every side event since then gets compared to it. What most people forgot though is it was bugged in the players favor. Kabam decided to leave it bugged in players favor which led to easier and more rewards.
Of course a side event that had rewards bugged in users favor was great, but Kabam messed up by leaving it bugged in users favor because now every side event since then people compare it to the rewards bugged mutant treasure island which is not a fair comparison.
This is also why Kabam is likely hesitant on bringing back mutant treasure island as they know they will get flooded with complains on rewards not as op as first go around.
Did they leave it bugged though? Lots of people got banned for exploiting the bug and kabam fixed it iirc.
Yes they did, you are thinking of a different side event where that happened, can't remember the name. So many people went so quick and hard on mutant treasure island and there was still backlash about the bans from the side event you mentioned that they left it as is, bugged in players favor, for entire side event.
The rewards aren’t worth it, especially when 3 runs takes you to the exact same path, the worse rewards…besides a pin a week, we have to pay units and these nodes are getting ridiculous. 10 hit combo meter gives you a “permanent” cruelty buff (that’s the permanent that is taken when struck), and a 10 hit combo meter causes you to miss for 3 seconds 🤦🏼♀️ What’s the point??! The little, big headed champs are the only appeal this rift has.
As an uncollected player, I always welcome the opportunity to complete the EPIC side quests. I enjoy the format too. Strategizing (for shards, rank up materials etc) is a massive part of the fun for me in this game. Anything that makes me plan even a little bit more is highly enjoyable.
There's no jackpot reward on any path in this month's event. I remember several years ago, in the month when Namor being introduced in the game, the rift had 2k 6* shards or 5* AG or 5* featured. That's what it supposed to be to be worth the RNG.
They cost energy and more often than not I end up getting a resource I didn’t need. I like side quests a lot more when you either get to choose your reward each time or you get a little bit of everything.
I don't mind them. Once upon a time I did spreadsheet's to detail my 'luck' in which paths it 'randomly' choose to send me down [these day's I can't be bothered].
I always found I had a reasonably fair outcome at the end of month, similar to the rewards I would have got in other styles of side event quests. Although I do appreciate some people will have much worse 'luck' and not be happy.
One thing I do like about these as well is the ability to earn a 'token' of some sort [in this case a lockpick], which guarantees a path to a reward you want. And even though more 'tokens' are behind a Unit paywall, there is an option to spend some excess units to guarantee rewards I choose. It's not particularly cheap, and some people have said bad value per unit, but it's giving an option to basically purchase some items you need with units [albeit by completing the fights]. That is not an option we see in this game anywhere near enough!
I really love when surveys like this pop up about monthly content, it's a nice barometer about how players are feeling about content were releasing into the game. The only issue is that the choices presented in this survey are inherently spurious. The available answer essentially boil down to:
1) Yes 2) No 3) Bigger No 4) No opinion
Player run surveys like this are really informative for us. But, when the answers are built to portray one opinion, or instead drive players to one opinion, it gets messy trying to parse the actual feelings of players towards the content.
In short: Thank you for the feedback its important to us. Make sure when you are crafting a survey that you provide a diverse set of options for players to choose from.
I really love when surveys like this pop up about monthly content, it's a nice barometer about how players are feeling about content were releasing into the game. The only issue is that the choices presented in this survey are inherently spurious. The available answer essentially boil down to:
1) Yes 2) No 3) Bigger No 4) No opinion
Player run surveys like this are really informative for us. But, when the answers are built to portray one opinion, or instead drive players to one opinion, it gets messy trying to parse the actual feelings of players towards the content.
In short: Thank you for the feedback its important to us. Make sure when you are crafting a survey that you provide a diverse set of options for players to choose from.
I would suggest changing functionality on the forum polls if it allows people to make polls in a way you don't like.
I really love when surveys like this pop up about monthly content, it's a nice barometer about how players are feeling about content were releasing into the game. The only issue is that the choices presented in this survey are inherently spurious. The available answer essentially boil down to:
1) Yes 2) No 3) Bigger No 4) No opinion
Player run surveys like this are really informative for us. But, when the answers are built to portray one opinion, or instead drive players to one opinion, it gets messy trying to parse the actual feelings of players towards the content.
In short: Thank you for the feedback its important to us. Make sure when you are crafting a survey that you provide a diverse set of options for players to choose from.
This is a solid post. And I’m glad to know the team pays attention to threads like this. Thank you for that.
Not what you asked for, but I will elaborate on my vote anyway in hopes it provides more meaningful feedback.
The value of rifts to me depends on a few related factors:
1. The difficulty of the fights/paths. For me, the event isn’t difficult and the time spent per fight is relatively low. For fights like these, I wouldn’t expect high level prizes (at least if week one remains representative). 2. The quality of the prizes. Again, most of what is available at the highest difficulty isn’t what I’m interested in—I would prefer T5b and 6* shards, or if T4c is the prize, then more like 3X, not just one. If the difficulty were to increase, however, these prizes would hold even less value for me for effort expended. Moreover, the step down to things like T4b for week two provides even less value for me—but, given that the range of prizes isn’t too broad, missing out on one of the top prizes isn’t as devastating as, say, multiple 5* AGs back in the Rocket’s Junkyard days. 3. The chance to obtain what I would consider a valuable prize. Here, I think the team did a reasonable job. I have 4 lock picks and, for 200 units a week (very reasonable amount to earn with basic gameplay and perhaps light arena), I can pick up 4 additional lock picks. Easily my favorite feature of the event—player autonomy is a good thing.
So…relatively easy fights and low effort expenditure for modest rewards, 8/28 of which I get to choose outright. While I do not enjoy the pRNG aspect (rarely have I wound up a big winner in these type of events), it’s not an unreasonable setup.
I really love when surveys like this pop up about monthly content, it's a nice barometer about how players are feeling about content were releasing into the game. The only issue is that the choices presented in this survey are inherently spurious. The available answer essentially boil down to:
1) Yes 2) No 3) Bigger No 4) No opinion
Player run surveys like this are really informative for us. But, when the answers are built to portray one opinion, or instead drive players to one opinion, it gets messy trying to parse the actual feelings of players towards the content.
In short: Thank you for the feedback its important to us. Make sure when you are crafting a survey that you provide a diverse set of options for players to choose from.
My opinion is that RNG sidequests are terrible. I literally only need t6b and t3a (just to give perspective on where my account stands). I know those resources should not be included at this time, but I really don't need 5* shards or other 5* resources. Guess what I pulled in my first 7 runs? You got it!
I really love when surveys like this pop up about monthly content, it's a nice barometer about how players are feeling about content were releasing into the game. The only issue is that the choices presented in this survey are inherently spurious. The available answer essentially boil down to:
1) Yes 2) No 3) Bigger No 4) No opinion
Player run surveys like this are really informative for us. But, when the answers are built to portray one opinion, or instead drive players to one opinion, it gets messy trying to parse the actual feelings of players towards the content.
In short: Thank you for the feedback its important to us. Make sure when you are crafting a survey that you provide a diverse set of options for players to choose from.
I get that but then again wouldnt the bigger no’s just have voted for normal no if bigger no wasnt there? So it doesnt really matter that much.
I really love when surveys like this pop up about monthly content, it's a nice barometer about how players are feeling about content were releasing into the game. The only issue is that the choices presented in this survey are inherently spurious. The available answer essentially boil down to:
1) Yes 2) No 3) Bigger No 4) No opinion
Player run surveys like this are really informative for us. But, when the answers are built to portray one opinion, or instead drive players to one opinion, it gets messy trying to parse the actual feelings of players towards the content.
In short: Thank you for the feedback its important to us. Make sure when you are crafting a survey that you provide a diverse set of options for players to choose from.
Comments
Of course a side event that had rewards bugged in users favor was great, but Kabam messed up by leaving it bugged in users favor because now every side event since then people compare it to the rewards bugged mutant treasure island which is not a fair comparison.
This is also why Kabam is likely hesitant on bringing back mutant treasure island as they know they will get flooded with complains on rewards not as op as first go around.
Not saying I wouldn't like a few more interesting jackpots, but dang, this is the equivalent of imagining an AOL selector for a day of emergency maintenance.
I always found I had a reasonably fair outcome at the end of month, similar to the rewards I would have got in other styles of side event quests. Although I do appreciate some people will have much worse 'luck' and not be happy.
One thing I do like about these as well is the ability to earn a 'token' of some sort [in this case a lockpick], which guarantees a path to a reward you want. And even though more 'tokens' are behind a Unit paywall, there is an option to spend some excess units to guarantee rewards I choose. It's not particularly cheap, and some people have said bad value per unit, but it's giving an option to basically purchase some items you need with units [albeit by completing the fights]. That is not an option we see in this game anywhere near enough!
Dr. Zola
1) Yes
2) No
3) Bigger No
4) No opinion
Player run surveys like this are really informative for us. But, when the answers are built to portray one opinion, or instead drive players to one opinion, it gets messy trying to parse the actual feelings of players towards the content.
In short: Thank you for the feedback its important to us. Make sure when you are crafting a survey that you provide a diverse set of options for players to choose from.
Not what you asked for, but I will elaborate on my vote anyway in hopes it provides more meaningful feedback.
The value of rifts to me depends on a few related factors:
1. The difficulty of the fights/paths. For me, the event isn’t difficult and the time spent per fight is relatively low. For fights like these, I wouldn’t expect high level prizes (at least if week one remains representative).
2. The quality of the prizes. Again, most of what is available at the highest difficulty isn’t what I’m interested in—I would prefer T5b and 6* shards, or if T4c is the prize, then more like 3X, not just one. If the difficulty were to increase, however, these prizes would hold even less value for me for effort expended. Moreover, the step down to things like T4b for week two provides even less value for me—but, given that the range of prizes isn’t too broad, missing out on one of the top prizes isn’t as devastating as, say, multiple 5* AGs back in the Rocket’s Junkyard days.
3. The chance to obtain what I would consider a valuable prize. Here, I think the team did a reasonable job. I have 4 lock picks and, for 200 units a week (very reasonable amount to earn with basic gameplay and perhaps light arena), I can pick up 4 additional lock picks. Easily my favorite feature of the event—player autonomy is a good thing.
So…relatively easy fights and low effort expenditure for modest rewards, 8/28 of which I get to choose outright. While I do not enjoy the pRNG aspect (rarely have I wound up a big winner in these type of events), it’s not an unreasonable setup.
Hope that is more helpful.
Dr. Zola