What we are saying is in war and AQ we don’t like having to dex 15 times to draw out a special @kabam Jax. It’s not fair it causes deaths and that’s what you guys want. It should take 1 dex to draw out a special from the AI it shouldn’t be random anymore cuz you let it get out of hand
You can compare the time to an average arena fight. Streak was around 40 something idk. Both r1s and took him way more than a minute to throw it.
This was only one fight. I'm much more capable of baiting specials and I don't have much problem with AI. But this is where the frustration of people is coming from.
kabam have created skynet AI... supposedly they fixed something that they also said wasnt effected. blamed it on the new program they updated the game to solve the interaction issues with parry, dex, and all those goody good bugs.
but time and time again these AI learn adapt and seem to always resort to a unique playing style.
anyone saying other wise isnt playing the game like we the people are lol
We have been through this multiple times, the answer is the same every time: The game AI is not sentient. We are not approaching Skynet.
I promise you we have no desire to make AI adaptable to each individual's specific playstyle.
The comments made previously stated that we didn't make any direct changes to the AI, and that the changes were likely the result of the adjustments to other areas of the game or to the game engine itself.
I would love if it was adaptable game would be more fun that way
Specials are one thing but can we discuss one more thing that could and, in my opinion, should be done?
ADDING A MOTHERLOVING INPUT LAG.
Unless it's a directly or indirectly (bane etc.) timed fight, the hidden all or nothing node can be worked around with patience.
Enemy throwing specials in the same frame it would otherwise receive a hit can't. Enemy using specials while still on the floor after being knocked down (and thus invulnerable) can't. Enemy "special intercepting" player by using them at the exact same moment the player tried to and thus overriding them can't. Enemy attacking perfectly at the moment the player's character stands up and invincibility frames are over but player has no time humanely possible to react can't.
Those happen all the time, especially on higher level content and would be fixed by hardly noticeable 0,1 delay in some situations on AI part. I understand that's easy to say and incredibly hard to execute, at least in a way that doesn't throw stuff like parrying out of the window yet another time, but something probably COULD be done.
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You can compare the time to an average arena fight. Streak was around 40 something idk.
Both r1s and took him way more than a minute to throw it.
This was only one fight. I'm much more capable of baiting specials and I don't have much problem with AI.
But this is where the frustration of people is coming from.
ADDING A MOTHERLOVING INPUT LAG.
Unless it's a directly or indirectly (bane etc.) timed fight, the hidden all or nothing node can be worked around with patience.
Enemy throwing specials in the same frame it would otherwise receive a hit can't. Enemy using specials while still on the floor after being knocked down (and thus invulnerable) can't. Enemy "special intercepting" player by using them at the exact same moment the player tried to and thus overriding them can't. Enemy attacking perfectly at the moment the player's character stands up and invincibility frames are over but player has no time humanely possible to react can't.
Those happen all the time, especially on higher level content and would be fixed by hardly noticeable 0,1 delay in some situations on AI part. I understand that's easy to say and incredibly hard to execute, at least in a way that doesn't throw stuff like parrying out of the window yet another time, but something probably COULD be done.