Announcing: M.O.D.O.K.'s Lab
Kabam DK
Moderator Moderator › Posts: 221
MAD SCIENTIST
The Grandmaster has been so focused on his grand machinations that M.O.D.O.K. has renovated his Laboratory right beneath The Grandmaster’s nose in order to test his new device: M.O.D.O.K.’s Randomizer! Enter M.O.D.O.K.’s Lab and see how the dice rolls as you face off against 6 random opponents with their own set of completely random Buffs! Use M.O.D.O.K.’s Randomizer to spin the wheel again and try to land your ideal set of Buffs! M.O.D.O.K.’s Lab opens for business on December 6th at 10:00 AM PST. You will need to update to Version 16.1 to be able to see or access M.O.D.O.K.’s Lab, which will be available December 6th. Please note, there is a chance that 16.1 will not be available until after 10 AM PST.
THAT’S SO RANDOM
In M.O.D.O.K.’s Lab, there are 4 difficulties. Each Difficulty has 1 path with 6 fights on it. Each fight is a random Champion from 1 of the 6 classes (i.e. the first is a random Mutant , the second is a random Mystic, etc.), and each fight has the same Rarity, Rank, Level, and Signature Level as all the other fights in the same difficulty. Here’s where things get interesting:
Each fight also has a number of random Buffs. The number of random Buffs is always the same on every fight in a given difficulty, but is different between difficulties (i.e. Easy has 1 random buff, Expert has 6). There are over 150 potential Buffs you can encounter, and several million possible combinations. While not every Buff in the game is included in this list of potential Buffs, it does include most of them.
ROLL THE DEFINITELY-NOT-DICE
We know it’s very possible that, especially on harder difficulties, you’ll run into a combo of Buffs that’s just ridiculous. That’s why we have The Randomizer. This item can be used in the pre-fight screen while viewing the Random Active Buffs on a fight to re-randomize all Buffs on that fight. This can be done as many times as you have Randomizers, and we will be including 12 Randomizers in a welcome message when M.O.D.O.K.’s Lab releases. You can also collect 1 from each completion of any difficulty of M.O.D.O.K.’s Lab, so you can collect another 4 every 8 hours (12 each Day). Randomizers will ALSO be purchasable for 2500 Gold up to 12 times per day.
THE WAY IS SHUT
There’s going to be LOTS of things to spend Energy on in December, so we’ve made the Energy requirement for M.O.D.O.K.’s Lab 0. That’s right, absolutely 0. This doesn’t mean you can infinitely farm for rewards, however (you’ll understand why when you see the rewards). Instead, M.O.D.O.K.’s Lab features something new called Entry Limits. Every 8 Hours, you will be able to ENTER each difficulty of M.O.D.O.K.’s Lab 1 time. When the timer on the quest hits 0, your entries will refresh, and you’ll be able to enter each difficulty another time.
Q&A
Why are you doing this?
Because we want there to be something fun, a little more out-there, but also more rewarding that a typical special quest like this. We’re also genuinely interested in observing some of the less-utilized combinations of Buffs to see how you guys handle them!
EDIT: 12/06/2017 @ 10:56 AM PST: Auto-Fight is intentionally NOT enabled in M.O.D.O.K.'s Lab. The main reason is that we want to see how PLAYERS handle the random Buffs, not how the AI does.
So, all the fights are Random?
Yes. This doesn’t work any different from, let’s say, Class Daily quests where there’s a range of potential enemies on a node that change every time you enter the quest. Here’s what it looks like in-game:
But when you re-enter, it might look like this:
As you can see, each node is always the same Class, just a different character from that Class.
So, how hard are the fights then?
This depends significantly on which Buffs appear on a given fight, and which character you’re fighting. As a general rule, any character that can be collected by players can appear as an opponent, so character like Weapon X Wolverine or Dark Phoenix aren’t there. Here’s how the fights are tuned:
Easy
- 2-Star Champions
- Rank 1
- Level 10
- Signature 0
Medium
- 3-Star Champions
- Rank 2
- Level 20
- Signature 10
Hard
- 4-Star Champions
- Rank 3
- Level 30
- Signature 50
Expert
- 5-Star Champions
- Rank 4
- Level 55
- Signature 200
What about the Buffs, are all the Buffs random too?
Yes. This is new, unlike random Champions. Essentially, each Node has a number of Buffs (the number is determined based on whichever difficulty you’re playing) applied to it. The specific Buff(s) are determined based on a Pool of Buffs, which for M.O.D.O.K.’s Lab contains over 150 Buffs. Here’s what that translates to in-game:
As you can see, this fight has a few Buffs on it, but nothing too outrageous, however once you re-enter the quest, these Buffs might look like this:
The Grandmaster has been so focused on his grand machinations that M.O.D.O.K. has renovated his Laboratory right beneath The Grandmaster’s nose in order to test his new device: M.O.D.O.K.’s Randomizer! Enter M.O.D.O.K.’s Lab and see how the dice rolls as you face off against 6 random opponents with their own set of completely random Buffs! Use M.O.D.O.K.’s Randomizer to spin the wheel again and try to land your ideal set of Buffs! M.O.D.O.K.’s Lab opens for business on December 6th at 10:00 AM PST. You will need to update to Version 16.1 to be able to see or access M.O.D.O.K.’s Lab, which will be available December 6th. Please note, there is a chance that 16.1 will not be available until after 10 AM PST.
THAT’S SO RANDOM
In M.O.D.O.K.’s Lab, there are 4 difficulties. Each Difficulty has 1 path with 6 fights on it. Each fight is a random Champion from 1 of the 6 classes (i.e. the first is a random Mutant , the second is a random Mystic, etc.), and each fight has the same Rarity, Rank, Level, and Signature Level as all the other fights in the same difficulty. Here’s where things get interesting:
Each fight also has a number of random Buffs. The number of random Buffs is always the same on every fight in a given difficulty, but is different between difficulties (i.e. Easy has 1 random buff, Expert has 6). There are over 150 potential Buffs you can encounter, and several million possible combinations. While not every Buff in the game is included in this list of potential Buffs, it does include most of them.
ROLL THE DEFINITELY-NOT-DICE
We know it’s very possible that, especially on harder difficulties, you’ll run into a combo of Buffs that’s just ridiculous. That’s why we have The Randomizer. This item can be used in the pre-fight screen while viewing the Random Active Buffs on a fight to re-randomize all Buffs on that fight. This can be done as many times as you have Randomizers, and we will be including 12 Randomizers in a welcome message when M.O.D.O.K.’s Lab releases. You can also collect 1 from each completion of any difficulty of M.O.D.O.K.’s Lab, so you can collect another 4 every 8 hours (12 each Day). Randomizers will ALSO be purchasable for 2500 Gold up to 12 times per day.
THE WAY IS SHUT
There’s going to be LOTS of things to spend Energy on in December, so we’ve made the Energy requirement for M.O.D.O.K.’s Lab 0. That’s right, absolutely 0. This doesn’t mean you can infinitely farm for rewards, however (you’ll understand why when you see the rewards). Instead, M.O.D.O.K.’s Lab features something new called Entry Limits. Every 8 Hours, you will be able to ENTER each difficulty of M.O.D.O.K.’s Lab 1 time. When the timer on the quest hits 0, your entries will refresh, and you’ll be able to enter each difficulty another time.
Q&A
Why are you doing this?
Because we want there to be something fun, a little more out-there, but also more rewarding that a typical special quest like this. We’re also genuinely interested in observing some of the less-utilized combinations of Buffs to see how you guys handle them!
EDIT: 12/06/2017 @ 10:56 AM PST: Auto-Fight is intentionally NOT enabled in M.O.D.O.K.'s Lab. The main reason is that we want to see how PLAYERS handle the random Buffs, not how the AI does.
So, all the fights are Random?
Yes. This doesn’t work any different from, let’s say, Class Daily quests where there’s a range of potential enemies on a node that change every time you enter the quest. Here’s what it looks like in-game:
But when you re-enter, it might look like this:
As you can see, each node is always the same Class, just a different character from that Class.
So, how hard are the fights then?
This depends significantly on which Buffs appear on a given fight, and which character you’re fighting. As a general rule, any character that can be collected by players can appear as an opponent, so character like Weapon X Wolverine or Dark Phoenix aren’t there. Here’s how the fights are tuned:
Easy
- 2-Star Champions
- Rank 1
- Level 10
- Signature 0
Medium
- 3-Star Champions
- Rank 2
- Level 20
- Signature 10
Hard
- 4-Star Champions
- Rank 3
- Level 30
- Signature 50
Expert
- 5-Star Champions
- Rank 4
- Level 55
- Signature 200
What about the Buffs, are all the Buffs random too?
Yes. This is new, unlike random Champions. Essentially, each Node has a number of Buffs (the number is determined based on whichever difficulty you’re playing) applied to it. The specific Buff(s) are determined based on a Pool of Buffs, which for M.O.D.O.K.’s Lab contains over 150 Buffs. Here’s what that translates to in-game:
As you can see, this fight has a few Buffs on it, but nothing too outrageous, however once you re-enter the quest, these Buffs might look like this:
Post edited by Kabam DK on
31
This discussion has been closed.
Comments
Like we said, over 150, but here’s the general structure of how many Buffs you might see on each difficulty:
Medium HP and Attack Boost Pool
- Has Champion Boosts from 10%-50%
Hard HP and Attack Boost Pool
- Has Champion Boosts from 50%-100%
Expert HP and Attack Boost Pool
- Has Champion Boosts from 100%-200%
General Buff Pool
Has most Buffs available in the game, with some exceptions such as:
- Buffs that only work on one specific Character (such as War Machine’s “Second Line” Buff or Groot’s “The Last Stick”)
- Incredibly high HP or Attack Buffs (nothing above 200%)
- Degeneration (3.3% per second and 1.67% per second)
- Act 5 Chapter 4 Buffs
There are Buffs that we know you want to know are in the Pool, so feel free to ask questions below, but these Buffs ARE in the Pool:
- Caltrops
- Safeguard
- Slashed Tires
- Thorns (Physical and Direct Damage)
- Degeneration (0.55% - 1.11%)
- Starburst
- Other Act 5 Buffs (Life Transfer, etc.)
- This Pool also contains a chance to roll a “Failed Experiment” Buff, which has no effect.
Here is how Buffs are applied on a per-difficulty basis, on each fight:
Easy
- 1 General Pool Buff
Medium
- 1 Medium HP/Attack Pool Buff
- 1 General Pool Buff
Hard
- 1 Hard HP/Attack Pool Buff
- 3 General Pool Buffs
Expert
- 1 Special 3 Activated (Permanent)
- 1 Expert HP/Attack Pool Buff
- 4 General Pool Buffs
The permanent WARNING! Buff will look like this in-game:
Alright so if I get to a fight that has Stun Immunity, Degeneration, Thorns, and Regeneration, what am I supposed to do?
Use your Randomizer! If a fight has a Buff or Buffs you really don’t want to deal with, you can use your Randomizer to re-roll the Buffs. There’s no guarantee you’ll get anything better, just different. Here’s how it looks when you re-roll using the Randomizer:
If you’re short on Randomizers, here’s where you can get more:
- 12x in a welcome message on December 6th, when M.O.D.O.K.’s Lab goes live.
- 12x per day in the Game Store for 2500 Gold each.
- 1x in each Final Boss fight of each difficulty of M.O.D.O.K.'s Lab (12x per day, maximum)
So there’s no energy for this? What’s the catch?
Correct, it costs 0 energy per step to play M.O.D.O.K.’s Lab, however as we mentioned at the start of this post, you will only be able to enter each difficulty once every 8 hours. IF YOU ENTER A QUEST AND QUIT OUT, YOU WILL LOSE ALL WITHHELD ITEMS AND YOUR ENTRY WILL NOT BE REFUNDED. This means if you enter, decide you want to play something else, and quit, you’ll have to wait until your entries reset (every 8 hours) to enter again.
Here’s what Entry Limits look like in-game:
You’ll receive a popup warning you about losing your entry if you attempt to quit the quest:
Once you use your entry, you’ll see the number on the quest go down, and if it’s at 0 remaining entries you will see a small icon letting you know to wait for your entries to reset to play again:
REWARDS
Below is a list of what you can expect as a rewards for each completion of M.O.D.O.K.’s Lab. Keep in mind that since this is 1 path, completion will also equal exploration. Also keep in mind this is per instance, meaning the below rewards can be earned a maximum of 3 times a day for the duration of the event.
Also, nice teaser for the new champs in that second demo pic.
I’m a bit hyped now.
Just like MS and Mephisto he will have charges
Don't recall him being announced
And I'm looking forward to this. Anything to break the monotony!
The 50% Chance is exclusive, so there's a 50% chance you'll get ISO, and a 50% chance to get 1 Signature Stone/Signature Stone Crystal.
You ALWAYS get a Randomizer from completing the Quest but it's not used to reroll the rewards at all, it's used to reroll the Buffs on each fight.
The rest of the rewards (Crystal Shard, Catalyst Fragments) are guaranteed i.e. you will always receive 900 T4 Basic Fragments, 200 5-Star Shards, and 150 T2 Alpha Fragments for completing Expert Difficulty)
EDIT: Did a mistake reading the info.
They'll be converted to 2500 Gold Each (their purchase cost)
January 3rd at 10:00 AM PST
I would also like to add that the posts today are great for visualizing what is happening. Many times details are confusing when just written out.
Probably, there are only 24 hrs in a day.
We fight Wolvy.SW.BW.Strange as opponents yet we wont get them as 5* lol
8x3=24h
8x4=32h
This is great. I like that it is converted for what is actually or would be paid for it! Thanks DK!