Juggernaut
Guytennis
Member Posts: 420 ★★★
When’s the update coming out? I’m looking forward to be disappointed buy his rework.
5
Comments
I can’t say that I agree.
One quirk is that dashing back removes an unstoppable but that wasn't obvious from his kit description (it mentions he loses one when struck, when entering block and when blocking an attack). If you dodge you reset the timer, but just dashing back is removing an unstoppable for me. Either way he's just fun to play now.
He’s certainly no Doom or BWCV or Sorcerer Supreme or any of the other Mystic Swiss Army Knife type champions. But he’s got enough going for him to make him a viable rank up for 1) progressing players without a deep Mystic roster, and 2) late-endgame players who already have a very well developed roster who want a niche/fun champion. And people are gonna be hard pressed to find a better Can’t Stop Won’t Stop option.
I truly get this buff and have always loved Juggernaut, so yeah. Mine is going up, and I am glad to do it
Unstoppable (kind of decent in an average fight for openings), a lot of buffs, stun immunity, and enhanced combat power rate from sp1 are all things that are very rarely useful. Nullify, decent but 30% isn't ideal, and Stagger, good but a bit short, are his best pieces of utility and are both things that he doesn't do super well compared to the rest of the people in his class. 25% damage reduction is really only good for suicides and making him a bit tankier.
We'll see how many fights he's used for in a month from now. But I will admit, it could have been a lot worse considering the other buffs this year. Just a bit sad of how the quality of buffs has degraded overall.
It should be only 2 or 3 special damage-free debuffs which remove his skills and not all debuffs.
I know the game gets crazy with adding crazy abilities to characters that don’t have them from the lore, but what utility doesn’t he kit have that could reasonably have been added?