The game experienced a brief connectivity issue this morning. The team promptly fixed the issue and things are back to normal, thank you to everyone who passed along reports!
Alliance Wars Season 33 Changelog, Rewards Update, Loyalty Store and Glory Store Updates!
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Comments
It's not just a Master or Platinum thing
Even in higher Gold ranks people are using 6* R3s be it for offense or for defense (we even face many 6* R4s on defense)
It's common to heal up before fights & use boosts in tight wars or high risk match-ups
And with lower loyalty this change may be affects us more or at least the same higher tiers since the costs are same but the loyalty is almost half of what we get in T1
And yes if arena grinds (units) are an intrinsic part of playing aw it is absolutely monetized as many players refuse to participate in arenas. A large portion of this game’s monetization is players being able to spare the time otherwise spent farming by spending cash.
To me, one of the fun parts of the game is managing resources and only spending money on real stuff like offers.
This change is so evil because it will force players to spend real money on daily activities, and it is ridiculously expensive, $10 to heal one 6R4 champion, it's price of lunch for many people. It will be interesting to see how many people will actually do this, after Kabam cancel the compensation package.
Again, I'm OK to spend a few of hundred dolors to buy good offers (yes, I spent quite a bit of money in this game), and I'm OK spend $20-30 in AW per month if it is necessary for my alliance (although I don't need to most of the time), but there is no way for me to spend $100-200 in a AW season, I will just stop AW.
Today, we’ll be pushing the changes to the Loyalty store live. That means we’ll be increasing the purchase limit of Potions to 5, reducing the refresh period to 1 day. and changing to a scaling cost method, similar to the glory store.
We also want to reiterate that the current weekly Compensation packages are not going anywhere until we have our new Input Refactor system in place. We’ll have more information on the fix as we get closer to its release.
We also understand that there are still more comments and concerns that need to be addressed, and we will be working to do so whenever we can. However, we do not plan to change Potions back to being in the Glory store, but are going to continue to work to make sure that the supply of Loyalty available to players will make the investment easier. We’ve already mentioned an increase to War Win and Loss Rewards (these are in addition to the Alliance War Completion rewards, the Alliance War Solo event, and loyalty gained from Helping your Alliance), and will continue to refine and update the resource economy as we move forward.
We will continue to collect and analyze Data, but need to reiterate that our intention is not to make Loyalty potions and revives a replacement for the current Compensation consumables, which are in place due to the issues we are experiencing with our input system. We understand that players have become accustomed to this new supply of consumables and switching back to a world where you’re asked to invest resources for such consumables might be hard to sit with, but it was never the intention of those packages to make Alliance War consumables permanently free.
While we may not have a definite plan in place, we will have more updates regarding the Loyalty store and consumable in the first week of May.