**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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As my post stated, this is a game changer for me in purchasing deals. Why should I drop money and have items expire. I’m asking Kabam if this is really fair
You have to realise these 30% boosts are rare to get and only have a 14 day expiry it’s just not good enough
These shouldn't last longer or suffer any change just because they are "paid". You're just using that as an excuse at this point
Paid for items are very much different to normal farmed items. Just because you don’t see the difference it doesn’t make it not so
That's what's wrong. You're not allowed to imply that only Kabam's statements or rerplies to a post are appropriate. If your only motivation for posting something is to get a reply from Kabam, that is not an appropriate post to make. All posts made here are subject to discussion by the players as the *primary* or *only* purpose. If you don't feel player responses are appropriate, this is not the appropriate venue for your post.
If you post, everyone else is allowed to read it and respond to it. They can agree with you, they can disagree with you. You can disagree back if you wish. But you have no right or reasonable expectation for anything else.
Everyone has the same right you do to post, including to post disagreement. That does not make them trolls. This is not a support group. No one is required to agree with you.
You can count on
itme.There are well established game design reasons to implement limited inventory and expiring items. One of them is to encourage players to use them, but that is not the only reason: there are a set of reasons that act together, that are fundamental game design principles. Most importantly, limited and expiring resources can be balanced based on shorter time windows. You don't have to worry about a player stocking up unlimited resources to use later. Which means the resources you *need* in the future can be balanced on the assumption that players can only carry forward a limited amount of them. If players are allowed to carry forward unlimited resources, all future content and progression requirements would have to be designed on the assumption that players were carrying forward unlimited resources. You'd then have to figure out how balance between the long term veterans that can swamp any resource requirement instantly and the newer players that cannot accommodate those high costs without being completely roadblocked. This is an intractable design problem that limited inventory and expiring resources avoids.
Limited inventory and expiring resources allow a game designer to give *more* than players need to help with sporadic imbalances, without having to worry about the future impact of those excesses. This is better for the players who get more than they would otherwise get, even if some of it cannot be efficiently used, and this is better for long term playerbase health where veterans cannot overwhelm future game requirements to such a high degree that it forces the developers to inadvertently penalize future newer players. As a side effect, this creates an automatic encouragement to use resources sooner than later, which indirectly helps limit the impact of progression stalling through an over-reliance on resource efficiency.
That's why things expire (or just immediately cap out and disappear), here, there, and in most other online games with similar kinds of resources.
Developers have a responsibility to customers to treat loot boxes that people pay money for differently. As I said earlier in Europe larger companies than Kabam are under investigation for loot boxes and there fairness to customers
If there is a monetary transaction attached to the items then they should not expire
At the very least it may stop Kabam adding stuff you don't want to deal to increase the "perceived" value.
An item is an item, regardless of whether you purchased it with units or cash or vouchers. Segregating them means a further clutterfest of the already clutterful item screen.
All I know is that it’s going to cost Kabam money. I for one won’t be dropping £100 next month on the pre release bundles only to have the items purchased expire, this is also true for the monthly paragon daily cards
I am saying that if the item issue is discouraging people from spending on the game it could be of interest to Kabam
I was warned the forum was toxic and full of trolls
Boosts would not be considered under any loot box law in any country as they are not randomised in any capacity when buying the offers. They are not subject to drop rates or any other aspect that both Google and Apple require companies to disclose when they sell them. So again, you are clutching at straws. The only thing that would be considered is any crystal that has a random chance. Boosts are not that, whether you paid for them or not.
Wanna try another argument?
Just because for now the UK government don’t class loot crates as gambling it does not mean that is the end of the discussion. If you look into it further you will find gaming companies have been warned to take action to clean up the industry or face the threat of legislation. There is a 90 page document on it, you may want to read it
@Kabam Miike any chance that the recommendation that paid for items offered in bundles have no expiry or be greatly increased be taken to the dev team please?
Then maybe this thread can be close and the derailment squad are all over it
Again there is no need to derail the thread it was not about your opinions on me and how I hold straws
You are not buying anything with your money. You are paying for the use of the service in a particular way. "Buying" a champion is not the purchase of an item with an individual legal status. It is a part of a service. In no sense do you take possession of it, and in no sense do you gain any ownership rights for it, nor any expectations beyond what is explicitly stated in the description of the service.
Your rights are about the same as someone who rents a house under a lease that says the owner reserves the right to paint it a different color and change the windows at will. You don't own anything. You have certain legal rights as a renter, but those rights do not supersede the rights of the owner to exercise the rights granted under the lease unless those rights grant something specific the lease contradicts, and there's no legal right to preservation of house color. Similarly there's no explicit right to having champion abilities in a game preserved. You could argue that changing the color of the house makes it less appealing, you could argue that paving the front yard removes the ability to use it as originally desired as an herb garden, but if these changes are specified as rights the owner has, and there's no specific right to herb gardens in the legal code, there's no generic right for people to get what they want out of every transaction in their lives.
Legally, this is all pretty straight forward. But of course, the legal requirements on the game are not the whole picture. Here's the other half. I do not want the operators of any game I play to cater to the made-up expectations of a minority of its players if this would negatively impact the game in irreparable ways. And telling people they have rights they don't have, and allowing them to exercise those fictitious rights irreparably harms the game. It sets the precedent that the game must work around such demands to the detriment of the majority of players. And allowing players to keep unlimited amounts of consumables just because the purchasers believe they have rights they do not have will unavoidably cause everyone else to get less stuff to compensate.
I'd rather lose those players than incur the damage they would cause. So while they have no legal standing, even if this were not true I wouldn't want them steering the game into walls regardless. If they want those made up rights, they can go find another game willing to extend those rights to them, so that the calamity that unavoidably occurs affects only people volunteering to sign up for them.
Anyone who thinks they have a case and I'm just wrong, prove it. Go make that case. I've been making this challenge for about twenty years now, including here in this game. And I've even had people *claim* to be going off to do it. Exactly zero have actually done that, or they were unable to find legal representation willing to take the case, because they never show up in court filings.
Every game operator is accused of bait and switch or other deceitful practices by a marginal fringe of their playerbase. If every such game was pulled from the app stores we'd all be playing checkers now.
I was prepared to, and am still open to the idea, of having purchased consumables handled differently from other in-game farmed resources. Right up to that line, that's a reasonable request. However, the line of argument that leads to expiring items being illegal, actionable, or unethical, is a line I won't cross. If I have to choose, I would sooner maintain the status quo than give an inch to such nonsense. Giving in to nonsense has a cost, and it is a cost I am unwilling to pay for any benefit.
Personally, I wouldn't buy the deals if I couldn't use the resources in time. Or I'd certainly buy less of them as you've clearly over purchased if you only need the boosts and are now going to lose them.
That's the downside of trying to he at the top. You're really buying the deals to get the AW rewards, not the items in the deals - they're just the means to the end. So spend less and don't lose them to expiration.