Apology to Forums (DDHK thread)

RookiieRookiie Member Posts: 4,821 ★★★★★
edited August 2022 in Bugs and Known Issues
Dear forums,

Many of you would have seen my overexcited thread where some of us noticed an unreal spike in DDHK’s damage.

However, there is still a serious bug affecting this synergy, and I can’t tell if there is one affecting his Rage mechanic as well. Let’s get into the details.

1) The Kingpin synergy was modified to offer a 5% increase in damage every time you gained a Rage debuff, but at some point, the damage begins to decrease over time, and finally, you end up doing no damage at all:















And finally the grand finale, no damage at all:



The damage increase at the beginning is really exciting, but I’m not sure that the Rage bonus was intended to work that way. The way it currently works is it adds a compounded 5% to the total Attack over time (including Rage bonus, then it falls off). So what that means is:

0 Rage: Base Attack
1 Rage: Base Attack + Rage 1
2 Rage: 105% x (Base Attack + Rage 1)
3 Rage: 110% x (Base Attack + Rage 1)
And so on until it peaks (Beyond God Tier), falls and leads to 0 damage.

However, from the description, you would imagine it to work the following way:

0 Rage: Base Attack
1 Rage: Base Attack + Rage 1
2 Rage: Base Attack + Rage 1 + 95% Rage 1
3 Rage: Base Attack + Rage 1 + 95% Rage 1 + 90% Rage 1

I’m not the expert, but I think this needs to be thoroughly investigated in his base kit before the synergy is investigated. Speaking of his base kit:

2) Without any synergies, DDHK is still quite abysmal. I don’t think the Rage mechanic gives an Attack bonus at all. I also don’t think the Rage from the SP2 gets Purified in Murdock Boy. Maybe it does. But it feels like both are bugged.

TL;DR:

Kabam didn’t fully fix the KP synergy, they just put a beautiful rug over a cracked floor. DDHK still gets huge damage, but when used wrongly (or over time) all the bugs still prevail.

So I’m genuinely sorry for the hype forums, I got super excited, because there is something to be excited about, but it’s really faulty.

@Kabam Miike / @Kabam Jax if you don’t mind investigating.
Post edited by Kabam Zibiit on
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Comments

  • Malreck04Malreck04 Member Posts: 3,324 ★★★★★
    the part where does no damage LMAO
  • Fluffy_pawsFluffy_paws Member Posts: 2,678 ★★★★★

    Rookiie said:

    Malreck04 said:

    the part where does no damage LMAO

    I have never seen a champion bugged to this degree, and never seen Kabam as reluctant to fix a champ as they are with DDHK
    how long has archangel been bugged again
    Archangel's bug is at least specific to one particular thing and not that he just stops doing damage whatsoever (not trying to give anyone any ideas, please no)
  • This content has been removed.
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    Denslo500 said:

    @Rookiie
    Thank you for trying to get him fixed.

    You believed Kabam did a proper repair. That is not on you. Hopefully, this was a patch until Kabam could actually get him working right.

    Please don't give up. I really like DDHK as well and want him to work.

    Thank you for your kind words @Denslo500 🙏🏼❤️
  • Hector_1475Hector_1475 Member Posts: 1,794 ★★★★★
    I just tested the above, in RoL, with Kingpin and a full synergy team and I don't have this bug. iPhone 11.

    Maybe it's a Labyrinth thing? Have you tested in other game modes @Rookiie ?
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    edited August 2022
    Shaktiman said:

    @Rookiie bro... 😭😭😭
    I ranked up my DD HK because of your last post! A few hours ago...
    And now I saw this post!
    😭😭😭😭

    I’m so sorry! Let me explain it and hopefully you can still make the most of the rankup:

    If you bring along KP and use DDHK correctly, you will get the Beyond God Tier numbers you saw in my post. The KP synergy is still busted.

    What I’ve highlighted in this post is that, although there is a slight silver lining, other things are still really broken when you take a closer look.
  • Khellendros138Khellendros138 Member Posts: 573 ★★★
    Rookiie said:

    Dear forums,

    1) The Kingpin synergy was modified to offer a 5% increase in damage every time you gained a Rage debuff, but at some point, the damage begins to decrease over time, and finally, you end up doing no damage at all:


    What's this about the KP synergy? It appears the same for me where he has a 50 percent chance to gain a rage when blocking or being struck?

  • ChobblyChobbly Member Posts: 943 ★★★★
    Can confirm (sadly). Switched to my 4* and he just gives up causing damage at all after a certain point. Launching specials doesn’t kick it back in, and Righteous Wrath doesn’t cause any bleed damage. You don’t get a ‘0’ for no damage.


  • RookiieRookiie Member Posts: 4,821 ★★★★★
    edited August 2022


    Rookiie said:

    Dear forums,

    1) The Kingpin synergy was modified to offer a 5% increase in damage every time you gained a Rage debuff, but at some point, the damage begins to decrease over time, and finally, you end up doing no damage at all:

    What's this about the KP synergy? It appears the same for me where he has a 50 percent chance to gain a rage when blocking or being struck?

    It’s not about proccing the Rage, it’s about what happens to the damage when you proc the Rage. That’s the whole discussion. It’s not configured correctly.

    DDHK is meant to gain Attack bonuses when he gains rage. If you stack rage, the bonus should increase. And if the stacks fall off, the bonus should decrease.

    That is not what’s happening. What’s happening is that every time you proc Rage DDHK’s attack and attack bonus compound by 5%. Then it reaches a peak. Then it falls off and does no damage. I might not be exactly right but I know that in theory I am right.
  • RookiieRookiie Member Posts: 4,821 ★★★★★

    Chobbly said:

    Can confirm (sadly). Switched to my 4* and he just gives up causing damage at all after a certain point. Launching specials doesn’t kick it back in, and Righteous Wrath doesn’t cause any bleed damage. You don’t get a ‘0’ for no damage.


    So... he has to be played very carefully, then? That's... it's very odd

    So, from what I'm reading, try to keep combo below 30 using heavies, sp2 at 25-28...

    Is there anything else important to his 'rotation' besides synergies?


    In other news, from what I can see, the only allusion to any "reduction" is this



    But I'm entirely unsure of how the "this bonus decreases by 5%..." would interact so oddly.

    Exactly. That innocent line is proving to be disastrous. And as for his rotation, that’s about it. Simplified, but that’s pretty much it.
  • GrandOldKaiGrandOldKai Member Posts: 789 ★★★★
    Just managed to cause it myself, so it's definitely not a weird niche case
    https://youtu.be/D8sQ-6n_zsk

    I'm not sure what they can do at this point.
  • MagrailothosMagrailothos Member Posts: 5,954 ★★★★★
    edited August 2022
    It's not simply about the combo. I'm not even completely sure it's about the Rage* debuff - is the problem the Kingpin synergy?

    He's got three types of Rage:
    - Rage from his Sig, for exciting Murdock Boy
    - Rage from his SP2. This is differently coded, as it triggers a Fury degen it expires
    - Rage from the Kingpin synergy

    This is a 3* Vs WS, with no synergies in action, throwing constant SP2s to feed his Rage debuffs:





    His Damage never faltered, even with a combo of 342.

    So if nothing else: Yes, something is bugged. But avoid the KP synergy and he's still a heck of a lot better than he was this time last week 😉
  • Khellendros138Khellendros138 Member Posts: 573 ★★★
    I guess I'm just confused as to the relevance of the KP synergy which as it is now has little benefit to ddhk's high damage as the rages received are inconsistent and last for too short. It seems it's being implied on this thread that non damaging debuffs on ddhk permanently increase his attack for the remainder of the fight, though that's not how his kit is read? That said it kind of seems like that's how it is working after playing a few rounds with winter soldier it seems like he deals more damage the longer the fight. However like I said, and is pointed out above in ddhk's kit each debuff should only be affecting him while it is on him from what I understand.
  • RookiieRookiie Member Posts: 4,821 ★★★★★

    I guess I'm just confused as to the relevance of the KP synergy which as it is now has little benefit to ddhk's high damage as the rages received are inconsistent and last for too short. It seems it's being implied on this thread that non damaging debuffs on ddhk permanently increase his attack for the remainder of the fight, though that's not how his kit is read? That said it kind of seems like that's how it is working after playing a few rounds with winter soldier it seems like he deals more damage the longer the fight. However like I said, and is pointed out above in ddhk's kit each debuff should only be affecting him while it is on him from what I understand.

    “I guess I'm just confused as to the relevance of the KP synergy which as it is now has little benefit to ddhk's high damage as the rages received are inconsistent and last for too short.”

    Except it doesn’t have little benefit to his high damage. The KP synergy literallydoubles DDHK’s damage.

    What does KP do? He allows DDHK to proc Rage on every other Parry or Blocked Hit.

    What does Rage do? It is meant to UNIFORMLY add a decreasing Attack bonus for every non-damaging debuff on DDHK. UNIFORMLY.
    So (as an example), if you had 2 Rage, it’s Attack + 100 + 90. And if you have 3 Rage it’s Attack + 100 + 90 + 80. So if I stacked 2 Rage I would crit for say, 4k. And if I stacked 3 Rage I would crit for say, 7k. And if 1 Rage fell off I would crit back for 4k.

    That is NOT what’s happening.

    Every proc of Rage is increasing his Attack. It goes up from 2k to 3k to 4k to 6k to 8k to 10k and then it falls down to 0. Is that uniform? No, it’s compounded by 5%. Which synergy gives him enough Rage to showcase these numbers? The one with KP. That’s what brought KP into the mix.

    But it’s clear that the Rage mechanic is what’s bugged. And needs fixing pronto.
  • MagrailothosMagrailothos Member Posts: 5,954 ★★★★★
    Well, Zibbit has moved us to Bugs and Known Issues, so clearly they've at least noticed this discussion...
  • RookiieRookiie Member Posts: 4,821 ★★★★★

    It's not simply about the combo. I'm not even completely sure it's about the Rage* debuff - is the problem the Kingpin synergy?

    He's got three types of Rage:
    - Rage from his Sig, for exciting Murdock Boy
    - Rage from his SP2. This is differently coded, as it triggers a Fury degen it expires
    - Rage from the Kingpin synergy

    This is a 3* Vs WS, with no synergies in action, throwing constant SP2s to feed his Rage debuffs:





    His Damage never faltered, even with a combo of 342.

    So if nothing else: Yes, something is bugged. But avoid the KP synergy and he's still a heck of a lot better than he was this time last week 😉

    I could be wrong about this, but I believe that if you reach a certain point with DDHK, without any synergies, then the damage will start to fall off on its own. I think the KP synergy accelerates you to that point. I *think* the problem is with the Rage mechanic.
  • RookiieRookiie Member Posts: 4,821 ★★★★★

    It's not simply about the combo. I'm not even completely sure it's about the Rage* debuff - is the problem the Kingpin synergy?

    He's got three types of Rage:
    - Rage from his Sig, for exciting Murdock Boy
    - Rage from his SP2. This is differently coded, as it triggers a Fury degen it expires
    - Rage from the Kingpin synergy

    This is a 3* Vs WS, with no synergies in action, throwing constant SP2s to feed his Rage debuffs:





    His Damage never faltered, even with a combo of 342.

    So if nothing else: Yes, something is bugged. But avoid the KP synergy and he's still a heck of a lot better than he was this time last week 😉

    It's possible the Kingpin synergy gives him so much Rage that the 5% decrease becomes more significant.

    Still, I have no idea how it ends up dropping his base attack even after the Rage expires.

    This speaks to me. But it’s not the full picture.
    As I’ve written in the first post, here’s what I think is happening.

    1) The 5% is coded into the sum of the Attack and the Attack bonus.

    2) Because the 5% was coded to decrease, the whole Attack got worse over time.

    3) The dev realized this, and coded it to increase over time. This is where KP blew things up.

    4) The released it in a patch, we tested it, found the good, and then found the bad: the 5% starts to decrease and eventually stops him from doing damage.

    What should happen? The 5% should be coded into the Attack bonus only, instead of the whole Attack, and the devs need to make sure that he is getting that bonus with and without the KP synergy. That’s my perspective on the issue. That should solve the problem, because DDHK never gets more than 5 or 6 Rage at a time. So if they coded it into the bonus instead of the whole Attack, problem solved. But Kabam probably don’t want DDHK to post juicy numbers, because this is starting to look less like a mistake and more like a nerf on release.
  • GrandOldKaiGrandOldKai Member Posts: 789 ★★★★
    edited August 2022
    Rookiie said:

    It's not simply about the combo. I'm not even completely sure it's about the Rage* debuff - is the problem the Kingpin synergy?

    He's got three types of Rage:
    - Rage from his Sig, for exciting Murdock Boy
    - Rage from his SP2. This is differently coded, as it triggers a Fury degen it expires
    - Rage from the Kingpin synergy

    This is a 3* Vs WS, with no synergies in action, throwing constant SP2s to feed his Rage debuffs:





    His Damage never faltered, even with a combo of 342.

    So if nothing else: Yes, something is bugged. But avoid the KP synergy and he's still a heck of a lot better than he was this time last week 😉

    I could be wrong about this, but I believe that if you reach a certain point with DDHK, without any synergies, then the damage will start to fall off on its own. I think the KP synergy accelerates you to that point. I *think* the problem is with the Rage mechanic.
    I'm not sure if it's the Rage, I think it's specifically the "5% decrease" doing things it shouldn't – as well as the general attack increase.

    By the way it's worded, he should only benefit from an attack increase while the debuff is up.

    Unless I misremembered (I did just play him again), this damage change seems to linger even with no debuffs on (again, I could be wrong)

    Now, for some reason this appears to drop by a flat 5% every time he gets a new non-damaging debuff - but seemingly not by 5% of the current attack increase, 5% of the maximum (I guess this is just a flat decrease then)

    so, a 100-95-90-85-80-75... 0 type deal

    Except, for whatever reason this can go negative, essentially removing progressively larger chunks of base attack from DDHK until he hits for literally nothing.

    As the synergy gives him a lot of Rage, this only accelerates the inevitable downfall.

    So, the only way to avoid this is to either drop the Kingpin synergy so you don't build as much Rage...

    or just win first.
  • Khellendros138Khellendros138 Member Posts: 573 ★★★
    Rookiie said:

    I guess I'm just confused as to the relevance of the KP synergy which as it is now has little benefit to ddhk's high damage as the rages received are inconsistent and last for too short. It seems it's being implied on this thread that non damaging debuffs on ddhk permanently increase his attack for the remainder of the fight, though that's not how his kit is read? That said it kind of seems like that's how it is working after playing a few rounds with winter soldier it seems like he deals more damage the longer the fight. However like I said, and is pointed out above in ddhk's kit each debuff should only be affecting him while it is on him from what I understand.

    “I guess I'm just confused as to the relevance of the KP synergy which as it is now has little benefit to ddhk's high damage as the rages received are inconsistent and last for too short.”

    Except it doesn’t have little benefit to his high damage. The KP synergy literallydoubles DDHK’s damage.

    What does KP do? He allows DDHK to proc Rage on every other Parry or Blocked Hit.

    What does Rage do? It is meant to UNIFORMLY add a decreasing Attack bonus for every non-damaging debuff on DDHK. UNIFORMLY.
    So (as an example), if you had 2 Rage, it’s Attack + 100 + 90. And if you have 3 Rage it’s Attack + 100 + 90 + 80. So if I stacked 2 Rage I would crit for say, 4k. And if I stacked 3 Rage I would crit for say, 7k. And if 1 Rage fell off I would crit back for 4k.

    That is NOT what’s happening.

    Every proc of Rage is increasing his Attack. It goes up from 2k to 3k to 4k to 6k to 8k to 10k and then it falls down to 0. Is that uniform? No, it’s compounded by 5%. Which synergy gives him enough Rage to showcase these numbers? The one with KP. That’s what brought KP into the mix.

    But it’s clear that the Rage mechanic is what’s bugged. And needs fixing pronto.
    My point was that he is only supposed to gain bonus attack from non-damaging debuffs while he is STILL suffering from them. According to how his kit is worded that is. However though as I said, that does not seem to be what's happening, as his damage seems to progressively increase throughout the fight.

    So if his kit was functioning as intended then the KP synergy would not benefit almost at all, but it seems it would be greatly benefiting him given his bugged state.
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    edited August 2022

    Rookiie said:

    I guess I'm just confused as to the relevance of the KP synergy which as it is now has little benefit to ddhk's high damage as the rages received are inconsistent and last for too short. It seems it's being implied on this thread that non damaging debuffs on ddhk permanently increase his attack for the remainder of the fight, though that's not how his kit is read? That said it kind of seems like that's how it is working after playing a few rounds with winter soldier it seems like he deals more damage the longer the fight. However like I said, and is pointed out above in ddhk's kit each debuff should only be affecting him while it is on him from what I understand.

    “I guess I'm just confused as to the relevance of the KP synergy which as it is now has little benefit to ddhk's high damage as the rages received are inconsistent and last for too short.”

    Except it doesn’t have little benefit to his high damage. The KP synergy literallydoubles DDHK’s damage.

    What does KP do? He allows DDHK to proc Rage on every other Parry or Blocked Hit.

    What does Rage do? It is meant to UNIFORMLY add a decreasing Attack bonus for every non-damaging debuff on DDHK. UNIFORMLY.
    So (as an example), if you had 2 Rage, it’s Attack + 100 + 90. And if you have 3 Rage it’s Attack + 100 + 90 + 80. So if I stacked 2 Rage I would crit for say, 4k. And if I stacked 3 Rage I would crit for say, 7k. And if 1 Rage fell off I would crit back for 4k.

    That is NOT what’s happening.

    Every proc of Rage is increasing his Attack. It goes up from 2k to 3k to 4k to 6k to 8k to 10k and then it falls down to 0. Is that uniform? No, it’s compounded by 5%. Which synergy gives him enough Rage to showcase these numbers? The one with KP. That’s what brought KP into the mix.

    But it’s clear that the Rage mechanic is what’s bugged. And needs fixing pronto.
    My point was that he is only supposed to gain bonus attack from non-damaging debuffs while he is STILL suffering from them. According to how his kit is worded that is. However though as I said, that does not seem to be what's happening, as his damage seems to progressively increase throughout the fight.

    So if his kit was functioning as intended then the KP synergy would not benefit almost at all, but it seems it would be greatly benefiting him given his bugged state.

    That’s exactly it mate, you got it down.

    Only thing is I wouldn’t say “the KP synergy would not benefit almost at all”, it would give him small but continuous intervals of +700 to +2100 Attack bonuses. It would boost him over the entire interval of the fight, and not cause a huge spike in damage as we are seeing in this bugged state. But on the flip side, DDHK would be functioning normally *on his own* and dealing much more damage than what we are seeing today.
  • Cat_MurdockCat_Murdock Member, Content Creators Posts: 1,034 Content Creator
    Such a roller coaster of emotions 😭
  • RookiieRookiie Member Posts: 4,821 ★★★★★
    edited August 2022

    Such a roller coaster of emotions 😭

    Yeah, he’s still a stud though. But instead of building him up the natural way (which doesn’t hurt in the long run), somebody decided to inject him with steroids (which hurts in the long run).
  • GrandOldKaiGrandOldKai Member Posts: 789 ★★★★
    I recorded some more fights with him just to show how his damage goes up then down as the fight progresses.

    https://youtu.be/r28HjYOUGQU

    The idea of him becoming progressively stronger as the fight goes on is pretty interesting (though probably a bug)

    The idea of his damage completely dying if the fight drags out... oh dear.
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