I like the challenge. There’s no stakes except energy costs. Win some, lose some.
And if so better rewards
I like the challenge. There’s no stakes except energy costs. Win some, lose some. The energy cost is insanely high
Hey Summoners!The matchmaking is designed in a way where it will level out over time. The first day or two there is a very high concentration of players in a tight bracket. The more games everyone plays, the more accurately it groups players of similar ranking and ability.
Hey Summoners!The matchmaking is designed in a way where it will level out over time. The first day or two there is a very high concentration of players in a tight bracket. The more games everyone plays, the more accurately it groups players of similar ranking and ability. So we're just not supposed to play for a whole week before it levels out? It's been a day and it still hasn't leveled out
Hey Summoners!The matchmaking is designed in a way where it will level out over time. The first day or two there is a very high concentration of players in a tight bracket. The more games everyone plays, the more accurately it groups players of similar ranking and ability. So we're just not supposed to play for a whole week before it levels out? It's been a day and it still hasn't leveled out The way ELO ratings work, you're supposed to play until you arrive at your properly adjusted rating. I would casually expect ordinality to begin to converge after about log2(X) matches, where X is the approximate number of players in the largest starting bracket. So if there are, say, about 5000 players actively participating in battlegrounds in the TB and up starting bracket, I would expect things to settle down after the average player has played in about twelve or thirteen matchups. This wouldn't mean everyone would be where they were supposed to be, only that they would be in the general vicinity of it.You can't just sit on the sidelines and expect everything else to settle around you. That's because there's no way to know if your own rating is accurate relative to everyone else's. The only way to know that is to play, and either win or lose against the competition. Winning and losing is the only way to determine who your proper competition should be.
Hey Summoners!The matchmaking is designed in a way where it will level out over time. The first day or two there is a very high concentration of players in a tight bracket. The more games everyone plays, the more accurately it groups players of similar ranking and ability. So we're just not supposed to play for a whole week before it levels out? It's been a day and it still hasn't leveled out The way ELO ratings work, you're supposed to play until you arrive at your properly adjusted rating. I would casually expect ordinality to begin to converge after about log2(X) matches, where X is the approximate number of players in the largest starting bracket. So if there are, say, about 5000 players actively participating in battlegrounds in the TB and up starting bracket, I would expect things to settle down after the average player has played in about twelve or thirteen matchups. This wouldn't mean everyone would be where they were supposed to be, only that they would be in the general vicinity of it.You can't just sit on the sidelines and expect everything else to settle around you. That's because there's no way to know if your own rating is accurate relative to everyone else's. The only way to know that is to play, and either win or lose against the competition. Winning and losing is the only way to determine who your proper competition should be. Except that doesn't work, I'm averaging out around 300-315, I lose about half my matches, that's alot of energy lost, it doesn't even out, and it probably won't, if they expect it to even out then they should've cut the energy cost down to 10 so people can actually play it more What do you think “even out” means?
Hey Summoners!The matchmaking is designed in a way where it will level out over time. The first day or two there is a very high concentration of players in a tight bracket. The more games everyone plays, the more accurately it groups players of similar ranking and ability. So we're just not supposed to play for a whole week before it levels out? It's been a day and it still hasn't leveled out The way ELO ratings work, you're supposed to play until you arrive at your properly adjusted rating. I would casually expect ordinality to begin to converge after about log2(X) matches, where X is the approximate number of players in the largest starting bracket. So if there are, say, about 5000 players actively participating in battlegrounds in the TB and up starting bracket, I would expect things to settle down after the average player has played in about twelve or thirteen matchups. This wouldn't mean everyone would be where they were supposed to be, only that they would be in the general vicinity of it.You can't just sit on the sidelines and expect everything else to settle around you. That's because there's no way to know if your own rating is accurate relative to everyone else's. The only way to know that is to play, and either win or lose against the competition. Winning and losing is the only way to determine who your proper competition should be. Except that doesn't work, I'm averaging out around 300-315, I lose about half my matches, that's alot of energy lost, it doesn't even out, and it probably won't, if they expect it to even out then they should've cut the energy cost down to 10 so people can actually play it more
Hey Summoners!The matchmaking is designed in a way where it will level out over time. The first day or two there is a very high concentration of players in a tight bracket. The more games everyone plays, the more accurately it groups players of similar ranking and ability. So we're just not supposed to play for a whole week before it levels out? It's been a day and it still hasn't leveled out The way ELO ratings work, you're supposed to play until you arrive at your properly adjusted rating. I would casually expect ordinality to begin to converge after about log2(X) matches, where X is the approximate number of players in the largest starting bracket. So if there are, say, about 5000 players actively participating in battlegrounds in the TB and up starting bracket, I would expect things to settle down after the average player has played in about twelve or thirteen matchups. This wouldn't mean everyone would be where they were supposed to be, only that they would be in the general vicinity of it.You can't just sit on the sidelines and expect everything else to settle around you. That's because there's no way to know if your own rating is accurate relative to everyone else's. The only way to know that is to play, and either win or lose against the competition. Winning and losing is the only way to determine who your proper competition should be. Except that doesn't work, I'm averaging out around 300-315, I lose about half my matches, that's alot of energy lost, it doesn't even out, and it probably won't, if they expect it to even out then they should've cut the energy cost down to 10 so people can actually play it more What do you think “even out” means? Lol right?So for those unaware, if you end up (after a reasonable amount of time) losing and winning half your matches, you’ve probably evened out, or found your approximate rating. If your average score varies more than 15-30 points, then you might be experiencing flux as more players are not at their appropriate ratings, but eventually, it should even out. Also, if you do not think you have a decent enough roster (Aka unless you have crazy skill or probably at least 1 6* R4 and an appropriately sized roster) I would 100% suggest just tanking your score to get easy matchups lower down. Only the top of the bracket gets rank-related scores, but the rewards from milestones are really solid regardless.