Battlegrounds' Problems
Searmenis
Member Posts: 1,623 ★★★★★
Two problems actually, if you don't count the cheaters:
1- It's not logical to lose a round, when you had won the fight with more health than your opponent, but you lose because of "fight duration". Some champions need more time than others to complete a fight, that's their toolkit. Not fair, the end.
2- Fix matchmaking. It's enough that parry doesn't work 50% of the time with your precious beta trash, at least match make us with players that have similar problems. Well, this isn't really something that can be done, I know, then why don't you FIX parry instead?
Thank you and good day.
1- It's not logical to lose a round, when you had won the fight with more health than your opponent, but you lose because of "fight duration". Some champions need more time than others to complete a fight, that's their toolkit. Not fair, the end.
2- Fix matchmaking. It's enough that parry doesn't work 50% of the time with your precious beta trash, at least match make us with players that have similar problems. Well, this isn't really something that can be done, I know, then why don't you FIX parry instead?
Thank you and good day.
2
Comments
Your point about matchmaking is confusing as to what you want. If you are matching with tough opponents then you will lose and move down the rankings until you match players at your level. Rankings do not matter anyway, at least not in this beta.
Your second complaint should just be to fix parry if that's the actual issue. There's nothing wrong with matchmaking. Maybe people don't agree with you...?
As for the matchmaking, I don't mind a tough fight, I want fairness, and it's not a fair fight when you can't parry.
You took more time but you played better then opponent in terms of combat but not in terms of time, you couldn't even finish the fight unlike your opponent then how can you win?
If you performed better and won while timed out then why not when you took more time then opponent and won with better stats. Timed out situation is not handled correctly if we go by current scenario as OP described.
If above fight is valid then my given scenario will contradict it.
I still don't understand why time is an even factor in winning or losing. Either you played better or not in given time simple thing why complicate with time calculation.
And I will not reply to your scenario because you did not provide the scoring, so not sure if you are correct about who would win. I don't do assumptions.
I personally like the time aspect to the scoring. It adds a depth of strategy to defensive placements and the overall strategy to attacker picks in general. It’s something unique to this format which breathes a bit of fresh air into the game. Everyone also has the same rules so it’s a level playing field.
Once you get past the idea of “I just need to KO this defender” and focus more on beating the opponents strategies the game mode becomes way more deep and enjoyable. As long as you don’t get matched against modders that is.
We play to the rules set, we maximise our health and time taken to beat the opponent’s point score.
I do think time should be a part of it, but at the moment it is weighted too highly. Make it worth half the amount of points it currently is, I think that would put more of an onus on playing skilfully than just bringing your highest damage champs, while still allowing time taken to be a factor.
Like (I think it was) defender diversity in war, or time taken in summoner show down and then BGs. They originally called them tie breakers, until conceding that things cannot be tie breakers if they themselves are included in the scoring.
Now we have an actual tie breaker in war. I don’t think that tie breakers really work when scoring something like this. I mean, if you had a system where a time tie breaker is only used when both attackers are on the same health, that would barely ever happen, and when it does 99% of cases are when the attackers are both on 100% health. The odds of both champions being 66.5% health is so low, that time is almost irrelevant.
I think that’s why you need to score it on points, but by all means reduce it from what it is now. It’s too important at the moment.
Here is my thread about scoring https://forums.playcontestofchampions.com/en/discussion/302125/battlegrounds-scoring-system-suggestions#latest
Hesitant to share previously because no interest is shown back then.
They will be blocking and no change at all and I dash in to attack while they are blocking and I get parried.
Could just be me but it’s kinda annoying constantly getting parried
If someone times out with 100% health on attacker and 1% left on defender. And someone else KOs opponent with 1% health remaining on attacker, the first person will win (rightly so, they played better with the system). In the race analogy, this is like someone finishing a race 1 metre short from the line with no dent, but someone else finishing the race with a banged up car and losing.
In the race analogy, that would be silly. The car crossed the line so should have won the race.
But we aren’t doing a race. There is no finish line, winning the fight doesn’t guarantee the win. Just like beating the boss in AW doesn’t guarantee the win.
What BGs is like, is if car races had a certain amount of time to make a certain distance, while they were judged on time taken to get that distance, how far they get, and how banged up their car is at the end. All those factors join together to create a score.
That’s why the car analogy doesn’t work here. But BGs points scoring is perfectly legitimate, even if it does way time too highly.
If this does not make sense then unfortunately the scoring is not perfect for all case. I will accept as poor implementation and move on.
Peace out.
It is pretty ridiculous that someone gets knocked out and wins… stupidest scoring system ever when you can win from dying
In one match, I let go of the phone and let the defender hit me, I lost hope before the fight ended, lol. Turned out I would have won If I would have just kept playing the fight with my low health.
Also lost a round to a guy who used the 1% timeout strategy against my nick fury.
I like BGs.