**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
MCOC is the only game...
PapaMidnite007
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For all the pros and cons we have had with Marvel Contest of Champions one best thing about this game is there are no advertisements. Each and every game I played always had ads popping up..... it was not a fun experience for me having to get ads popping up. Kudos for that... π
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I've deleted games i somewhat enjoy because of the ads.
Source: I play DOTA.
2. The most common ads I see in games with ads are ads for other games. This is not necessarily universally beneficial.
3. Ads take development time to implement and maintain. The less ads you run, the higher the cost to maintain them relative to the revenue you generate from them, and it is entirely possible that they end up costing you net developer resources, meaning even less time to actually develop the game.
If you're going to do this at all, you need to go all the way with it or it isn't worth it. And since MCOC has existed for its entire lifetime without ads, it is a reasonable assumption to make that its playerbase is far more likely to be averse to ads than games that contained them from the start. Which means you have to presume if you implemented ads, you will drive away a substantial percentage of your playerbase.