iPhone X Optimization
Husky54
Member Posts: 244 ★★
Is anybody able to comment on how MCOC will interact with the new iPhone X? Specifically, I'm wondering about the notch and how that will affect game play. Thanks.
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let me rephrase..I'll update you friday
I'm very jealous right now. I can't wait until I can get my hands on an iPhone X!
Op, the answer to your question is that we have a compatible version for the iPhone X, but since this is a fairly new Display (with the bevel-notch) and the App Switcher being at the bottom of the screen, we're going to be keeping a close eye on it, and will be looking to you all for feedback and for any issues that might arise with the new iPhone.
We don't expect to run into any issues, but if any do arise, we're ready to jump on them.
7 figure salary not enough to cover the cost of the new iPhone. :P
And here we are ANDROIDIANS thinking when to go for a legends run lol
So Miike, I also have this phone arriving tomorrow, and I am curious... You say you have an iPhone X compatible version, is this incorporated into the latest update that just came out, or is it coming in the future? It would be fantastic is it's already incorporated!
Thanks!
It's already incorporated! It was in the 16.0 version that came out yesterday.
I have noticed that special don’t seem to react when pressed, also having issues with champs responding to swiping left or right.
It's because you're not hitting the special button. I had to adjust to the "new" location as well after having played this game exclusively on my 6+ for a couple years now.
There *is* an issue, though, with champs not responding to normal fight input though. This has happened several times to me.
Overall, however, the X is so far super smooth in game.
@Kabam Miike - there is an issue with the in game layout and how it interacts with the bumpers you all put in to account for the notch and lack of home button. In Alliance War, I've had issues minimizing the menu on the right side of the screen because of the bumper.
I think one of the bummers with the way the game has been optimized for the iPhone X is that despite the fact that I'm on a bigger screen than my 6+, the game looks smaller. I think the bumpers on the sides need to be made smaller (and flush with the notch) to allow for everything on screen to be a little bigger. *In fight*, though, everything looks good. I'd maybe move the power bar a bit to the right, though.
I am having lots of issuses with champs responseding to almost all commands.
This is frustrating for me coming from a 7+ where I had no issues at all with the game.
The game is smooth, plays well overall and is lightning fast but the controls just don't seem to be responding properly consistently.
Specials not activating. I thought it may be that I was not fully adapted to the button location because the screen is wider but I think there is something else going on here. I am positive I've been hitting the special button several times with no response from it.
Characters have been dashing back when I don't intend them to. Sometimes on a hit command sometimes on block commands.
Sometimes the dash back just isn't responsive or it is shallow causing hits to land on me.
Characters on screen get hidden behind the notch during a fight. This isn't terrible, but it is a distraction.
Overall the game appears smaller on screen and harder to see. I think this has something to do with the game not being specifically optimized for the X's wider display. The UI on the home screen is condensed in the center and sits low which is a bit awkward. there's a lot of unused space that I'm getting used to but it isn't optimal.
I feel like the chat bar sits a bit too high compared to my 7 where it was minimal. It's almost twice as high as it should.
The borders on the left and right are a nice addition for the general UI, the notch doesn't affect navigating outside of gameplay.
Also the wider screen allows for seeing more of the fight during gameplay which is awesome but seems like this is the cause of a lot of the size and location issues.
@Kabam Miike your compatibly sucks for iPhone X. It’s way off and there are bugs. It’s harder to execute a special (I have to tap repeatedly to get them to work) and of you hold block your champ will dash into the opponent instead of block. Lost all my champs in AQ because of it. In fight screen is off, a lot of the screen is off... like it’s too far to the right. It also seems to be affecting my evades. Noticed it with BW. I’d be happy to be your feedback guy for a minimal fee of a 5 star Thor Ragnorok lol I kid I kid. Please please please fix these issues because it really has made the game unplayable for me with the amount of times my champs dash in instead of block.
I think your criticism is a bit overstated. Overall, the integration has been largely successful. There are some input recognition issues--but I'd wager this is happening on other devices as well.
Thanks!
Its been passed on to the game team
Kabam please look into these issues I’ve got the iPhone X and my biggest gripe is the not been optimistic fully for screen size looks too small and the other issues regarding player dashing forward and backward and the special attack button not working as intended.
Thanks you.
I have an iPhone X and had the same issues. I’ve mostly solved it by changing where I press block at. Try blocking a little higher and to the left than normal. Practice in duels and arena to get used to a new spot to block that doesn’t have these issues. Good luck.
In another post someone from kabam said the iPhone X wouldn’t be released until update 17.0 and my guess is that would be beginning of January since big updates are normally the first of the month.
I'm not going to bother venturing into the Apple/Samsung religious debate specifically, but for the record the Note 7 had a specific design defect (actually, several interlinked ones) that made it extremely susceptible to the batteries catching fire and exploding. In particular, the tolerances in the case were accidentally made too small, and didn't account for normal battery heat-driven expansion under load. When the batteries expanded under load, the battery had nowhere to go because the case confined them. A separate design flaw in the batteries allowed the electrode layers inside the battery to be pressed towards each other until they caused a short circuit which caused the batteries to quickly combust and explode their cases.
All modern electronics with lithium ion batteries can and have under unusual circumstances caught fire. But the Note 7 had explicit design flaws that caused them to be uniquely vulnerable.
Also, Samsung does not make Apple iPhones. Samsung is a supplier of some of the parts, including OLED screens for Apple. Samsung is a giant mega corporation that makes everything from smartphones to washing machines. But the smartphone division of Samsung has little to do with the component manufacturing division that supplies Apple with parts.
The current processor for the latest iPhones is built on a 10nm FinFET process, same as the current processors for Samsung S8. The technology in the latest versions of both phone families in all other areas is pretty current. There's no justification for calling the technology in either set of smartphones "old."