**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Ultron > Kitty/Ghost/Quake
/s
Quake and Ghost are notable for being able to ignore most abilities and nodes in the game because of their respective play styles and abilities. They definitely have their weak points, but they are few and far between.
I will also add that I would consider the fact that 5/65 is as high as you will be able to take quake for the forseeable future will temper how great she is. Her abilities are still great and all, but the fact that you can take Ghost and Kitty up to Rank 4, eventually rank 5, as well as the often overlooked 6* Adrenaline mechanic (giving a fairly decent player +10-25% health on any given fight) would give them the edge if they happened to be evenly matched based on abilities.
Kitty has a similar mechanic to ghost that allows her to ignore a lot of nodes, and the kicker is that when awakened, you have the same utility that Ghost needs a synergy partner for. Some people keep saying that Kitty does not benefit from debuffs like ghost does, but while ghost only phases off damaging debuffs and turns them into furies, Kitty can phase them (taking no damage), and even gain her own buffs with the Magneto synergy. Ghost has a super useful synergy for unblockable specials, but Kitty can have all her attacks be unblockable with a synergy, and her synergy partner (Tigra) has a much higher ceiling than Ghost’s (Wasp). Ghost has access to buffs and passives, while Kitty also has access to buffs and passives. Kitty has debuffs that can be massive or active, while Ghost cannot place debuffs. Kitty has incinerate immunity, and while not being able to incinerate the opponent does limit her damage, she is still totally usable and does well. Ghost has a good short combo for limiting the opponent’s power, but she really does not benefit from more than 1 hit combos. Kitty can excel with a 1 or 2 hit combo when phasing (super increased crit rate, comparable to ghost) but she also dows decent damage and can still crit on the rest of her combo. Once Ghost attacks, she is more open to getting retaliated against if you don’t dex properly, and the phase really only helps you get an intercept. However, if you intercept improperly, the phase is immediately over. Kitty has a phase that allows for mistakes while still letting you back off or try for another intercept. Ghost does not do well against miss counters, but Kitty actually does better against them. Ghost’s phasing can be shut down with an armor break (a fairly common debuff) but Kitty’s phasing is really only countered by champs that deny prowess.
These are not the defining points of either champ, but I wanted to answer a few questions/assertive statements I have seen so far. I also wanted to shine light on some reasons that I like Kitty just as much as Ghost (except I actually have Kitty as a 6*, still waiting on that Ghost).
TLDR: not saying Kitty is better than Ghost or Quake, but providing some context to why I think she is pretty comparable to at least Ghost. Quake is still on another level purely mechanically, although I would argue that Kitty/Ghost being available as 6*s does make up some ground in that respect now that 6*s can more significantly pass up 5/65s.
Ps. I definitely don’t agree with all of the previous points made on either side, but I wanted to add my two cents and actually provide some explanations and insight into Kitty since so many people have not gotten the chance to test her out yet.
And if you don’t agree with that logic, then you cannot agree with that logic to conclude that Kitty is better than ghost and quake.
So which is it: Kitty is better than ghost because of less counters? Or do you have any other arguments to back up your case?
Kitty's basic atks dont hit hard but her sp2 on suicide can do almost 200k or even much higher if you can stack prowesses above 20 and think of all the things she can do but Ghost can't.
She can heal forever if you run suicide, takes no dmg while in phase, if you time it right you can avoid recoil, powersting dmg, dmg from hurt locker, can fight thorn enemies or thorn nodes easily - for example: to fight Electro, dash in 2 hits then dash out then repeat. She's immune to stun while in phase (enroaching stun is now a joke for her), goes unblockable while dashing in just like NF with 16 tatical charges. Way easier to master. I guess not many ppl have her yet so they don't see how crazy Kitty can be.
Not saying that she dethroned Ghost bc if I thought that I wouldnt have ranked 4 Ghost but I do think they share the top spot now. They are 2 most powerful 6*s you can have, they support each other in a questing team.
In your original post, you do not make any points other than talking about each of the 3 champs counters. You use that to conclude that Kitty is the best. That is not a good basis to conclude how good a champion is.
Number of counters is not equal to how good a champ is. Archangel has more counters than iron fist, he has more counters than colossus, he has more counters than Elsa bloodstone. Why is archangel better than those champions? Because of other reasons that we all know.
So when you say Kitty is better than ghost because she’s countered by less, you may as well be saying Iron fist is better than archangel because he’s countered by less.
Here is the question you need to answer in order for people to listen to your argument and actually consider it seriously: what other parts of Kitty vs Ghost means that Kitty is better than ghost, other than how much counters each champion. We’ve determined that number of counters is not a suitable metric to judge how good a champion is. What else does Kitty have that makes her better than ghost.
Colossus is just raw damage and/or ideally parry/heavy, but he doesn’t rely on it. There aren’t many champs, other than like Magneto or auto-nullifiers, that really directly counter him.
Also, did you really just say Elsa can’t do much in the game?? She may not be top tier, but she had a really good amount of utility and a good range of abilities that can work around most problem fights.
Also, Iron fist does not rely on any specific utility other than armor breaks, so there’s not any abilities that directly counter his abilities other than maybe armor break immunity, which isn’t a very common ability. Much less common in fact than bleed or poison immunity.
Really, his examples aren’t the most important thing. It’s backing up his point that counters are not the only or the best way to determine a champion’s quality.
Other important attributes of importance are survivability, damage output (many champs cannot directly counter a fight, but they can out-damage a champion that directly counters it but takes far longer), synergies, reliance on synergies, uniqueness, overall utility, style points, etc.
You’re basing it off faulty logic that number of counters = how good a champ is.
And in my experience, those that accuse others of having the mental capacity of a child are rather calling the kettle black.
However I think ghost is actually more worthy of r4 than ultron. For someone thats not as skilled with ghost the extra damage would be nice and she had a ton of use in difficult content like act 6 (even if she gets banned in war)
Um then u just did forget doom and nick? I feel like they r still better than him. And as far as kitty is concerned, hercules is better than her and ye.
As long as the opponent can bleed and poison, AA shuts down their abilities as well as any node abilities. Bad faith argument.