A Letter to Kabam about Gold and Iso
21Eggatron
Member Posts: 103 ★★
Dear Kabam,
I'm writing this forum post today to address a problem that myself and a lot of players in a similar position share; slow evolution in the Gold portion of the economy and lack of evolution in the Iso portion of the game economy.
Iso and Gold have become the rarest commodities for non-spenders and minimal spenders at higher levels of progression. There's a massive influx of t6b, t5b, t5cc, t4cc, t3a and t2a, and quite simply, myself and these players do not have the Gold or Iso available to keep up now that 6 Star Shards are as easy to get as they are and Battlegrounds requires a deeper roster in order to compete.
The Gold problem has started to be resolved, thanks to the increased amount being available in side quests, mostly over the last 2 months from the Reliquary and the Scrap Yard, as well as Uncollected Gold Crystals from the Glory Store and Incursions updates. It's not perfect, but it's a start, especially when you're hopefully looking at increasing the amount we get from Elder Difficulty, future Side Events, 8.2, and beyond. I hope this trend continues, because if it does, Gold will be fine.
Iso is also a massive issue, that, unlike Gold, doesn't seem to be getting better. As a Paragon player, I am so desperate for Iso that I've been grabbing Cavalier crystals from the Scrap Yard, been taking 4 Star Crystals from the Incursions store, been running the Daily Iso Quest on and off, been running Arena for Grandmaster Shards, been running lower difficulties of Monthly EQ, and have bought the Iso selectors from the Glory Store off cooldown since the Glory Store update went live. Simply put, it isn't enough. I have the catalysts to R3 and R4 multiple champions, but I can't justify it because I don't have the Iso for it, even if I'm doing all I can to get it.
Suggestions for the Iso Solution:
1. Thronebreaker and/or Paragon Solo Objective Crystals: Cavalier Solo Objective Crystals are just so meaningless these days. The best thing out of them is generic t5 iso, and the amount isn't enough to matter. Give us a new tier of crystal, one that at least gives good amounts of generic t6 iso.
2. Elder Difficulty: We know it's coming. Just give us large amounts of t6 class iso in the quest completion and exploration.
3. 4 Star Shards in Higher Difficulty Side Events: Using the Scrap Yard as an example, the only guaranteed iso available is a 4 star nexus for endgame players. The Cavs alone are not good enough because of the gamble involved; more often than not players will go for the guaranteed rewards rather than risk it.
4. Battlegrounds Store: 5 5 Star Crystals in a week isn't enough to make a dent. Putting 4 Star Shards in the BGs store would be the easiest and most player friendly way to help the iso problem, or putting t6 class selectors in the BGs store as well. I know I'm not the only one that would spend Tokens for large amounts of guaranteed iso.
5. 4 Star Shards in the 6 Star Featured Arena: This one is the biggest stretch out of my suggestions. Grandmaster Crystals are just useless these days, there's a reason why people joke about them being reskinned 3 Star Crystals.
6. More Iso in Milestones: In the recent update, players can get 8 generic t5 Iso a day from completing the first milestone. Please make it t6 iso, it's barely enough for 1 level for a 6 Star.
7. Updated Iso amounts for duping 5 and 6 Stars: It makes no sense that three rarities of champions give the exact same amount of Iso. 5 Stars should give more t5 iso (maybe like 36) and 6 Star dupes should give a good amount of t6 iso.
8. T6 Daily Iso Quest.
By no means do I think they should ALL be implemented but I think they're all strong steps you could take.
Bottom line is, I like the direction that Gold is starting to go in but I really think we need the same treatment for Iso.
I ask that you please consider what I've written when you decide how to progress the Iso economy.
Thank you,
21Eggatron
I'm writing this forum post today to address a problem that myself and a lot of players in a similar position share; slow evolution in the Gold portion of the economy and lack of evolution in the Iso portion of the game economy.
Iso and Gold have become the rarest commodities for non-spenders and minimal spenders at higher levels of progression. There's a massive influx of t6b, t5b, t5cc, t4cc, t3a and t2a, and quite simply, myself and these players do not have the Gold or Iso available to keep up now that 6 Star Shards are as easy to get as they are and Battlegrounds requires a deeper roster in order to compete.
The Gold problem has started to be resolved, thanks to the increased amount being available in side quests, mostly over the last 2 months from the Reliquary and the Scrap Yard, as well as Uncollected Gold Crystals from the Glory Store and Incursions updates. It's not perfect, but it's a start, especially when you're hopefully looking at increasing the amount we get from Elder Difficulty, future Side Events, 8.2, and beyond. I hope this trend continues, because if it does, Gold will be fine.
Iso is also a massive issue, that, unlike Gold, doesn't seem to be getting better. As a Paragon player, I am so desperate for Iso that I've been grabbing Cavalier crystals from the Scrap Yard, been taking 4 Star Crystals from the Incursions store, been running the Daily Iso Quest on and off, been running Arena for Grandmaster Shards, been running lower difficulties of Monthly EQ, and have bought the Iso selectors from the Glory Store off cooldown since the Glory Store update went live. Simply put, it isn't enough. I have the catalysts to R3 and R4 multiple champions, but I can't justify it because I don't have the Iso for it, even if I'm doing all I can to get it.
Suggestions for the Iso Solution:
1. Thronebreaker and/or Paragon Solo Objective Crystals: Cavalier Solo Objective Crystals are just so meaningless these days. The best thing out of them is generic t5 iso, and the amount isn't enough to matter. Give us a new tier of crystal, one that at least gives good amounts of generic t6 iso.
2. Elder Difficulty: We know it's coming. Just give us large amounts of t6 class iso in the quest completion and exploration.
3. 4 Star Shards in Higher Difficulty Side Events: Using the Scrap Yard as an example, the only guaranteed iso available is a 4 star nexus for endgame players. The Cavs alone are not good enough because of the gamble involved; more often than not players will go for the guaranteed rewards rather than risk it.
4. Battlegrounds Store: 5 5 Star Crystals in a week isn't enough to make a dent. Putting 4 Star Shards in the BGs store would be the easiest and most player friendly way to help the iso problem, or putting t6 class selectors in the BGs store as well. I know I'm not the only one that would spend Tokens for large amounts of guaranteed iso.
5. 4 Star Shards in the 6 Star Featured Arena: This one is the biggest stretch out of my suggestions. Grandmaster Crystals are just useless these days, there's a reason why people joke about them being reskinned 3 Star Crystals.
6. More Iso in Milestones: In the recent update, players can get 8 generic t5 Iso a day from completing the first milestone. Please make it t6 iso, it's barely enough for 1 level for a 6 Star.
7. Updated Iso amounts for duping 5 and 6 Stars: It makes no sense that three rarities of champions give the exact same amount of Iso. 5 Stars should give more t5 iso (maybe like 36) and 6 Star dupes should give a good amount of t6 iso.
8. T6 Daily Iso Quest.
By no means do I think they should ALL be implemented but I think they're all strong steps you could take.
Bottom line is, I like the direction that Gold is starting to go in but I really think we need the same treatment for Iso.
I ask that you please consider what I've written when you decide how to progress the Iso economy.
Thank you,
21Eggatron
Post edited by Kabam Valkyrie on
17
Comments
Regardless of how many people I've spoken to, it doesn't take a lot to realizing that prioritizing Iso is extremely hard to do compared to prioritizing other rank up materials, Gold included.
I think you’d have a better argument (although it would take a lot more effort) if you could show the income rate for different kinds of mats for a typical player at your level; show what that translates into as far as rank ups per time interval; and then explain what problems exist. Rank up rate is stagnating (or even slowing) over time? Inability to use mats before they expire?
Thank you for the suggestion!
2. I'm not trying to say everyone is lacking, because they're not. But to sit there and act like it's easily available to people who try to get it BY PLAYING THE GAME is misleading once you hit a certain level of progression.
https://youtu.be/YzN2ij2UANg
ISO is a different matter and I do think that there’s a bit of a shortage on that front, depending on whether you’re a spender or not or are willing to only rank up when necessary.
ISO is a problem that could be easily fixed if 5* and 6* champs gave 2x and 4x what a 4* gives, which honestly ought to be the case imo.
4-star shards and dual class crystals are a godsend.