I think this is a good idea in general, and I've dropped it into the suggestion box, but with a caveat: in thinking about it, there's one bit of tech that I'm not sure exists that the EoP store would need to function properly. Once a player has bought anything from it, they must be locked out of buying anything else. It would violate the intention of the store if a player could take their points and spread them out over multiple lower purchases. Whether anyone thinks that's a good idea or not, that sort of thing shouldn't happen here.
I’ve got your answer there. Structure the rewards like last year’s summoner appreciation calendar, where they basically had to be bought in order. Each incremental purchase is a bundle that contains the marginal rewards.
Where this is possible, the devs generally use milestone rewards. Peak milestone rewards (like EoP) are used where there is no marginal rewards possible. For example, when a Nexus turns into a Nexus selector or when sig stone crystals turn into generic sig stones. Non-incremental reward jumps happen in EoP at milestone 3 to 4, 5 to 6, and 6 to 7.
Peak milestone technology was actually explicitly created to deal with this type of reward situation.
Yeah but the time structure of this event is different. Kabam ostensibly doesn’t want rewards coming out during weeks 1-4. So you could allow points to accrue then launch the store at the start of week 5 to allow it to be claimed when the finale was completed.
That was not the thinking behind the reward design.
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