Dexterity Mastery Randomly Failing in the Future - Community Feedback
becauseicant
Member Posts: 413 ★★★
It has recently been revealed that Kabam may be testing or planning on releasing a champion that has an ability that will reduce the ability accuracy of the dexterity mastery, essentially giving it a chance to not evade whatever attack you were trying to dodge. Now I know Kabam doesn't comment on leaks or speculation but I feel it's extremely important that they receive the communities feedback regarding a mechanic like this before it is introduced into the game.
From my perspective this would be a terrible ability to bring to the game and will greatly diminish my enjoyment of the combat system. It will lead to players getting hit and dying to randomness which makes the game less skill based and will cause an immense amount of frustration for players as we will feel cheated by the game. Dexterity is one of the few game mechanics we can utilize during a fight and it's extremely important that it remains reliable. Imagine if blocking sometimes had a chance to fail or pressing the special button sometimes used your meter for no effect. That would be unacceptable as they are the methods upon which we control our champion during a fight and I believe that Dexterity falls into the same category.
If you are looking at ways to counter the mastery then please consider other options rather than giving it a chance to randomly not work. These options include specials that have long animations or multiple rapid hits which at least give us players the choice of blocking such attacks or trying to avoid triggering them in the first place. Let's keep randomness away from our fight inputs please!
What do you guys think?
From my perspective this would be a terrible ability to bring to the game and will greatly diminish my enjoyment of the combat system. It will lead to players getting hit and dying to randomness which makes the game less skill based and will cause an immense amount of frustration for players as we will feel cheated by the game. Dexterity is one of the few game mechanics we can utilize during a fight and it's extremely important that it remains reliable. Imagine if blocking sometimes had a chance to fail or pressing the special button sometimes used your meter for no effect. That would be unacceptable as they are the methods upon which we control our champion during a fight and I believe that Dexterity falls into the same category.
If you are looking at ways to counter the mastery then please consider other options rather than giving it a chance to randomly not work. These options include specials that have long animations or multiple rapid hits which at least give us players the choice of blocking such attacks or trying to avoid triggering them in the first place. Let's keep randomness away from our fight inputs please!
What do you guys think?
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Comments
We already see unblockable specials, Rhino has the unblockable dash attack and Yondu has block penetration so I expect to see more of this type of thing and reducing chance to evade doesn't seem like a stretch of the imagination.
While I agree with you about being a bit too premature on the negative feedback, I, myself had a similar first reaction.
And also Kabams “we don’t like to change newly released champs” motto, means we have to get changes sorted before the champ gets released. Similar to how helas/Loki’s ability was looked at before hela was released.
We all know kabams penchant for leaving op negative towards player effects in game and the instant fix for the player enhancing ones.
It would be nice to have a fun game, with creative and exciting gameplay mechanics rather than one we smash our faces against. Too much of this game has become a chore. This current war setup, rediculous timers for war/AQ, huge grinds for Arena....
It would be nice to play for fun again.
Which is fine because the game provides us with the mechanics and warnings to skillfully deal with such attacks. Having to deal with unblockable attacks is very different from, for example, your block having a random chance to not block without warning. One method enhances gameplay while the other would just be frustration and cheap deaths.
I'm trying not to freak out, quite the opposite really. The goal here is to provide useful feedback before such a champion ability is introduced, because just like @Cuteshelf said Kabam very rarely makes huge changes to champions especially right when they are released. Feedback is most useful while they are still open to making changes and it sucks that we can rarely give it during these times.
This is simply not true. Turn off Dexterity and try to dash out of an enemies combo string, you'll get hit almost every time. Same thing with an enemies dash in attack which will also catch you without Dexterity unless you maintain a very wide gap during and after the attack. Dexterity is so core to the gameplay people can forget how much it does until you take it away.
Debuffs placed on the AI cause a 14.3% chance to exit the fight and have us KO'd. I call him Exitron. Easy to strategise, just don't bring any champs that cause debuffs (parrying is a no-no since stuns are debuffs), so you have to play him stun immune.
I also want to create another AW node. I call it the Debuffinator. Regular attacks and special attacks cause zero damage except for debuffs.