Gwenpool silent nerf ???

So I was fighting rol ws with my 4*5/50 gwenpool sig 40 , I used to get a damage of around 3k-5k after giving armor break to opponent with sp3 , but now after giving armor break the most damage I could give was just 2767 , and not only that in those few hits the same damage was inflicted 5-6 times , so why this nerf.
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To be fair to the OP, I have 5/50 sig level 70 Gwenpool, and I’ve noticed (or think I have) her damage output to be just slightly less recently. Taking longer to down opponents in the daily quests and such like.
I wondered if they had just shaved the edge off her ahead of the 5* version coming out so that there was a real difference without making the 5* version ridiculous.
No a noticeable nerf but just a small adjustment.
Did this happened to you in a fight against LoL Red Hulk?
Every. Single. Time.
If the change is due to changes in the mechanics of armor break, they have in fact silently changed the mechanics of armor break several times in ways that significantly reduced player damage. If it changed again recently, it is entirely possible people might be seeing different damage numbers while opponents are under the effects of strong armor break.
In general, Kabam doesn't silently nerf champions except by accident or bug. But they alter the game mechanics all the time in ways that negatively affect the players. Kabam is supposed to patch note every significant change that affects the combat experience of the players. @Kabam Miike explicitly said so back around 12.0 in response to a comment of mine. But they don't in fact do that. They inform players of champion changes, but they seem to consider it perfectly fine to alter game mechanics invisibly.