Why are mythic and legendary crystal shards are so rare than 5* and 6* shards?
Shivacrux
Member Posts: 424 ★★★
I mean come on you know you will be getting 4* from legendary and 5* from mythic
Then what makes them to be so scarcely available
I mean by this time,they should replace grandmaster shards in arena
Your thoughts?
Then what makes them to be so scarcely available
I mean by this time,they should replace grandmaster shards in arena
Your thoughts?
23
Comments
But atleast swedeah got OP pull from this.
I am an outlier though. I really don't understand why they are not making more use of these. I'm not saying I would prefer less 6* shards to be added, but these just seem like they were a great idea that someone totally forgot about.
I know what you're thinking. If 6* crystals guarantee 6* champs and mythic crystals only have a chance to drop 6* champs, then mythic crystals should be more common than 6* crystals. But why?
The mythic crystal is a random rarity crystal. It has much better odds than grandmaster crystals or cavs. So they are much rarer than those. But 6* crystals are not random rarity crystals. You're guaranteed to get a 6* champ. So they aren't valued relative to the random rarity crystals.
It this still doesn't seem obvious, consider someone getting paid a salary for a job, and that occasionally gets a performance bonus. The paycheck comes regularly, twice a month. The performance bonus is far rarer, maybe once a year, maybe even less frequently than that. Because the performance bonus is rarer, does that mean it should be higher than paychecks? Lower? Obviously, the answer is: that's a nonsensical question. There's no direct relationship between the two. They serve different purposes.
6* shards serve a specific purpose: feeding 6* champs to players at a certain rate based on their game play (or purchasing). But GMCs, Cavs, and Mythics don't have that same purpose. They are there specifically to introduce luck and random chance into the game. The amount of those that a player gets is not directly related to the amount of 6* champs they get per unit time. A particular player could get more 6* champs on average from random rarity crystals than 6* crystals, or they could get more 6* champs on average from 6* rarity crystals than random rarity crystals, depending on their own circumstances. There is absolutely no reason to tie the two together.
All other RNG crystals like this are 2000-4000 shards including Legendary. Mythic crystals are 10,000 shards. No argument will make buying them worthwhile in the current game economy, as long as the exchange rate is so "inflated" in addition to their scarcity. When deals come around with them (usually in place of 6* shards) I, as a spender, usually ignore them
The fact that you don't buy them or ignore them is not in and of itself meaningful, because most offers do not target everyone. The fact that you aren't attracted to their value is not just unremarkable, it could very well be deliberate.
This is a common problem that I see with Kabam. They give higher tier rewards in either incredibly small increments, or in the case of mythic shards, too far apart to ever matter. I see significantly more value from the grandmaster shards I get out of arenas than the cav shards from the TB weekly calendar, just because I know for a fact I'll be able to open enough crystals to get something significant, even if it's not a new champ, and it won't take literal years to do so just because there's no other way to get these shards. I'm not nearly as bothered with the small portions of items coming out of the monthly calendar because those serve more as a top-up in addition to all other areas from which you can get these same resources, but when the top-up is the only way you can possibly get a resource, it becomes entirely pointless.