**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Even at top end a huge % of players only take path fights 4/5 fights.. you should not be needing to use massive amounts of pots if fight correct, use grey boosts right. Yes if make mistake you get punished (fair enough).
The main problem at minute is watching all the items go to waste as inventory is too small to hold everything
If everyone is playing by the same rules, then it should be fine.
If the rules were “only 2015 champions are allowed in war”, cool, the rules are the same for everyone. Doesn’t mean they’re fun or good rules. That’s clearly an exaggeration but I’m using it to challenge your logic.
If one isn't able to fight without any of that, then most likely is playing on higher levels of difficilty than it should be. Which then would be more on the player fault.
Sure AW has many problems, and likely will need a overhaul since it only keeps getting worse every season, without addressing the problems. The potions changes were an "okay" concept, but looks like it was dropped mid process and the plan wasn't applied all the way to the end.
Also need more loyalty. we should be able to get enough loyalty to buy at least 35k of stuff every day or about 245k loyalty a week.
One way to do this would be to add another 100K to the war objectives + fix the war victory/defeat crystals to give a big chunk out.
Also, increasing the help quota from 50 -> 250/day would help many as well.
Or do you think it’s more likely that they do so to give themselves the tiniest possible chance of dying?
The players at the top can clearly do have the ability to do these fights without boosts or healing, but they don’t because the competition is the way it is - down to a matter of 1 or 2 deaths. The old system supported that, the new one doesn’t. This isn’t that complex.
I’d have thought you, Captain P2W, would be against this change since it changes war from a contest where you didn’t have to spend to be at the top, to one where you need to use units to keep up the same item use. It’s like you manage to call everything P2W, except the things that arguably are.
All I'm saying is, there was a concept, and it stopped midway instead of going all the way. Leaving the bad part of it just a downgrade for the game mode.
But the arguments provided here are just poor. People make it seem like they prefer to spend (resources and money) rather than not spend, which I can't think of any reason why besides getting the upper advantage more guaranteed. From the previous discussions on similar subjects, most people stated that they rather prefer to spend than not spend, and get the exact same results in the end.
According to the players actually playing at the top, it was not P2W before the change, after the change it will be. If you don't know what's happening at the top, don't comment on it. If you somehow know something that the rest of us don't, please explain firstly why the change doesn't affect the top alliances, and secondly how you know this - who are you speaking to, what evidence or facts are you basing it on?
And yes, by presenting the same content with same rewards, some people will rather prefer to pay than not pay to reach the same goal. But this isn't limited to AW and has been discussed on plenty other threads about those specific subjects.
All this change is doing, is limiting the "free" resources someone can obtain, while still setting no cap for those to decide to pay for it. If anything, it's more expensive for them, but not restricted.
The costs I mention, and this is clearly spelled out in the post, are the costs associated with employing a sustainable potion management strategy assuming such a strategy is even possible. The developers assume this is possible for at least some fraction of players, when they describe how things are intended to work. For those people, this cost is a cost Kabam has not factored into their decision to say that the loyalty earning changes they themselves explicitly put into the system to balance the cost of potions don’t need to be phased in until compensation potions are no longer being handed out.
For everyone else, of course, as has been discussed elsewhere, they are just plain out of luck. This says even if Kabam thinks you’re one of the players who is perfectly fine, you’re still not fine.
As to the potion changes, their original intent was not to change anything, they were intended to have a neutral impact while separating the AW and AQ economy. Let’s just say the one thing everyone including the devs now agree on is they missed that target completely. The potion changes don’t go half way to anything, they’ve catapulted the game into completely unintentionally uncharted territory.
So, how do you know what's going on in Masters, who have you spoken to that has given you an insight into what goes on?
And how do you know that these changes don't affect top alliances as you boldly claim?
A *single* game glitch can wipe out half your potions in tier 1. Even among players who don't spend a lot on potions, the number of people I've heard express no sympathy or concern over the ones that do is very small at every tier.
9500 health potions cost 20k loyalty. It means that 1 hp = 2,1 loyalty.
If you want wars not to be expensive - YOU MUST forget about boosts and etc.
Why? Cause if you make mistakes - you spend millions of loyalty during season.
Now the third war is running and me personally lost 157k health in 3 wars total (don’t worry, no deaths and yeah i heal to full every fight cause my alliance play wars for results). 157k health = 300k+ loyalty. And it’s just health. And what about boosts? With boosts it’s about 500k loyalty. In 3 wars. And in 12 it’s x4 and it is about 2 million loyalty.
We need loyalty to be increased as soon as possible.
Who says that he plays with no items used doing 7-10 fights - write your Tier and Alliance Tag or better show some videos of the whole war, I would like to see how great the forum players are doing their work in AW. He said it? Or it’s just your thoughts?
“TL;DR: to use portions effectively and efficiently, you really need to stock up. And you're going to spend about three million loyalty to do that over some period of time. That's a lot of loyalty the players have to eventually put up to "prime the potion pump", and for all practical purposes will never get back. Where is it supposed to come from, when we aren't getting increased loyalty yet?”
Your entire post is about players being able to access every single item in the loyalty store to have on hand and you sum that up in your tl;dr
The devs accounted for replacing what was lost via the glory store which is a fraction of the 3m loyalty you believe players need in order to have every single item in hand at all times.
but knowing you enough on here, i could believe it.