**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Kabam does something good and you don't have time to explore Cav EQ ? Are you serious ?
Shut the front door mate!
Given that it is still early days for R4 materials, asking for that minimum time investment to get a substantial stack of them is not unreasonable in my opinion. For players playing far more casually (in terms of time), those materials will, over time, spread out to more content requiring less time. But there is a progression to this, that starts with players willing to invest the most time (and/or the most money) and are willing to tackle the hardest content, and moves downward to players with less available time (and money) and capable of tackling less difficult content. Over time players will less time will still be able to get those rewards, but not today.