Anyone else's parry issues NOT fixed with the opt in beta?
bdawg923
Member Posts: 764 ★★★★
I feel like it's worse than it was. Been using it a few days and I basically have to parry like 1/2 second sooner to actually parry. I miss more parries than I used to when it was broken
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Now I’m also having a dropped input issue on the final hit of a MLLLM combo more than ever. It happens probably 1/10 times I try and complete a full combo
Dr. Zola
However, if you hit block in a mode with parry, it parries you if they were just holding block.
Also, i have had problems dashing in/standing still when i didnt want to as well as unreliable heavies including one where my hercules was stuck holding heavy, but i may have had water on my screen or something.
If they gave us a damn option to turn off animations, I’m sure a lot of this would be corrected. -_-
If you can get things right, why keep pushing such “high quality animations”… makes no sense
Dr. Zola
1) Doom: after SP3 he does a combo on his own, badly, and I get wrecked. Opt out = no problem.
2) Colossus (and Sunspot) vs 7.2.2 bishop. When Colossus was immune to incinerate, the game treated it as a purify. Bishop would give me the appropriate Energy damage for a purify and I died rapidly.
Once I opted out, fight was normal.